* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
#pragma once
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using namespace std;
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#include "TamableAnimal.h"
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class DamageSource;
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class Wolf : public TamableAnimal
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_WOLF; }
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static Entity *create(Level *level) { return new Wolf(level); }
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private:
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// synch health in a separate field to show tame wolves' health
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static const int DATA_HEALTH_ID = 18;
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static const int DATA_INTERESTED_ID = 19;
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static const int DATA_COLLAR_COLOR = 20;
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static const int START_HEALTH = 8;
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static const int MAX_HEALTH = 20;
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static const int TAME_HEALTH = 20;
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float interestedAngle, interestedAngleO;
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bool m_isWet, isShaking;
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float shakeAnim, shakeAnimO;
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public:
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Wolf(Level *level);
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protected:
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virtual void registerAttributes();
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public:
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virtual bool useNewAi();
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virtual void setTarget(shared_ptr<LivingEntity> target);
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protected:
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virtual void serverAiMobStep();
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virtual void defineSynchedData();
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virtual void playStepSound(int xt, int yt, int zt, int t);
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public:
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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protected:
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual float getSoundVolume();
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virtual int getDeathLoot();
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public:
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virtual void aiStep();
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virtual void tick();
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bool isWet();
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float getWetShade(float a);
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float getBodyRollAngle(float a, float offset);
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float getHeadRollAngle(float a);
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float getHeadHeight();
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int getMaxHeadXRot();
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virtual bool hurt(DamageSource *source, float dmg);
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virtual bool doHurtTarget(shared_ptr<Entity> target);
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virtual void setTame(bool value);
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virtual bool mobInteract(shared_ptr<Player> player);
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virtual void handleEntityEvent(byte id);
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float getTailAngle();
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virtual bool isFood(shared_ptr<ItemInstance> item);
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virtual int getMaxSpawnClusterSize();
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bool isAngry();
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void setAngry(bool value);
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int getCollarColor();
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void setCollarColor(int color);
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void tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting);
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// For tooltips
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int GetSynchedHealth();
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protected:
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virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
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public:
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virtual void setIsInterested(bool isInterested);
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virtual bool canMate(shared_ptr<Animal> animal);
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bool isInterested();
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protected:
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virtual bool removeWhenFarAway();
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public:
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virtual bool wantsToAttack(shared_ptr<LivingEntity> target, shared_ptr<LivingEntity> owner);
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};
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