Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

93 lines
2.4 KiB
C++

#pragma once
using namespace std;
#include "TamableAnimal.h"
class DamageSource;
class Wolf : public TamableAnimal
{
public:
eINSTANCEOF GetType() { return eTYPE_WOLF; }
static Entity *create(Level *level) { return new Wolf(level); }
private:
// synch health in a separate field to show tame wolves' health
static const int DATA_HEALTH_ID = 18;
static const int DATA_INTERESTED_ID = 19;
static const int DATA_COLLAR_COLOR = 20;
static const int START_HEALTH = 8;
static const int MAX_HEALTH = 20;
static const int TAME_HEALTH = 20;
float interestedAngle, interestedAngleO;
bool m_isWet, isShaking;
float shakeAnim, shakeAnimO;
public:
Wolf(Level *level);
protected:
virtual void registerAttributes();
public:
virtual bool useNewAi();
virtual void setTarget(shared_ptr<LivingEntity> target);
protected:
virtual void serverAiMobStep();
virtual void defineSynchedData();
virtual void playStepSound(int xt, int yt, int zt, int t);
public:
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual float getSoundVolume();
virtual int getDeathLoot();
public:
virtual void aiStep();
virtual void tick();
bool isWet();
float getWetShade(float a);
float getBodyRollAngle(float a, float offset);
float getHeadRollAngle(float a);
float getHeadHeight();
int getMaxHeadXRot();
virtual bool hurt(DamageSource *source, float dmg);
virtual bool doHurtTarget(shared_ptr<Entity> target);
virtual void setTame(bool value);
virtual bool mobInteract(shared_ptr<Player> player);
virtual void handleEntityEvent(byte id);
float getTailAngle();
virtual bool isFood(shared_ptr<ItemInstance> item);
virtual int getMaxSpawnClusterSize();
bool isAngry();
void setAngry(bool value);
int getCollarColor();
void setCollarColor(int color);
void tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting);
// For tooltips
int GetSynchedHealth();
protected:
virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
public:
virtual void setIsInterested(bool isInterested);
virtual bool canMate(shared_ptr<Animal> animal);
bool isInterested();
protected:
virtual bool removeWhenFarAway();
public:
virtual bool wantsToAttack(shared_ptr<LivingEntity> target, shared_ptr<LivingEntity> owner);
};