This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
599 lines
14 KiB
C++
599 lines
14 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.ai.goal.target.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.level.pathfinder.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.stats.h"
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#include "Sheep.h"
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#include "Wolf.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "SoundTypes.h"
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Wolf::Wolf(Level *level) : TamableAnimal( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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setHealth(getMaxHealth());
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interestedAngle = interestedAngleO = 0.0f;
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m_isWet = isShaking = false;
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shakeAnim = shakeAnimO = 0.0f;
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this->setSize(0.60f, 0.8f);
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getNavigation()->setAvoidWater(true);
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goalSelector.addGoal(1, new FloatGoal(this));
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goalSelector.addGoal(2, sitGoal, false);
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goalSelector.addGoal(3, new LeapAtTargetGoal(this, 0.4));
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goalSelector.addGoal(4, new MeleeAttackGoal(this, 1.0, true));
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goalSelector.addGoal(5, new FollowOwnerGoal(this, 1.0, 10, 2));
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goalSelector.addGoal(6, new BreedGoal(this, 1.0));
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goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0));
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goalSelector.addGoal(8, new BegGoal(this, 8));
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goalSelector.addGoal(9, new LookAtPlayerGoal(this, typeid(Player), 8));
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goalSelector.addGoal(9, new RandomLookAroundGoal(this));
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targetSelector.addGoal(1, new OwnerHurtByTargetGoal(this));
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targetSelector.addGoal(2, new OwnerHurtTargetGoal(this));
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targetSelector.addGoal(3, new HurtByTargetGoal(this, true));
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targetSelector.addGoal(4, new NonTameRandomTargetGoal(this, typeid(Sheep), 200, false));
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setTame(false); // Initialize health
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}
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void Wolf::registerAttributes()
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{
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TamableAnimal::registerAttributes();
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.3f);
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if (isTame())
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{
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(TAME_HEALTH);
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}
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else
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{
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(START_HEALTH);
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}
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}
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bool Wolf::useNewAi()
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{
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return true;
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}
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void Wolf::setTarget(shared_ptr<LivingEntity> target)
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{
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TamableAnimal::setTarget(target);
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if ( target == NULL )
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{
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setAngry(false);
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}
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else if(!isTame())
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{
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setAngry(true);
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}
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}
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void Wolf::serverAiMobStep()
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{
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entityData->set(DATA_HEALTH_ID, getHealth());
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}
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void Wolf::defineSynchedData()
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{
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TamableAnimal::defineSynchedData();
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entityData->define(DATA_HEALTH_ID, getHealth());
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entityData->define(DATA_INTERESTED_ID, (byte)0);
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entityData->define(DATA_COLLAR_COLOR, (byte) ColoredTile::getTileDataForItemAuxValue(DyePowderItem::RED));
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}
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void Wolf::playStepSound(int xt, int yt, int zt, int t)
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{
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playSound(eSoundType_MOB_WOLF_STEP, 0.15f, 1);
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}
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void Wolf::addAdditonalSaveData(CompoundTag *tag)
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{
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TamableAnimal::addAdditonalSaveData(tag);
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tag->putBoolean(L"Angry", isAngry());
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tag->putByte(L"CollarColor", (byte) getCollarColor());
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}
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void Wolf::readAdditionalSaveData(CompoundTag *tag)
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{
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TamableAnimal::readAdditionalSaveData(tag);
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setAngry(tag->getBoolean(L"Angry"));
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if (tag->contains(L"CollarColor")) setCollarColor(tag->getByte(L"CollarColor"));
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}
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int Wolf::getAmbientSound()
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{
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if (isAngry())
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{
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return eSoundType_MOB_WOLF_GROWL;
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}
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if (random->nextInt(3) == 0)
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{
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if (isTame() && entityData->getFloat(DATA_HEALTH_ID) < 10)
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{
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return eSoundType_MOB_WOLF_WHINE;
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}
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return eSoundType_MOB_WOLF_PANTING;
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}
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return eSoundType_MOB_WOLF_BARK;
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}
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int Wolf::getHurtSound()
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{
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return eSoundType_MOB_WOLF_HURT;
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}
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int Wolf::getDeathSound()
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{
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return eSoundType_MOB_WOLF_DEATH;
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}
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float Wolf::getSoundVolume()
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{
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return 0.4f;
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}
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int Wolf::getDeathLoot()
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{
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return -1;
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}
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void Wolf::aiStep()
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{
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TamableAnimal::aiStep();
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if (!level->isClientSide && m_isWet && !isShaking && !isPathFinding() && onGround)
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{
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isShaking = true;
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shakeAnim = 0;
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shakeAnimO = 0;
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::SHAKE_WETNESS);
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}
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}
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void Wolf::tick()
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{
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TamableAnimal::tick();
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interestedAngleO = interestedAngle;
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if (isInterested())
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{
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interestedAngle = interestedAngle + (1 - interestedAngle) * 0.4f;
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}
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else
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{
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interestedAngle = interestedAngle + (0 - interestedAngle) * 0.4f;
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}
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if (isInterested())
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{
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lookTime = 10;
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}
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if (isInWaterOrRain())
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{
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m_isWet = true;
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isShaking = false;
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shakeAnim = 0;
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shakeAnimO = 0;
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}
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else if (m_isWet || isShaking)
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{
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if (isShaking)
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{
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if (shakeAnim == 0)
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{
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playSound(eSoundType_MOB_WOLF_SHAKE, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
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}
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shakeAnimO = shakeAnim;
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shakeAnim += 0.05f;
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if (shakeAnimO >= 2)
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{
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m_isWet = false;
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isShaking = false;
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shakeAnimO = 0;
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shakeAnim = 0;
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}
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if (shakeAnim > 0.4f)
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{
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float yt = (float) bb->y0;
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int shakeCount = (int) (Mth::sin((shakeAnim - 0.4f) * PI) * 7.0f);
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for (int i = 0; i < shakeCount; i++)
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{
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float xo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f;
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float zo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f;
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level->addParticle(eParticleType_splash, x + xo, yt + 0.8f, z + zo, xd, yd, zd);
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}
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}
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}
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}
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}
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bool Wolf::isWet()
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{
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return m_isWet;
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}
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float Wolf::getWetShade(float a)
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{
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return 0.75f + ((shakeAnimO + (shakeAnim - shakeAnimO) * a) / 2.0f) * 0.25f;
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}
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float Wolf::getBodyRollAngle(float a, float offset)
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{
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float progress = ((shakeAnimO + (shakeAnim - shakeAnimO) * a) + offset) / 1.8f;
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if (progress < 0)
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{
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progress = 0;
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}
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else if (progress > 1)
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{
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progress = 1;
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}
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return Mth::sin(progress * PI) * Mth::sin(progress * PI * 11.0f) * 0.15f * PI;
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}
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float Wolf::getHeadRollAngle(float a)
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{
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return (interestedAngleO + (interestedAngle - interestedAngleO) * a) * 0.15f * PI;
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}
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float Wolf::getHeadHeight()
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{
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return bbHeight * 0.8f;
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}
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int Wolf::getMaxHeadXRot()
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{
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if (isSitting())
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{
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return 20;
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}
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return TamableAnimal::getMaxHeadXRot();
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}
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bool Wolf::hurt(DamageSource *source, float dmg)
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{
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// 4J: Protect owned wolves from untrusted players
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if (isTame())
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{
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shared_ptr<Entity> entity = source->getDirectEntity();
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if (entity != NULL && entity->instanceof(eTYPE_PLAYER))
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{
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shared_ptr<Player> attacker = dynamic_pointer_cast<Player>(entity);
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attacker->canHarmPlayer(getOwnerUUID());
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}
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}
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if (isInvulnerable()) return false;
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shared_ptr<Entity> sourceEntity = source->getEntity();
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sitGoal->wantToSit(false);
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if (sourceEntity != NULL && !(sourceEntity->instanceof(eTYPE_PLAYER) || sourceEntity->instanceof(eTYPE_ARROW)))
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{
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// Take half damage from non-players and arrows
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dmg = (dmg + 1) / 2;
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}
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return TamableAnimal::hurt(source, dmg);
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}
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bool Wolf::doHurtTarget(shared_ptr<Entity> target)
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{
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int damage = isTame() ? 4 : 2;
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return target->hurt(DamageSource::mobAttack(dynamic_pointer_cast<Mob>(shared_from_this())), damage);
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}
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void Wolf::setTame(bool value)
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{
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TamableAnimal::setTame(value);
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if (value)
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{
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(TAME_HEALTH);
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}
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else
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{
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(START_HEALTH);
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}
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}
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void Wolf::tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting)
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{
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setTame(true);
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setPath(NULL);
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setTarget(nullptr);
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sitGoal->wantToSit(bSetSitting);
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setHealth(TAME_HEALTH);
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setOwnerUUID(wsOwnerUUID);
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// We'll not show the taming particles if this is a baby wolf
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spawnTamingParticles(bDisplayTamingParticles);
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}
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bool Wolf::mobInteract(shared_ptr<Player> player)
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{
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shared_ptr<ItemInstance> item = player->inventory->getSelected();
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if (isTame())
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{
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if (item != NULL)
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{
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if(dynamic_cast<FoodItem *>(Item::items[item->id]) != NULL)
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{
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FoodItem *food = dynamic_cast<FoodItem *>( Item::items[item->id] );
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if (food->isMeat() && entityData->getFloat(DATA_HEALTH_ID) < MAX_HEALTH)
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{
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heal(food->getNutrition());
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// 4J-PB - don't lose the bone in creative mode
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if (player->abilities.instabuild==false)
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{
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item->count--;
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if (item->count <= 0)
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{
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player->inventory->setItem(player->inventory->selected, nullptr);
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}
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}
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return true;
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}
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}
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else if (item->id == Item::dye_powder_Id)
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{
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int color = ColoredTile::getTileDataForItemAuxValue(item->getAuxValue());
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if (color != getCollarColor())
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{
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setCollarColor(color);
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if (!player->abilities.instabuild && --item->count <= 0)
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{
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player->inventory->setItem(player->inventory->selected, nullptr);
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}
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return true;
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}
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}
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}
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if (equalsIgnoreCase(player->getUUID(), getOwnerUUID()))
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{
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if (!level->isClientSide && !isFood(item))
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{
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sitGoal->wantToSit(!isSitting());
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jumping = false;
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setPath(NULL);
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setAttackTarget(nullptr);
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setTarget(nullptr);
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}
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}
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}
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else
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{
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if (item != NULL && item->id == Item::bone->id && !isAngry())
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{
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// 4J-PB - don't lose the bone in creative mode
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if (player->abilities.instabuild==false)
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{
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item->count--;
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if (item->count <= 0)
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{
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player->inventory->setItem(player->inventory->selected, nullptr);
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}
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}
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if (!level->isClientSide)
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{
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if (random->nextInt(3) == 0)
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{
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// 4J : WESTY: Added for new acheivements.
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player->awardStat(GenericStats::tamedEntity(eTYPE_WOLF),GenericStats::param_tamedEntity(eTYPE_WOLF));
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// 4J Changed to this
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tame(player->getUUID(),true,true);
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::TAMING_SUCCEEDED);
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}
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else
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{
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spawnTamingParticles(false);
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::TAMING_FAILED);
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}
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}
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return true;
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}
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// 4J-PB - stop wild wolves going in to Love Mode (even though they do on Java, but don't breed)
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if((item != NULL) && isFood(item))
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{
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return false;
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}
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}
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return TamableAnimal::mobInteract(player);
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}
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void Wolf::handleEntityEvent(byte id)
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{
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if (id == EntityEvent::SHAKE_WETNESS)
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{
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isShaking = true;
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shakeAnim = 0;
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shakeAnimO = 0;
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}
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else
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{
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TamableAnimal::handleEntityEvent(id);
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}
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}
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float Wolf::getTailAngle()
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{
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if (isAngry())
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{
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return 0.49f * PI;
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}
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else if (isTame())
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{
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return (0.55f - (MAX_HEALTH - entityData->getFloat(DATA_HEALTH_ID)) * 0.02f) * PI;
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}
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return 0.20f * PI;
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}
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bool Wolf::isFood(shared_ptr<ItemInstance> item)
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{
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if (item == NULL) return false;
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if (dynamic_cast<FoodItem *>(Item::items[item->id]) == NULL) return false;
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return ((FoodItem *) Item::items[item->id])->isMeat();
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}
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int Wolf::getMaxSpawnClusterSize()
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{
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// 4J - changed - was 8 but we have a limit of only 8 wolves in the world so doesn't seem right potentially spawning them all in once cluster
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return 4;
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}
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bool Wolf::isAngry()
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{
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return (entityData->getByte(DATA_FLAGS_ID) & 0x02) != 0;
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}
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void Wolf::setAngry(bool value)
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{
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byte current = entityData->getByte(DATA_FLAGS_ID);
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if (value)
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{
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entityData->set(DATA_FLAGS_ID, (byte) (current | 0x02));
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}
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else
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{
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entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x02));
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}
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}
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int Wolf::getCollarColor()
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{
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return entityData->getByte(DATA_COLLAR_COLOR) & 0xF;
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}
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void Wolf::setCollarColor(int color)
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{
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entityData->set(DATA_COLLAR_COLOR, (byte) (color & 0xF));
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}
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// 4J-PB added for tooltips
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int Wolf::GetSynchedHealth()
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{
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return getEntityData()->getInteger(DATA_HEALTH_ID);
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}
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shared_ptr<AgableMob> Wolf::getBreedOffspring(shared_ptr<AgableMob> target)
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{
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// 4J - added limit to wolves that can be bred
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if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) )
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{
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shared_ptr<Wolf> pBabyWolf = shared_ptr<Wolf>( new Wolf(level) );
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if(!getOwnerUUID().empty())
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{
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// set the baby wolf to be tame, and assign the owner
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pBabyWolf->tame(getOwnerUUID(),false,false);
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}
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return pBabyWolf;
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}
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else
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{
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return nullptr;
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}
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}
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void Wolf::setIsInterested(bool value)
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{
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if (value)
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{
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entityData->set(DATA_INTERESTED_ID, (byte) 1);
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}
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else
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{
|
|
entityData->set(DATA_INTERESTED_ID, (byte) 0);
|
|
}
|
|
}
|
|
|
|
bool Wolf::canMate(shared_ptr<Animal> animal)
|
|
{
|
|
if (animal == shared_from_this()) return false;
|
|
if (!isTame()) return false;
|
|
|
|
if (!animal->instanceof(eTYPE_WOLF)) return false;
|
|
shared_ptr<Wolf> partner = dynamic_pointer_cast<Wolf>(animal);
|
|
|
|
if (partner == NULL) return false;
|
|
if (!partner->isTame()) return false;
|
|
if (partner->isSitting()) return false;
|
|
|
|
return isInLove() && partner->isInLove();
|
|
}
|
|
|
|
bool Wolf::isInterested()
|
|
{
|
|
return entityData->getByte(DATA_INTERESTED_ID) == 1;
|
|
}
|
|
|
|
bool Wolf::removeWhenFarAway()
|
|
{
|
|
return !isTame() && tickCount > SharedConstants::TICKS_PER_SECOND * 60 * 2;
|
|
}
|
|
|
|
bool Wolf::wantsToAttack(shared_ptr<LivingEntity> target, shared_ptr<LivingEntity> owner)
|
|
{
|
|
// filter un-attackable mobs
|
|
if (target->GetType() == eTYPE_CREEPER || target->GetType() == eTYPE_GHAST)
|
|
{
|
|
return false;
|
|
}
|
|
// never target wolves that has this player as owner
|
|
if (target->GetType() == eTYPE_WOLF)
|
|
{
|
|
shared_ptr<Wolf> wolfTarget = dynamic_pointer_cast<Wolf>(target);
|
|
if (wolfTarget->isTame() && wolfTarget->getOwner() == owner)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
if ( target->instanceof(eTYPE_PLAYER) && owner->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(owner)->canHarmPlayer(dynamic_pointer_cast<Player>(target) ))
|
|
{
|
|
// pvp is off
|
|
return false;
|
|
}
|
|
// don't attack tame horses
|
|
if ((target->GetType() == eTYPE_HORSE) && dynamic_pointer_cast<EntityHorse>(target)->isTamed())
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
} |