Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

599 lines
14 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.goal.target.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.level.pathfinder.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.stats.h"
#include "Sheep.h"
#include "Wolf.h"
#include "..\Minecraft.Client\Textures.h"
#include "SoundTypes.h"
Wolf::Wolf(Level *level) : TamableAnimal( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
interestedAngle = interestedAngleO = 0.0f;
m_isWet = isShaking = false;
shakeAnim = shakeAnimO = 0.0f;
this->setSize(0.60f, 0.8f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(1, new FloatGoal(this));
goalSelector.addGoal(2, sitGoal, false);
goalSelector.addGoal(3, new LeapAtTargetGoal(this, 0.4));
goalSelector.addGoal(4, new MeleeAttackGoal(this, 1.0, true));
goalSelector.addGoal(5, new FollowOwnerGoal(this, 1.0, 10, 2));
goalSelector.addGoal(6, new BreedGoal(this, 1.0));
goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0));
goalSelector.addGoal(8, new BegGoal(this, 8));
goalSelector.addGoal(9, new LookAtPlayerGoal(this, typeid(Player), 8));
goalSelector.addGoal(9, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new OwnerHurtByTargetGoal(this));
targetSelector.addGoal(2, new OwnerHurtTargetGoal(this));
targetSelector.addGoal(3, new HurtByTargetGoal(this, true));
targetSelector.addGoal(4, new NonTameRandomTargetGoal(this, typeid(Sheep), 200, false));
setTame(false); // Initialize health
}
void Wolf::registerAttributes()
{
TamableAnimal::registerAttributes();
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.3f);
if (isTame())
{
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(TAME_HEALTH);
}
else
{
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(START_HEALTH);
}
}
bool Wolf::useNewAi()
{
return true;
}
void Wolf::setTarget(shared_ptr<LivingEntity> target)
{
TamableAnimal::setTarget(target);
if ( target == NULL )
{
setAngry(false);
}
else if(!isTame())
{
setAngry(true);
}
}
void Wolf::serverAiMobStep()
{
entityData->set(DATA_HEALTH_ID, getHealth());
}
void Wolf::defineSynchedData()
{
TamableAnimal::defineSynchedData();
entityData->define(DATA_HEALTH_ID, getHealth());
entityData->define(DATA_INTERESTED_ID, (byte)0);
entityData->define(DATA_COLLAR_COLOR, (byte) ColoredTile::getTileDataForItemAuxValue(DyePowderItem::RED));
}
void Wolf::playStepSound(int xt, int yt, int zt, int t)
{
playSound(eSoundType_MOB_WOLF_STEP, 0.15f, 1);
}
void Wolf::addAdditonalSaveData(CompoundTag *tag)
{
TamableAnimal::addAdditonalSaveData(tag);
tag->putBoolean(L"Angry", isAngry());
tag->putByte(L"CollarColor", (byte) getCollarColor());
}
void Wolf::readAdditionalSaveData(CompoundTag *tag)
{
TamableAnimal::readAdditionalSaveData(tag);
setAngry(tag->getBoolean(L"Angry"));
if (tag->contains(L"CollarColor")) setCollarColor(tag->getByte(L"CollarColor"));
}
int Wolf::getAmbientSound()
{
if (isAngry())
{
return eSoundType_MOB_WOLF_GROWL;
}
if (random->nextInt(3) == 0)
{
if (isTame() && entityData->getFloat(DATA_HEALTH_ID) < 10)
{
return eSoundType_MOB_WOLF_WHINE;
}
return eSoundType_MOB_WOLF_PANTING;
}
return eSoundType_MOB_WOLF_BARK;
}
int Wolf::getHurtSound()
{
return eSoundType_MOB_WOLF_HURT;
}
int Wolf::getDeathSound()
{
return eSoundType_MOB_WOLF_DEATH;
}
float Wolf::getSoundVolume()
{
return 0.4f;
}
int Wolf::getDeathLoot()
{
return -1;
}
void Wolf::aiStep()
{
TamableAnimal::aiStep();
if (!level->isClientSide && m_isWet && !isShaking && !isPathFinding() && onGround)
{
isShaking = true;
shakeAnim = 0;
shakeAnimO = 0;
level->broadcastEntityEvent(shared_from_this(), EntityEvent::SHAKE_WETNESS);
}
}
void Wolf::tick()
{
TamableAnimal::tick();
interestedAngleO = interestedAngle;
if (isInterested())
{
interestedAngle = interestedAngle + (1 - interestedAngle) * 0.4f;
}
else
{
interestedAngle = interestedAngle + (0 - interestedAngle) * 0.4f;
}
if (isInterested())
{
lookTime = 10;
}
if (isInWaterOrRain())
{
m_isWet = true;
isShaking = false;
shakeAnim = 0;
shakeAnimO = 0;
}
else if (m_isWet || isShaking)
{
if (isShaking)
{
if (shakeAnim == 0)
{
playSound(eSoundType_MOB_WOLF_SHAKE, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
}
shakeAnimO = shakeAnim;
shakeAnim += 0.05f;
if (shakeAnimO >= 2)
{
m_isWet = false;
isShaking = false;
shakeAnimO = 0;
shakeAnim = 0;
}
if (shakeAnim > 0.4f)
{
float yt = (float) bb->y0;
int shakeCount = (int) (Mth::sin((shakeAnim - 0.4f) * PI) * 7.0f);
for (int i = 0; i < shakeCount; i++)
{
float xo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f;
float zo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f;
level->addParticle(eParticleType_splash, x + xo, yt + 0.8f, z + zo, xd, yd, zd);
}
}
}
}
}
bool Wolf::isWet()
{
return m_isWet;
}
float Wolf::getWetShade(float a)
{
return 0.75f + ((shakeAnimO + (shakeAnim - shakeAnimO) * a) / 2.0f) * 0.25f;
}
float Wolf::getBodyRollAngle(float a, float offset)
{
float progress = ((shakeAnimO + (shakeAnim - shakeAnimO) * a) + offset) / 1.8f;
if (progress < 0)
{
progress = 0;
}
else if (progress > 1)
{
progress = 1;
}
return Mth::sin(progress * PI) * Mth::sin(progress * PI * 11.0f) * 0.15f * PI;
}
float Wolf::getHeadRollAngle(float a)
{
return (interestedAngleO + (interestedAngle - interestedAngleO) * a) * 0.15f * PI;
}
float Wolf::getHeadHeight()
{
return bbHeight * 0.8f;
}
int Wolf::getMaxHeadXRot()
{
if (isSitting())
{
return 20;
}
return TamableAnimal::getMaxHeadXRot();
}
bool Wolf::hurt(DamageSource *source, float dmg)
{
// 4J: Protect owned wolves from untrusted players
if (isTame())
{
shared_ptr<Entity> entity = source->getDirectEntity();
if (entity != NULL && entity->instanceof(eTYPE_PLAYER))
{
shared_ptr<Player> attacker = dynamic_pointer_cast<Player>(entity);
attacker->canHarmPlayer(getOwnerUUID());
}
}
if (isInvulnerable()) return false;
shared_ptr<Entity> sourceEntity = source->getEntity();
sitGoal->wantToSit(false);
if (sourceEntity != NULL && !(sourceEntity->instanceof(eTYPE_PLAYER) || sourceEntity->instanceof(eTYPE_ARROW)))
{
// Take half damage from non-players and arrows
dmg = (dmg + 1) / 2;
}
return TamableAnimal::hurt(source, dmg);
}
bool Wolf::doHurtTarget(shared_ptr<Entity> target)
{
int damage = isTame() ? 4 : 2;
return target->hurt(DamageSource::mobAttack(dynamic_pointer_cast<Mob>(shared_from_this())), damage);
}
void Wolf::setTame(bool value)
{
TamableAnimal::setTame(value);
if (value)
{
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(TAME_HEALTH);
}
else
{
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(START_HEALTH);
}
}
void Wolf::tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting)
{
setTame(true);
setPath(NULL);
setTarget(nullptr);
sitGoal->wantToSit(bSetSitting);
setHealth(TAME_HEALTH);
setOwnerUUID(wsOwnerUUID);
// We'll not show the taming particles if this is a baby wolf
spawnTamingParticles(bDisplayTamingParticles);
}
bool Wolf::mobInteract(shared_ptr<Player> player)
{
shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (isTame())
{
if (item != NULL)
{
if(dynamic_cast<FoodItem *>(Item::items[item->id]) != NULL)
{
FoodItem *food = dynamic_cast<FoodItem *>( Item::items[item->id] );
if (food->isMeat() && entityData->getFloat(DATA_HEALTH_ID) < MAX_HEALTH)
{
heal(food->getNutrition());
// 4J-PB - don't lose the bone in creative mode
if (player->abilities.instabuild==false)
{
item->count--;
if (item->count <= 0)
{
player->inventory->setItem(player->inventory->selected, nullptr);
}
}
return true;
}
}
else if (item->id == Item::dye_powder_Id)
{
int color = ColoredTile::getTileDataForItemAuxValue(item->getAuxValue());
if (color != getCollarColor())
{
setCollarColor(color);
if (!player->abilities.instabuild && --item->count <= 0)
{
player->inventory->setItem(player->inventory->selected, nullptr);
}
return true;
}
}
}
if (equalsIgnoreCase(player->getUUID(), getOwnerUUID()))
{
if (!level->isClientSide && !isFood(item))
{
sitGoal->wantToSit(!isSitting());
jumping = false;
setPath(NULL);
setAttackTarget(nullptr);
setTarget(nullptr);
}
}
}
else
{
if (item != NULL && item->id == Item::bone->id && !isAngry())
{
// 4J-PB - don't lose the bone in creative mode
if (player->abilities.instabuild==false)
{
item->count--;
if (item->count <= 0)
{
player->inventory->setItem(player->inventory->selected, nullptr);
}
}
if (!level->isClientSide)
{
if (random->nextInt(3) == 0)
{
// 4J : WESTY: Added for new acheivements.
player->awardStat(GenericStats::tamedEntity(eTYPE_WOLF),GenericStats::param_tamedEntity(eTYPE_WOLF));
// 4J Changed to this
tame(player->getUUID(),true,true);
level->broadcastEntityEvent(shared_from_this(), EntityEvent::TAMING_SUCCEEDED);
}
else
{
spawnTamingParticles(false);
level->broadcastEntityEvent(shared_from_this(), EntityEvent::TAMING_FAILED);
}
}
return true;
}
// 4J-PB - stop wild wolves going in to Love Mode (even though they do on Java, but don't breed)
if((item != NULL) && isFood(item))
{
return false;
}
}
return TamableAnimal::mobInteract(player);
}
void Wolf::handleEntityEvent(byte id)
{
if (id == EntityEvent::SHAKE_WETNESS)
{
isShaking = true;
shakeAnim = 0;
shakeAnimO = 0;
}
else
{
TamableAnimal::handleEntityEvent(id);
}
}
float Wolf::getTailAngle()
{
if (isAngry())
{
return 0.49f * PI;
}
else if (isTame())
{
return (0.55f - (MAX_HEALTH - entityData->getFloat(DATA_HEALTH_ID)) * 0.02f) * PI;
}
return 0.20f * PI;
}
bool Wolf::isFood(shared_ptr<ItemInstance> item)
{
if (item == NULL) return false;
if (dynamic_cast<FoodItem *>(Item::items[item->id]) == NULL) return false;
return ((FoodItem *) Item::items[item->id])->isMeat();
}
int Wolf::getMaxSpawnClusterSize()
{
// 4J - changed - was 8 but we have a limit of only 8 wolves in the world so doesn't seem right potentially spawning them all in once cluster
return 4;
}
bool Wolf::isAngry()
{
return (entityData->getByte(DATA_FLAGS_ID) & 0x02) != 0;
}
void Wolf::setAngry(bool value)
{
byte current = entityData->getByte(DATA_FLAGS_ID);
if (value)
{
entityData->set(DATA_FLAGS_ID, (byte) (current | 0x02));
}
else
{
entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x02));
}
}
int Wolf::getCollarColor()
{
return entityData->getByte(DATA_COLLAR_COLOR) & 0xF;
}
void Wolf::setCollarColor(int color)
{
entityData->set(DATA_COLLAR_COLOR, (byte) (color & 0xF));
}
// 4J-PB added for tooltips
int Wolf::GetSynchedHealth()
{
return getEntityData()->getInteger(DATA_HEALTH_ID);
}
shared_ptr<AgableMob> Wolf::getBreedOffspring(shared_ptr<AgableMob> target)
{
// 4J - added limit to wolves that can be bred
if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) )
{
shared_ptr<Wolf> pBabyWolf = shared_ptr<Wolf>( new Wolf(level) );
if(!getOwnerUUID().empty())
{
// set the baby wolf to be tame, and assign the owner
pBabyWolf->tame(getOwnerUUID(),false,false);
}
return pBabyWolf;
}
else
{
return nullptr;
}
}
void Wolf::setIsInterested(bool value)
{
if (value)
{
entityData->set(DATA_INTERESTED_ID, (byte) 1);
}
else
{
entityData->set(DATA_INTERESTED_ID, (byte) 0);
}
}
bool Wolf::canMate(shared_ptr<Animal> animal)
{
if (animal == shared_from_this()) return false;
if (!isTame()) return false;
if (!animal->instanceof(eTYPE_WOLF)) return false;
shared_ptr<Wolf> partner = dynamic_pointer_cast<Wolf>(animal);
if (partner == NULL) return false;
if (!partner->isTame()) return false;
if (partner->isSitting()) return false;
return isInLove() && partner->isInLove();
}
bool Wolf::isInterested()
{
return entityData->getByte(DATA_INTERESTED_ID) == 1;
}
bool Wolf::removeWhenFarAway()
{
return !isTame() && tickCount > SharedConstants::TICKS_PER_SECOND * 60 * 2;
}
bool Wolf::wantsToAttack(shared_ptr<LivingEntity> target, shared_ptr<LivingEntity> owner)
{
// filter un-attackable mobs
if (target->GetType() == eTYPE_CREEPER || target->GetType() == eTYPE_GHAST)
{
return false;
}
// never target wolves that has this player as owner
if (target->GetType() == eTYPE_WOLF)
{
shared_ptr<Wolf> wolfTarget = dynamic_pointer_cast<Wolf>(target);
if (wolfTarget->isTame() && wolfTarget->getOwner() == owner)
{
return false;
}
}
if ( target->instanceof(eTYPE_PLAYER) && owner->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(owner)->canHarmPlayer(dynamic_pointer_cast<Player>(target) ))
{
// pvp is off
return false;
}
// don't attack tame horses
if ((target->GetType() == eTYPE_HORSE) && dynamic_pointer_cast<EntityHorse>(target)->isTamed())
{
return false;
}
return true;
}