This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "net.minecraft.world.item.h"
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#include "Entity.h"
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#include "WeightedPressurePlateTile.h"
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WeightedPressurePlateTile::WeightedPressurePlateTile(int id, const wstring &tex, Material *material, int maxWeight) : BasePressurePlateTile(id, tex, material)
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{
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this->maxWeight = maxWeight;
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// 4J Stu - Move this from base class to use virtual function
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updateShape(getDataForSignal(Redstone::SIGNAL_MAX));
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}
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int WeightedPressurePlateTile::getSignalStrength(Level *level, int x, int y, int z)
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{
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int weightOfEntities = level->getEntitiesOfClass(typeid(Entity), getSensitiveAABB(x, y, z))->size();
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int count = min(weightOfEntities, maxWeight);
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if (count <= 0)
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{
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return 0;
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}
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else
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{
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float pct = min(maxWeight, count) / (float) maxWeight;
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return Mth::ceil(pct * Redstone::SIGNAL_MAX);
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}
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}
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int WeightedPressurePlateTile::getSignalForData(int data)
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{
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return data;
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}
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int WeightedPressurePlateTile::getDataForSignal(int signal)
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{
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return signal;
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}
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int WeightedPressurePlateTile::getTickDelay(Level *level)
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{
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return SharedConstants::TICKS_PER_SECOND / 2;
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} |