Files
MinecraftConsoles/Minecraft.World/WeighedTreasure.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

86 lines
2.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.world.item.h"
#include "WeighedRandom.h"
#include "WeighedTreasure.h"
WeighedTreasure::WeighedTreasure(int itemId, int auxValue, int minCount, int maxCount, int weight) : WeighedRandomItem(weight)
{
this->item = shared_ptr<ItemInstance>( new ItemInstance(itemId, 1, auxValue) );
this->minCount = minCount;
this->maxCount = maxCount;
}
WeighedTreasure::WeighedTreasure(shared_ptr<ItemInstance> item, int minCount, int maxCount, int weight) : WeighedRandomItem(weight)
{
this->item = item;
this->minCount = minCount;
this->maxCount = maxCount;
}
void WeighedTreasure::addChestItems(Random *random, WeighedTreasureArray items, shared_ptr<Container> dest, int numRolls)
{
for (int r = 0; r < numRolls; r++)
{
WeighedTreasure *treasure = (WeighedTreasure *) WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items));
int count = treasure->minCount + random->nextInt(treasure->maxCount - treasure->minCount + 1);
if (treasure->item->getMaxStackSize() >= count)
{
shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = count;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
}
else
{
// use multiple slots
for (int c = 0; c < count; c++)
{
shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = 1;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
}
}
}
}
void WeighedTreasure::addDispenserItems(Random *random, WeighedTreasureArray items, shared_ptr<DispenserTileEntity> dest, int numRolls)
{
for (int r = 0; r < numRolls; r++)
{
WeighedTreasure *treasure = (WeighedTreasure *) WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items));
int count = treasure->minCount + random->nextInt(treasure->maxCount - treasure->minCount + 1);
if (treasure->item->getMaxStackSize() >= count)
{
shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = count;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
}
else
{
// use multiple slots
for (int c = 0; c < count; c++)
{
shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = 1;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
}
}
}
}
WeighedTreasureArray WeighedTreasure::addToTreasure(WeighedTreasureArray items, WeighedTreasure *extra)
{
WeighedTreasureArray result(items.length + 1);
int i = 0;
for (int j = 0; j < items.length; j++)
{
result[i++] = items[j];
}
result[i++] = extra;
return result;
}