This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.world.item.h"
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#include "WeighedRandom.h"
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#include "WeighedTreasure.h"
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WeighedTreasure::WeighedTreasure(int itemId, int auxValue, int minCount, int maxCount, int weight) : WeighedRandomItem(weight)
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{
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this->item = shared_ptr<ItemInstance>( new ItemInstance(itemId, 1, auxValue) );
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this->minCount = minCount;
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this->maxCount = maxCount;
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}
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WeighedTreasure::WeighedTreasure(shared_ptr<ItemInstance> item, int minCount, int maxCount, int weight) : WeighedRandomItem(weight)
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{
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this->item = item;
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this->minCount = minCount;
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this->maxCount = maxCount;
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}
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void WeighedTreasure::addChestItems(Random *random, WeighedTreasureArray items, shared_ptr<Container> dest, int numRolls)
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{
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for (int r = 0; r < numRolls; r++)
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{
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WeighedTreasure *treasure = (WeighedTreasure *) WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items));
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int count = treasure->minCount + random->nextInt(treasure->maxCount - treasure->minCount + 1);
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if (treasure->item->getMaxStackSize() >= count)
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{
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shared_ptr<ItemInstance> copy = treasure->item->copy();
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copy->count = count;
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dest->setItem(random->nextInt(dest->getContainerSize()), copy);
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}
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else
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{
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// use multiple slots
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for (int c = 0; c < count; c++)
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{
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shared_ptr<ItemInstance> copy = treasure->item->copy();
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copy->count = 1;
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dest->setItem(random->nextInt(dest->getContainerSize()), copy);
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}
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}
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}
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}
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void WeighedTreasure::addDispenserItems(Random *random, WeighedTreasureArray items, shared_ptr<DispenserTileEntity> dest, int numRolls)
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{
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for (int r = 0; r < numRolls; r++)
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{
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WeighedTreasure *treasure = (WeighedTreasure *) WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items));
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int count = treasure->minCount + random->nextInt(treasure->maxCount - treasure->minCount + 1);
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if (treasure->item->getMaxStackSize() >= count)
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{
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shared_ptr<ItemInstance> copy = treasure->item->copy();
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copy->count = count;
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dest->setItem(random->nextInt(dest->getContainerSize()), copy);
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}
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else
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{
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// use multiple slots
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for (int c = 0; c < count; c++)
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{
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shared_ptr<ItemInstance> copy = treasure->item->copy();
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copy->count = 1;
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dest->setItem(random->nextInt(dest->getContainerSize()), copy);
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}
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}
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}
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}
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WeighedTreasureArray WeighedTreasure::addToTreasure(WeighedTreasureArray items, WeighedTreasure *extra)
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{
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WeighedTreasureArray result(items.length + 1);
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int i = 0;
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for (int j = 0; j < items.length; j++)
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{
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result[i++] = items[j];
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}
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result[i++] = extra;
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return result;
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} |