Files
MinecraftConsoles/Minecraft.World/WeighedRandom.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

72 lines
1.6 KiB
C++

#include "stdafx.h"
#include "WeighedRandom.h"
int WeighedRandom::getTotalWeight(vector<WeighedRandomItem *> *items)
{
int totalWeight = 0;
for( const auto& item : *items)
{
totalWeight += item->randomWeight;
}
return totalWeight;
}
WeighedRandomItem *WeighedRandom::getRandomItem(Random *random, vector<WeighedRandomItem *> *items, int totalWeight)
{
if (totalWeight <= 0)
{
__debugbreak();
}
int selection = random->nextInt(totalWeight);
for(const auto& item : *items)
{
selection -= item->randomWeight;
if (selection < 0)
{
return item;
}
}
return NULL;
}
WeighedRandomItem *WeighedRandom::getRandomItem(Random *random, vector<WeighedRandomItem *> *items)
{
return getRandomItem(random, items, getTotalWeight(items));
}
int WeighedRandom::getTotalWeight(WeighedRandomItemArray items)
{
int totalWeight = 0;
for( unsigned int i = 0; i < items.length; i++ )
{
totalWeight += items[i]->randomWeight;
}
return totalWeight;
}
WeighedRandomItem *WeighedRandom::getRandomItem(Random *random, WeighedRandomItemArray items, int totalWeight)
{
if (totalWeight <= 0)
{
__debugbreak();
}
int selection = random->nextInt(totalWeight);
for( unsigned int i = 0; i < items.length; i++ )
{
selection -= items[i]->randomWeight;
if (selection < 0)
{
return items[i];
}
}
return NULL;
}
WeighedRandomItem *WeighedRandom::getRandomItem(Random *random, WeighedRandomItemArray items)
{
return getRandomItem(random, items, getTotalWeight(items));
}