* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
100 lines
2.0 KiB
C++
100 lines
2.0 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "Tile.h"
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#include "Recipy.h"
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#include "Recipes.h"
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#include "WeaponRecipies.h"
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// 4J-PB - adding "" on the end of these so we can detect it
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wstring WeaponRecipies::shapes[][4] =
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{
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{L"X", //
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L"X",//
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L"#",L""},//
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};
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void WeaponRecipies::_init()
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{
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map = new vector <Object *> [MAX_WEAPON_RECIPES];
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ADD_OBJECT(map[0],Tile::wood);
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ADD_OBJECT(map[0],Tile::cobblestone);
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ADD_OBJECT(map[0],Item::ironIngot);
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ADD_OBJECT(map[0],Item::diamond);
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ADD_OBJECT(map[0],Item::goldIngot);
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ADD_OBJECT(map[1],Item::sword_wood);
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ADD_OBJECT(map[1],Item::sword_stone);
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ADD_OBJECT(map[1],Item::sword_iron);
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ADD_OBJECT(map[1],Item::sword_diamond);
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ADD_OBJECT(map[1],Item::sword_gold);
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}
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void WeaponRecipies::addRecipes(Recipes *r)
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{
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wchar_t wchTypes[7];
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wchTypes[6]=0;
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for (unsigned int m = 0; m < map[0].size(); m++)
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{
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Object *pObjMaterial = map[0].at(m);
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for (int t=0; t<MAX_WEAPON_RECIPES-1; t++)
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{
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Item *target = map[t+1].at(m)->item;
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wchTypes[0]=L'w';
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wchTypes[1]=L'c';
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wchTypes[2]=L'i';
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wchTypes[3]=L'c';
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wchTypes[5]=L'g';
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if(pObjMaterial->GetType()==eType_TILE)
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{
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wchTypes[4]=L't';
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r->addShapedRecipy(new ItemInstance(target),
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wchTypes,
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shapes[t],
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L'#', Item::stick,
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L'X', pObjMaterial->tile,
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L'T');
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}
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else
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{
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// must be Item
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wchTypes[4]=L'i';
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r->addShapedRecipy(new ItemInstance(target),
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wchTypes,
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shapes[t],
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L'#', Item::stick,
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L'X', pObjMaterial->item,
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L'T');
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}
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}
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}
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/* 4J-PB - moved out to main recipes so we can avoid them stacking on the group display name
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r->addShapedRecipy(new ItemInstance(Item::bow, 1), //
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L"ssscicig",
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L" #X", //
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L"# X", //
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L" #X", //
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L'X', Item::string,//
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L'#', Item::stick,
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L'T');
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r->addShapedRecipy(new ItemInstance(Item::arrow, 4), //
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L"ssscicicig",
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L"X", //
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L"#", //
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L"Y", //
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L'Y', Item::feather,//
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L'X', Item::flint,//
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L'#', Item::stick,
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L'T');
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*/
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} |