Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

28 lines
1.1 KiB
C++

#pragma once
using namespace std;
#include "Item.h"
class WeaponItem : public Item
{
private:
float damage;
const Tier *tier;
public:
WeaponItem(int id, const Tier *tier);
virtual float getTierDamage();
virtual float getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile);
virtual bool hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<LivingEntity> mob, shared_ptr<LivingEntity> attacker);
virtual bool mineBlock(shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr<LivingEntity> owner);
virtual bool isHandEquipped();
virtual UseAnim getUseAnimation(shared_ptr<ItemInstance> itemInstance);
virtual int getUseDuration(shared_ptr<ItemInstance> itemInstance);
virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
virtual bool canDestroySpecial(Tile *tile);
virtual int getEnchantmentValue();
const Tier *getTier();
bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
attrAttrModMap *getDefaultAttributeModifiers();
};