Files
MinecraftConsoles/Minecraft.World/WaterLilyTileItem.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

88 lines
2.0 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.entity.player.h"
#include "WaterLilyTileItem.h"
WaterLilyTileItem::WaterLilyTileItem(int id) : ColoredTileItem(id, false)
{
}
bool WaterLilyTileItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, true);
if (hr == NULL) return false;
if (hr->type == HitResult::TILE)
{
int xt = hr->x;
int yt = hr->y;
int zt = hr->z;
if (!level->mayInteract(player, xt, yt, zt, 0))
{
delete hr;
return false;
}
if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
{
delete hr;
return false;
}
delete hr;
if (level->getMaterial(xt, yt, zt) == Material::water && level->getData(xt, yt, zt) == 0 && level->isEmptyTile(xt, yt + 1, zt))
{
return true;
}
}
else
{
delete hr;
}
return false;
}
shared_ptr<ItemInstance> WaterLilyTileItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, true);
if (hr == NULL) return itemInstance;
if (hr->type == HitResult::TILE)
{
int xt = hr->x;
int yt = hr->y;
int zt = hr->z;
if (!level->mayInteract(player, xt, yt, zt, 0))
{
delete hr;
return itemInstance;
}
if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
{
delete hr;
return itemInstance;
}
delete hr;
if (level->getMaterial(xt, yt, zt) == Material::water && level->getData(xt, yt, zt) == 0 && level->isEmptyTile(xt, yt + 1, zt))
{
level->setTileAndUpdate(xt, yt + 1, zt, Tile::waterLily->id);
if (!player->abilities.instabuild)
{
itemInstance->count--;
}
}
}
else
{
delete hr;
}
return itemInstance;
}
int WaterLilyTileItem::getColor(int data, int spriteLayer)
{
return Tile::waterLily->getColor(data);
}