This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.material.h"
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#include "net.minecraft.world.entity.player.h"
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#include "WaterLilyTileItem.h"
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WaterLilyTileItem::WaterLilyTileItem(int id) : ColoredTileItem(id, false)
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{
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}
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bool WaterLilyTileItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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HitResult *hr = getPlayerPOVHitResult(level, player, true);
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if (hr == NULL) return false;
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if (hr->type == HitResult::TILE)
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{
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int xt = hr->x;
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int yt = hr->y;
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int zt = hr->z;
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if (!level->mayInteract(player, xt, yt, zt, 0))
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{
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delete hr;
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return false;
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}
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if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
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{
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delete hr;
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return false;
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}
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delete hr;
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if (level->getMaterial(xt, yt, zt) == Material::water && level->getData(xt, yt, zt) == 0 && level->isEmptyTile(xt, yt + 1, zt))
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{
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return true;
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}
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}
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else
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{
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delete hr;
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}
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return false;
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}
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shared_ptr<ItemInstance> WaterLilyTileItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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HitResult *hr = getPlayerPOVHitResult(level, player, true);
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if (hr == NULL) return itemInstance;
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if (hr->type == HitResult::TILE)
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{
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int xt = hr->x;
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int yt = hr->y;
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int zt = hr->z;
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if (!level->mayInteract(player, xt, yt, zt, 0))
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{
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delete hr;
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return itemInstance;
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}
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if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
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{
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delete hr;
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return itemInstance;
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}
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delete hr;
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if (level->getMaterial(xt, yt, zt) == Material::water && level->getData(xt, yt, zt) == 0 && level->isEmptyTile(xt, yt + 1, zt))
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{
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level->setTileAndUpdate(xt, yt + 1, zt, Tile::waterLily->id);
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if (!player->abilities.instabuild)
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{
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itemInstance->count--;
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}
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}
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}
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else
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{
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delete hr;
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}
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return itemInstance;
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}
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int WaterLilyTileItem::getColor(int data, int spriteLayer)
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{
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return Tile::waterLily->getColor(data);
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} |