47 lines
2.0 KiB
C++
47 lines
2.0 KiB
C++
#pragma once
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#include "LevelChunk.h"
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#include "Definitions.h"
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class Level;
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class WaterLevelChunk: public LevelChunk
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{
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public:
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using LevelChunk::getEntities;
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using LevelChunk::getEntitiesOfClass;
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WaterLevelChunk(Level *level, byteArray blocks, int x, int z);
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bool isAt(int x, int z);
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void recalcBlockLights();
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void recalcHeightmapOnly();
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void recalcHeightmap();
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void lightLava();
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bool setTileAndData(int x, int y, int z, int _tile, int _data);
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bool setTile(int x, int y, int z, int _tile);
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bool setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged); // 4J added mask
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void setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness);
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void setLevelChunkBrightness(LightLayer::variety layer, int x, int y, int z, int brightness); // 4J added - calls the setBrightness method of the parent class
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void addEntity(shared_ptr<Entity> e);
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void removeEntity(shared_ptr<Entity> e);
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void removeEntity(shared_ptr<Entity> e, int yc);
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void skyBrightnessChanged();
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shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
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void addTileEntity(shared_ptr<TileEntity> te);
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void setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity);
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void removeTileEntity(int x, int y, int z);
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void load();
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void unload(bool unloadTileEntities) ; // 4J - added parameter
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bool containsPlayer(); // 4J added
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void markUnsaved();
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void getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es);
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void getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es);
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int countEntities();
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bool shouldSave(bool force);
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void setBlocks(byteArray newBlocks, int sub);
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int setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter;
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bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p);
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Random *getRandom(int64_t l);
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virtual Biome *getBiome(int x, int z, BiomeSource *biomeSource);
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virtual void reSyncLighting() {}; // 4J added
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};
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