Files
2026-03-02 17:37:16 +07:00

31 lines
971 B
C++

#pragma once
#include "Tile.h"
class WallTile : public Tile
{
public:
static const float WALL_WIDTH;
static const float WALL_HEIGHT;
static const float POST_WIDTH;
static const float POST_HEIGHT;
static const int TYPE_NORMAL = 0;
static const int TYPE_MOSSY = 1;
static const unsigned int COBBLE_NAMES[2];
WallTile(int id, Tile *baseTile);
Icon *getTexture(int face, int data);
int getRenderShape();
bool isCubeShaped();
bool isPathfindable(LevelSource *level, int x, int y, int z);
bool isSolidRender(bool isServerLevel = false);
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
AABB *getAABB(Level *level, int x, int y, int z);
bool connectsTo(LevelSource *level, int x, int y, int z);
int getSpawnResourcesAuxValue(int data);
bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
void registerIcons(IconRegister *iconRegister);
};