31 lines
971 B
C++
31 lines
971 B
C++
#pragma once
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#include "Tile.h"
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class WallTile : public Tile
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{
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public:
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static const float WALL_WIDTH;
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static const float WALL_HEIGHT;
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static const float POST_WIDTH;
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static const float POST_HEIGHT;
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static const int TYPE_NORMAL = 0;
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static const int TYPE_MOSSY = 1;
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static const unsigned int COBBLE_NAMES[2];
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WallTile(int id, Tile *baseTile);
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Icon *getTexture(int face, int data);
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int getRenderShape();
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bool isCubeShaped();
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bool isPathfindable(LevelSource *level, int x, int y, int z);
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bool isSolidRender(bool isServerLevel = false);
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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AABB *getAABB(Level *level, int x, int y, int z);
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bool connectsTo(LevelSource *level, int x, int y, int z);
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int getSpawnResourcesAuxValue(int data);
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bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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void registerIcons(IconRegister *iconRegister);
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}; |