Files
MinecraftConsoles/Minecraft.World/VinesFeature.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

39 lines
796 B
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.h"
#include "VinesFeature.h"
VinesFeature::VinesFeature()
{
}
bool VinesFeature::place(Level *level, Random *random, int x, int y, int z)
{
int ox = x;
int oz = z;
while (y < 128)
{
if (level->isEmptyTile(x, y, z))
{
for (int face = Facing::NORTH; face <= Facing::EAST; face++)
{
if (Tile::vine->mayPlace(level, x, y, z, face))
{
level->setTileAndData(x, y, z, Tile::vine_Id, 1 << Direction::FACING_DIRECTION[Facing::OPPOSITE_FACING[face]], Tile::UPDATE_CLIENTS);
break;
}
}
}
else
{
x = ox + random->nextInt(4) - random->nextInt(4);
z = oz + random->nextInt(4) - random->nextInt(4);
}
y++;
}
return true;
}