* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
39 lines
796 B
C++
39 lines
796 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.h"
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#include "VinesFeature.h"
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VinesFeature::VinesFeature()
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{
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}
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bool VinesFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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int ox = x;
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int oz = z;
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while (y < 128)
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{
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if (level->isEmptyTile(x, y, z))
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{
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for (int face = Facing::NORTH; face <= Facing::EAST; face++)
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{
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if (Tile::vine->mayPlace(level, x, y, z, face))
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{
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level->setTileAndData(x, y, z, Tile::vine_Id, 1 << Direction::FACING_DIRECTION[Facing::OPPOSITE_FACING[face]], Tile::UPDATE_CLIENTS);
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break;
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}
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}
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}
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else
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{
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x = ox + random->nextInt(4) - random->nextInt(4);
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z = oz + random->nextInt(4) - random->nextInt(4);
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}
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y++;
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}
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return true;
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} |