Files
2026-03-02 17:37:16 +07:00

38 lines
1.7 KiB
C++

#pragma once
#include "Tile.h"
#include "Direction.h"
class Level;
class LevelSource;
class VineTile : public Tile
{
public:
static const int VINE_SOUTH = 1 << Direction::SOUTH;
static const int VINE_NORTH = 1 << Direction::NORTH;
static const int VINE_EAST = 1 << Direction::EAST;
static const int VINE_WEST = 1 << Direction::WEST;
public:
VineTile(int id);
virtual void updateDefaultShape();
virtual int getRenderShape();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
private:
bool isAcceptableNeighbor(int id);
bool updateSurvival(Level *level, int x, int y, int z);
public:
virtual int getColor() const;
virtual int getColor(int auxData);
virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCount(Random *random);
virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
};