Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

239 lines
5.3 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.village.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "BasicTypeContainers.h"
#include "Villages.h"
const wstring Villages::VILLAGE_FILE_ID = L"villages";
Villages::Villages(const wstring &id) : SavedData(id)
{
_tick = 0;
level = NULL;
}
Villages::Villages(Level *level) : SavedData(VILLAGE_FILE_ID)
{
_tick = 0;
this->level = level;
}
Villages::~Villages()
{
for(auto& querie : queries)
delete querie;
}
void Villages::setLevel(Level *level)
{
this->level = level;
for(auto& village : villages)
{
village->setLevel(level);
}
}
void Villages::queryUpdateAround(int x, int y, int z)
{
if (queries.size() > 64) return;
if (!hasQuery(x, y, z)) queries.push_back(new Pos(x, y, z));
}
void Villages::tick()
{
++_tick;
//for (Village village : villages)
for(auto& village : villages)
{
village->tick(_tick);
}
removeVillages();
processNextQuery();
cluster();
if ((_tick % 400) == 0)
{
setDirty();
}
}
void Villages::removeVillages()
{
for (auto it = villages.begin(); it != villages.end();)
{
shared_ptr<Village> village = *it;
if (village->canRemove())
{
it = villages.erase(it);
setDirty();
}
else
{
++it;
}
}
}
vector<shared_ptr<Village> > *Villages::getVillages()
{
return &villages;
}
shared_ptr<Village> Villages::getClosestVillage(int x, int y, int z, int maxDist)
{
shared_ptr<Village> closest = nullptr;
float closestDistSqr = Float::MAX_VALUE;
for(auto& village : villages)
{
float distSqr = village->getCenter()->distSqr(x, y, z);
if (distSqr >= closestDistSqr) continue;
float requiredDist = maxDist + village->getRadius();
if (distSqr > requiredDist * requiredDist) continue;
closest = village;
closestDistSqr = distSqr;
}
return closest;
}
void Villages::processNextQuery()
{
if (queries.empty()) return;
Pos *q = queries.front();
queries.pop_front();
addDoorInfos(q);
delete q;
}
void Villages::cluster()
{
// note doesn't merge or split existing villages
for(auto& di : unclustered)
{
bool found = false;
for(auto& village : villages)
{
int dist = (int) village->getCenter()->distSqr(di->x, di->y, di->z);
int radius = MaxDoorDist + village->getRadius();
if (dist > radius * radius) continue;
village->addDoorInfo(di);
found = true;
break;
}
if (found) continue;
// create new Village
shared_ptr<Village> village = shared_ptr<Village>(new Village(level));
village->addDoorInfo(di);
villages.push_back(village);
setDirty();
}
unclustered.clear();
}
void Villages::addDoorInfos(Pos *pos)
{
int scanX = 16, scanY = 4, scanZ = 16;
for (int xx = pos->x - scanX; xx < pos->x + scanX; xx++)
{
for (int yy = pos->y - scanY; yy < pos->y + scanY; yy++)
{
for (int zz = pos->z - scanZ; zz < pos->z + scanZ; zz++)
{
if (isDoor(xx, yy, zz))
{
shared_ptr<DoorInfo> currentDoor = getDoorInfo(xx, yy, zz);
if (currentDoor == NULL) createDoorInfo(xx, yy, zz);
else currentDoor->timeStamp = _tick;
}
}
}
}
}
shared_ptr<DoorInfo> Villages::getDoorInfo(int x, int y, int z)
{
//for (DoorInfo di : unclustered)
for( const auto& di : unclustered)
{
if (di->x == x && di->z == z && abs(di->y - y) <= 1) return di;
}
//for (Village v : villages)
for(auto& v : villages)
{
shared_ptr<DoorInfo> di = v->getDoorInfo(x, y, z);
if (di != nullptr) return di;
}
return nullptr;
}
void Villages::createDoorInfo(int x, int y, int z)
{
int dir = ((DoorTile *) Tile::door_wood)->getDir(level, x, y, z);
if (dir == 0 || dir == 2)
{
int canSeeX = 0;
for (int i = -5; i < 0; ++i)
if (level->canSeeSky(x + i, y, z)) canSeeX--;
for (int i = 1; i <= 5; ++i)
if (level->canSeeSky(x + i, y, z)) canSeeX++;
if (canSeeX != 0) unclustered.push_back(shared_ptr<DoorInfo>(new DoorInfo(x, y, z, canSeeX > 0 ? -2 : 2, 0, _tick)));
}
else
{
int canSeeZ = 0;
for (int i = -5; i < 0; ++i)
if (level->canSeeSky(x, y, z + i)) canSeeZ--;
for (int i = 1; i <= 5; ++i)
if (level->canSeeSky(x, y, z + i)) canSeeZ++;
if (canSeeZ != 0) unclustered.push_back(shared_ptr<DoorInfo>(new DoorInfo(x, y, z, 0, canSeeZ > 0 ? -2 : 2, _tick)));
}
}
bool Villages::hasQuery(int x, int y, int z)
{
//for (Pos pos : queries)
for(const Pos* pos : queries)
{
if (pos->x == x && pos->y == y && pos->z == z)
return true;
}
return false;
}
bool Villages::isDoor(int x, int y, int z)
{
int tileId = level->getTile(x, y, z);
return tileId == Tile::door_wood_Id;
}
void Villages::load(CompoundTag *tag)
{
_tick = tag->getInt(L"Tick");
ListTag<CompoundTag> *villageTags = (ListTag<CompoundTag> *) tag->getList(L"Villages");
for (int i = 0; i < villageTags->size(); i++)
{
CompoundTag *compoundTag = villageTags->get(i);
shared_ptr<Village> village = shared_ptr<Village>(new Village());
village->readAdditionalSaveData(compoundTag);
villages.push_back(village);
}
}
void Villages::save(CompoundTag *tag)
{
tag->putInt(L"Tick", _tick);
ListTag<CompoundTag> *villageTags = new ListTag<CompoundTag>(L"Villages");
//for (Village village : villages)
for(auto& village : villages)
{
CompoundTag *villageTag = new CompoundTag(L"Village");
village->addAdditonalSaveData(villageTag);
villageTags->add(villageTag);
}
tag->put(L"Villages", villageTags);
}