* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
150 lines
3.7 KiB
C++
150 lines
3.7 KiB
C++
#pragma once
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#include "AgableMob.h"
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#include "Npc.h"
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#include "Merchant.h"
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#include "ParticleTypes.h"
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class Level;
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class Village;
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class MerchantRecipeList;
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class MerchantRecipe;
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class Villager : public AgableMob, public Npc, public Merchant
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_VILLAGER; }
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static Entity *create(Level *level) { return new Villager(level); }
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//public static final String comment = "No, I won't 'fix' these! They're fine!! - Notch";
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public:
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static const int PROFESSION_FARMER = 0;
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static const int PROFESSION_LIBRARIAN = 1;
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static const int PROFESSION_PRIEST = 2;
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static const int PROFESSION_SMITH = 3;
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static const int PROFESSION_BUTCHER = 4;
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static const int PROFESSION_MAX = 5;
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private:
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static const int DATA_PROFESSION_ID = 16;
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int villageUpdateInterval;
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bool inLove;
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bool chasing;
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weak_ptr<Village> village;
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weak_ptr<Player> tradingPlayer;
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MerchantRecipeList *offers;
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int updateMerchantTimer;
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bool addRecipeOnUpdate;
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int riches;
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wstring lastPlayerTradeName;
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bool rewardPlayersOnFirstVillage;
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private:
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void _init(int profession);
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public:
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Villager(Level *level);
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Villager(Level *level, int profession);
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~Villager();
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protected:
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virtual void registerAttributes();
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public:
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virtual bool useNewAi();
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protected:
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virtual void serverAiMobStep();
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public:
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virtual bool mobInteract(shared_ptr<Player> player);
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protected:
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virtual void defineSynchedData();
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public:
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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protected:
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virtual bool removeWhenFarAway();
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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public:
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void setProfession(int profession);
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int getProfession();
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bool isInLove();
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void setInLove(bool inLove);
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void setChasing(bool chasing);
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bool isChasing();
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void setLastHurtByMob(shared_ptr<LivingEntity> mob);
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void die(DamageSource *source);
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void handleEntityEvent(byte id);
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private:
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void addParticlesAroundSelf(ePARTICLE_TYPE particle);
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public:
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void setTradingPlayer(shared_ptr<Player> player);
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shared_ptr<Player> getTradingPlayer();
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bool isTrading();
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void notifyTrade(MerchantRecipe *activeRecipe);
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void notifyTradeUpdated(shared_ptr<ItemInstance> item);
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MerchantRecipeList *getOffers(shared_ptr<Player> forPlayer);
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private:
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float baseRecipeChanceMod;
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float getRecipeChance(float baseChance);
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void addOffers(int addCount);
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public:
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void overrideOffers(MerchantRecipeList *recipeList);
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private:
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static unordered_map<int, pair<int,int> > MIN_MAX_VALUES;
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static unordered_map<int, pair<int,int> > MIN_MAX_PRICES;
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public:
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static void staticCtor();
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private:
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/**
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* Adds a merchant recipe that trades items for a single ruby.
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*
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* @param list
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* @param itemId
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* @param random
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* @param likelyHood
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*/
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static void addItemForTradeIn(MerchantRecipeList *list, int itemId, Random *random, float likelyHood);
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static shared_ptr<ItemInstance> getItemTradeInValue(int itemId, Random *random);
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static int getTradeInValue(int itemId, Random *random);
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/**
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* Adds a merchant recipe that trades rubies for an item. If the cost is
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* negative, one ruby will give several of that item.
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*
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* @param list
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* @param itemId
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* @param random
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* @param likelyHood
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*/
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static void addItemForPurchase(MerchantRecipeList *list, int itemId, Random *random, float likelyHood);
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static int getPurchaseCost(int itemId, Random *random);
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public:
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virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
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virtual void setRewardPlayersInVillage();
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virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
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virtual bool canBeLeashed();
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virtual wstring getDisplayName();
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}; |