This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
778 lines
25 KiB
C++
778 lines
25 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.village.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.effect.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.item.enchantment.h"
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#include "net.minecraft.world.item.trading.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "Villager.h"
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#include "AbstractContainerMenu.h"
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unordered_map<int, pair<int,int> > Villager::MIN_MAX_VALUES;
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unordered_map<int, pair<int,int> > Villager::MIN_MAX_PRICES;
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void Villager::_init(int profession)
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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setHealth(getMaxHealth());
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setProfession(profession);
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setSize(.6f, 1.8f);
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villageUpdateInterval = 0;
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inLove = false;
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chasing = false;
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village = weak_ptr<Village>();
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tradingPlayer = weak_ptr<Player>();
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offers = NULL;
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updateMerchantTimer = 0;
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addRecipeOnUpdate = false;
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riches = 0;
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lastPlayerTradeName = L"";
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rewardPlayersOnFirstVillage = false;
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baseRecipeChanceMod = 0.0f;
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getNavigation()->setCanOpenDoors(true);
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getNavigation()->setAvoidWater(true);
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goalSelector.addGoal(0, new FloatGoal(this));
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goalSelector.addGoal(1, new AvoidPlayerGoal(this, typeid(Zombie), 8, 0.6, 0.6));
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goalSelector.addGoal(1, new TradeWithPlayerGoal(this));
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goalSelector.addGoal(1, new LookAtTradingPlayerGoal(this));
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goalSelector.addGoal(2, new MoveIndoorsGoal(this));
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goalSelector.addGoal(3, new RestrictOpenDoorGoal(this));
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goalSelector.addGoal(4, new OpenDoorGoal(this, true));
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goalSelector.addGoal(5, new MoveTowardsRestrictionGoal(this, 0.6));
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goalSelector.addGoal(6, new MakeLoveGoal(this));
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goalSelector.addGoal(7, new TakeFlowerGoal(this));
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goalSelector.addGoal(8, new PlayGoal(this, 0.32));
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goalSelector.addGoal(9, new InteractGoal(this, typeid(Player), 3, 1.f));
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goalSelector.addGoal(9, new InteractGoal(this, typeid(Villager), 5, 0.02f));
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goalSelector.addGoal(9, new RandomStrollGoal(this, 0.6));
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goalSelector.addGoal(10, new LookAtPlayerGoal(this, typeid(Mob), 8));
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}
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Villager::Villager(Level *level) : AgableMob(level)
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{
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_init(0);
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}
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Villager::Villager(Level *level, int profession) : AgableMob(level)
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{
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_init(profession);
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}
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Villager::~Villager()
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{
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delete offers;
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}
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void Villager::registerAttributes()
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{
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AgableMob::registerAttributes();
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.5f);
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}
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bool Villager::useNewAi()
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{
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return true;
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}
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void Villager::serverAiMobStep()
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{
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if (--villageUpdateInterval <= 0)
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{
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level->villages->queryUpdateAround(Mth::floor(x), Mth::floor(y), Mth::floor(z));
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villageUpdateInterval = 70 + random->nextInt(50);
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shared_ptr<Village> _village = level->villages->getClosestVillage(Mth::floor(x), Mth::floor(y), Mth::floor(z), Villages::MaxDoorDist);
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village = _village;
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if (_village == NULL) clearRestriction();
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else
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{
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Pos *center = _village->getCenter();
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restrictTo(center->x, center->y, center->z, (int)((float)_village->getRadius() * 0.6f));
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if (rewardPlayersOnFirstVillage)
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{
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rewardPlayersOnFirstVillage = false;
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_village->rewardAllPlayers(5);
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}
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}
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}
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if (!isTrading() && updateMerchantTimer > 0)
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{
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updateMerchantTimer--;
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if (updateMerchantTimer <= 0)
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{
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if (addRecipeOnUpdate)
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{
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// improve max uses for all obsolete recipes
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if (offers->size() > 0)
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{
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//for (MerchantRecipe recipe : offers)
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for(auto& recipe : *offers)
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{
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if (recipe->isDeprecated())
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{
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recipe->increaseMaxUses(random->nextInt(6) + random->nextInt(6) + 2);
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}
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}
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}
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addOffers(1);
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addRecipeOnUpdate = false;
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if (village.lock() != NULL && !lastPlayerTradeName.empty())
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{
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::VILLAGER_HAPPY);
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village.lock()->modifyStanding(lastPlayerTradeName, 1);
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}
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}
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addEffect(new MobEffectInstance(MobEffect::regeneration->id, SharedConstants::TICKS_PER_SECOND * 10, 0));
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}
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}
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AgableMob::serverAiMobStep();
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}
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bool Villager::mobInteract(shared_ptr<Player> player)
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{
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// [EB]: Truly dislike this code but I don't see another easy way
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shared_ptr<ItemInstance> item = player->inventory->getSelected();
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bool holdingSpawnEgg = item != NULL && item->id == Item::spawnEgg_Id;
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if (!holdingSpawnEgg && isAlive() && !isTrading() && !isBaby())
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{
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if (!level->isClientSide)
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{
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// note: stop() logic is controlled by trading ai goal
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setTradingPlayer(player);
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// 4J-JEV: Villagers in PC game don't display professions.
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player->openTrading(dynamic_pointer_cast<Merchant>(shared_from_this()), getDisplayName() );
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}
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return true;
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}
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return AgableMob::mobInteract(player);
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}
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void Villager::defineSynchedData()
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{
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AgableMob::defineSynchedData();
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entityData->define(DATA_PROFESSION_ID, 0);
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}
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void Villager::addAdditonalSaveData(CompoundTag *tag)
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{
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AgableMob::addAdditonalSaveData(tag);
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tag->putInt(L"Profession", getProfession());
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tag->putInt(L"Riches", riches);
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if (offers != NULL)
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{
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tag->putCompound(L"Offers", offers->createTag());
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}
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}
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void Villager::readAdditionalSaveData(CompoundTag *tag)
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{
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AgableMob::readAdditionalSaveData(tag);
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setProfession(tag->getInt(L"Profession"));
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riches = tag->getInt(L"Riches");
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if (tag->contains(L"Offers"))
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{
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CompoundTag *compound = tag->getCompound(L"Offers");
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delete offers;
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offers = new MerchantRecipeList(compound);
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}
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}
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bool Villager::removeWhenFarAway()
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{
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return false;
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}
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int Villager::getAmbientSound()
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{
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if(isTrading())
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{
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return eSoundType_MOB_VILLAGER_HAGGLE;
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}
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return eSoundType_MOB_VILLAGER_IDLE;
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}
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int Villager::getHurtSound()
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{
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return eSoundType_MOB_VILLAGER_HIT;
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}
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int Villager::getDeathSound()
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{
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return eSoundType_MOB_VILLAGER_DEATH;
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}
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void Villager::setProfession(int profession)
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{
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entityData->set(DATA_PROFESSION_ID, profession);
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}
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int Villager::getProfession()
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{
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return entityData->getInteger(DATA_PROFESSION_ID);
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}
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bool Villager::isInLove()
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{
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return inLove;
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}
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void Villager::setInLove(bool inLove)
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{
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this->inLove = inLove;
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}
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void Villager::setChasing(bool chasing)
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{
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this->chasing = chasing;
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}
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bool Villager::isChasing()
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{
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return chasing;
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}
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void Villager::setLastHurtByMob(shared_ptr<LivingEntity> mob)
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{
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AgableMob::setLastHurtByMob(mob);
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shared_ptr<Village> _village = village.lock();
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if (_village != NULL && mob != NULL)
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{
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_village->addAggressor(mob);
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if ( mob->instanceof(eTYPE_PLAYER) )
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{
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int amount = -1;
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if (isBaby())
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{
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amount = -3;
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}
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_village->modifyStanding( dynamic_pointer_cast<Player>(mob)->getName(), amount );
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if (isAlive())
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{
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::VILLAGER_ANGRY);
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}
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}
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}
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}
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void Villager::die(DamageSource *source)
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{
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shared_ptr<Village> _village = village.lock();
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if (_village != NULL)
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{
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shared_ptr<Entity> sourceEntity = source->getEntity();
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if (sourceEntity != NULL)
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{
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if ( sourceEntity->instanceof(eTYPE_PLAYER) )
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{
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_village->modifyStanding( dynamic_pointer_cast<Player>(sourceEntity)->getName(), -2 );
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}
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else if ( sourceEntity->instanceof(eTYPE_ENEMY) )
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{
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_village->resetNoBreedTimer();
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}
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}
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else if (sourceEntity == NULL)
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{
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// if the villager was killed by the world (such as lava or falling), blame
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// the nearest player by not reproducing for a while
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shared_ptr<Player> nearestPlayer = level->getNearestPlayer(shared_from_this(), 16.0f);
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if (nearestPlayer != NULL)
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{
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_village->resetNoBreedTimer();
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}
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}
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}
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// Make the gui close if the villager die while trading
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if (auto currentTrader = tradingPlayer.lock())
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{
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if (currentTrader->containerMenu != nullptr)
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{
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auto menu = currentTrader->containerMenu;
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menu->removed(currentTrader);
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}
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tradingPlayer.reset();
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}
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AgableMob::die(source);
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}
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void Villager::setTradingPlayer(shared_ptr<Player> player)
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{
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tradingPlayer = weak_ptr<Player>(player);
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}
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shared_ptr<Player> Villager::getTradingPlayer()
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{
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return tradingPlayer.lock();
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}
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bool Villager::isTrading()
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{
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return tradingPlayer.lock() != NULL;
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}
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void Villager::notifyTrade(MerchantRecipe *activeRecipe)
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{
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activeRecipe->increaseUses();
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ambientSoundTime = -getAmbientSoundInterval();
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playSound(eSoundType_MOB_VILLAGER_YES, getSoundVolume(), getVoicePitch());
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// when the player buys the latest item, we improve the merchant a little while later
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if (activeRecipe->isSame(offers->at(offers->size() - 1)))
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{
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updateMerchantTimer = SharedConstants::TICKS_PER_SECOND * 2;
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addRecipeOnUpdate = true;
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if (tradingPlayer.lock() != NULL)
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{
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lastPlayerTradeName = tradingPlayer.lock()->getName();
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}
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else
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{
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lastPlayerTradeName = L"";
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}
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}
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if (activeRecipe->getBuyAItem()->id == Item::emerald_Id)
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{
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riches += activeRecipe->getBuyAItem()->count;
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}
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}
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void Villager::notifyTradeUpdated(shared_ptr<ItemInstance> item)
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{
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if (!level->isClientSide && (ambientSoundTime > (-getAmbientSoundInterval() + SharedConstants::TICKS_PER_SECOND)))
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{
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ambientSoundTime = -getAmbientSoundInterval();
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if (item != NULL)
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{
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playSound(eSoundType_MOB_VILLAGER_YES, getSoundVolume(), getVoicePitch());
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}
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else
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{
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playSound(eSoundType_MOB_VILLAGER_NO, getSoundVolume(), getVoicePitch());
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}
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}
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}
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MerchantRecipeList *Villager::getOffers(shared_ptr<Player> forPlayer)
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{
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if (offers == NULL)
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{
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addOffers(1);
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}
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return offers;
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}
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float Villager::getRecipeChance(float baseChance)
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{
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float newChance = baseChance + baseRecipeChanceMod;
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if (newChance > .9f)
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{
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return .9f - (newChance - .9f);
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}
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return newChance;
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}
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void Villager::addOffers(int addCount)
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{
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MerchantRecipeList *newOffers = new MerchantRecipeList();
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switch (getProfession())
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{
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case PROFESSION_FARMER:
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addItemForTradeIn(newOffers, Item::wheat_Id, random, getRecipeChance(.9f));
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addItemForTradeIn(newOffers, Tile::wool_Id, random, getRecipeChance(.5f));
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addItemForTradeIn(newOffers, Item::chicken_raw_Id, random, getRecipeChance(.5f));
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addItemForTradeIn(newOffers, Item::fish_cooked_Id, random, getRecipeChance(.4f));
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addItemForPurchase(newOffers, Item::bread_Id, random, getRecipeChance(.9f));
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addItemForPurchase(newOffers, Item::melon_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::apple_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::cookie_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::shears_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::flintAndSteel_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::chicken_cooked_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::arrow_Id, random, getRecipeChance(.5f));
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if (random->nextFloat() < getRecipeChance(.5f))
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{
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newOffers->push_back(new MerchantRecipe(shared_ptr<ItemInstance>( new ItemInstance(Tile::gravel, 10) ), shared_ptr<ItemInstance>( new ItemInstance(Item::emerald) ), shared_ptr<ItemInstance>( new ItemInstance(Item::flint_Id, 4 + random->nextInt(2), 0))));
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}
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break;
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case PROFESSION_BUTCHER:
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addItemForTradeIn(newOffers, Item::coal_Id, random, getRecipeChance(.7f));
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addItemForTradeIn(newOffers, Item::porkChop_raw_Id, random, getRecipeChance(.5f));
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addItemForTradeIn(newOffers, Item::beef_raw_Id, random, getRecipeChance(.5f));
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addItemForPurchase(newOffers, Item::saddle_Id, random, getRecipeChance(.1f));
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addItemForPurchase(newOffers, Item::chestplate_leather_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::boots_leather_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::helmet_leather_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::leggings_leather_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::porkChop_cooked_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::beef_cooked_Id, random, getRecipeChance(.3f));
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break;
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case PROFESSION_SMITH:
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addItemForTradeIn(newOffers, Item::coal_Id, random, getRecipeChance(.7f));
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addItemForTradeIn(newOffers, Item::ironIngot_Id, random, getRecipeChance(.5f));
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addItemForTradeIn(newOffers, Item::goldIngot_Id, random, getRecipeChance(.5f));
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addItemForTradeIn(newOffers, Item::diamond_Id, random, getRecipeChance(.5f));
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addItemForPurchase(newOffers, Item::sword_iron_Id, random, getRecipeChance(.5f));
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addItemForPurchase(newOffers, Item::sword_diamond_Id, random, getRecipeChance(.5f));
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addItemForPurchase(newOffers, Item::hatchet_iron_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::hatchet_diamond_Id, random, getRecipeChance(.3f));
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addItemForPurchase(newOffers, Item::pickAxe_iron_Id, random, getRecipeChance(.5f));
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addItemForPurchase(newOffers, Item::pickAxe_diamond_Id, random, getRecipeChance(.5f));
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addItemForPurchase(newOffers, Item::shovel_iron_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::shovel_diamond_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::hoe_iron_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::hoe_diamond_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::boots_iron_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::boots_diamond_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::helmet_iron_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::helmet_diamond_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::chestplate_iron_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::chestplate_diamond_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::leggings_iron_Id, random, getRecipeChance(.2f));
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addItemForPurchase(newOffers, Item::leggings_diamond_Id, random, getRecipeChance(.2f));
|
|
addItemForPurchase(newOffers, Item::boots_chain_Id, random, getRecipeChance(.1f));
|
|
addItemForPurchase(newOffers, Item::helmet_chain_Id, random, getRecipeChance(.1f));
|
|
addItemForPurchase(newOffers, Item::chestplate_chain_Id, random, getRecipeChance(.1f));
|
|
addItemForPurchase(newOffers, Item::leggings_chain_Id, random, getRecipeChance(.1f));
|
|
break;
|
|
case PROFESSION_LIBRARIAN:
|
|
addItemForTradeIn(newOffers, Item::paper_Id, random, getRecipeChance(.8f));
|
|
addItemForTradeIn(newOffers, Item::book_Id, random, getRecipeChance(.8f));
|
|
//addItemForTradeIn(newOffers, Item::writtenBook_Id, random, getRecipeChance(0.3f));
|
|
addItemForPurchase(newOffers, Tile::bookshelf_Id, random, getRecipeChance(.8f));
|
|
addItemForPurchase(newOffers, Tile::glass_Id, random, getRecipeChance(.2f));
|
|
addItemForPurchase(newOffers, Item::compass_Id, random, getRecipeChance(.2f));
|
|
addItemForPurchase(newOffers, Item::clock_Id, random, getRecipeChance(.2f));
|
|
|
|
if (random->nextFloat() < getRecipeChance(0.07f))
|
|
{
|
|
Enchantment *enchantment = Enchantment::validEnchantments[random->nextInt(Enchantment::validEnchantments.size())];
|
|
int level = Mth::nextInt(random, enchantment->getMinLevel(), enchantment->getMaxLevel());
|
|
shared_ptr<ItemInstance> book = Item::enchantedBook->createForEnchantment(new EnchantmentInstance(enchantment, level));
|
|
int cost = 2 + random->nextInt(5 + (level * 10)) + 3 * level;
|
|
|
|
newOffers->push_back(new MerchantRecipe(shared_ptr<ItemInstance>(new ItemInstance(Item::book)), shared_ptr<ItemInstance>(new ItemInstance(Item::emerald, cost)), book));
|
|
}
|
|
break;
|
|
case PROFESSION_PRIEST:
|
|
addItemForPurchase(newOffers, Item::eyeOfEnder_Id, random, getRecipeChance(.3f));
|
|
addItemForPurchase(newOffers, Item::expBottle_Id, random, getRecipeChance(.2f));
|
|
addItemForPurchase(newOffers, Item::redStone_Id, random, getRecipeChance(.4f));
|
|
addItemForPurchase(newOffers, Tile::glowstone_Id, random, getRecipeChance(.3f));
|
|
{
|
|
int enchantItems[] = {
|
|
Item::sword_iron_Id, Item::sword_diamond_Id, Item::chestplate_iron_Id, Item::chestplate_diamond_Id, Item::hatchet_iron_Id, Item::hatchet_diamond_Id, Item::pickAxe_iron_Id,
|
|
Item::pickAxe_diamond_Id
|
|
};
|
|
for (unsigned int i = 0; i < 8; ++i)
|
|
{
|
|
int id = enchantItems[i];
|
|
if (random->nextFloat() < getRecipeChance(.05f))
|
|
{
|
|
newOffers->push_back(new MerchantRecipe(shared_ptr<ItemInstance>(new ItemInstance(id, 1, 0)),
|
|
shared_ptr<ItemInstance>(new ItemInstance(Item::emerald, 2 + random->nextInt(3), 0)),
|
|
EnchantmentHelper::enchantItem(random, shared_ptr<ItemInstance>(new ItemInstance(id, 1, 0)), 5 + random->nextInt(15))));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (newOffers->empty())
|
|
{
|
|
addItemForTradeIn(newOffers, Item::goldIngot_Id, random, 1.0f);
|
|
}
|
|
|
|
// shuffle the list to make it more interesting
|
|
std::shuffle(newOffers->begin(), newOffers->end(), std::mt19937{std::random_device{}()});
|
|
|
|
if (offers == NULL)
|
|
{
|
|
offers = new MerchantRecipeList();
|
|
}
|
|
for (int i = 0; i < addCount && i < newOffers->size(); i++)
|
|
{
|
|
if( offers->addIfNewOrBetter(newOffers->at(i)))
|
|
{
|
|
// 4J Added so we can delete newOffers
|
|
newOffers->erase(newOffers->begin() + i);
|
|
}
|
|
}
|
|
delete newOffers;
|
|
}
|
|
|
|
void Villager::overrideOffers(MerchantRecipeList *recipeList)
|
|
{
|
|
}
|
|
|
|
|
|
void Villager::staticCtor()
|
|
{
|
|
MIN_MAX_VALUES[Item::coal_Id] = pair<int,int>(16, 24);
|
|
MIN_MAX_VALUES[Item::ironIngot_Id] = pair<int,int>(8, 10);
|
|
MIN_MAX_VALUES[Item::goldIngot_Id] = pair<int,int>(8, 10);
|
|
MIN_MAX_VALUES[Item::diamond_Id] = pair<int,int>(4, 6);
|
|
MIN_MAX_VALUES[Item::paper_Id] = pair<int,int>(24, 36);
|
|
MIN_MAX_VALUES[Item::book_Id] = pair<int,int>(11, 13);
|
|
//MIN_MAX_VALUES.insert(Item::writtenBook_Id, pair<int,int>(1, 1));
|
|
MIN_MAX_VALUES[Item::enderPearl_Id] = pair<int,int>(3, 4);
|
|
MIN_MAX_VALUES[Item::eyeOfEnder_Id] = pair<int,int>(2, 3);
|
|
MIN_MAX_VALUES[Item::porkChop_raw_Id] = pair<int,int>(14, 18);
|
|
MIN_MAX_VALUES[Item::beef_raw_Id] = pair<int,int>(14, 18);
|
|
MIN_MAX_VALUES[Item::chicken_raw_Id] = pair<int,int>(14, 18);
|
|
MIN_MAX_VALUES[Item::fish_cooked_Id] = pair<int,int>(9, 13);
|
|
MIN_MAX_VALUES[Item::seeds_wheat_Id] = pair<int,int>(34, 48);
|
|
MIN_MAX_VALUES[Item::seeds_melon_Id] = pair<int,int>(30, 38);
|
|
MIN_MAX_VALUES[Item::seeds_pumpkin_Id] = pair<int,int>(30, 38);
|
|
MIN_MAX_VALUES[Item::wheat_Id] = pair<int,int>(18, 22);
|
|
MIN_MAX_VALUES[Tile::wool_Id] = pair<int,int>(14, 22);
|
|
MIN_MAX_VALUES[Item::rotten_flesh_Id] = pair<int,int>(36, 64);
|
|
|
|
MIN_MAX_PRICES[Item::flintAndSteel_Id] = pair<int,int>(3, 4);
|
|
MIN_MAX_PRICES[Item::shears_Id] = pair<int,int>(3, 4);
|
|
MIN_MAX_PRICES[Item::sword_iron_Id] = pair<int,int>(7, 11);
|
|
MIN_MAX_PRICES[Item::sword_diamond_Id] = pair<int,int>(12, 14);
|
|
MIN_MAX_PRICES[Item::hatchet_iron_Id] = pair<int,int>(6, 8);
|
|
MIN_MAX_PRICES[Item::hatchet_diamond_Id] = pair<int,int>(9, 12);
|
|
MIN_MAX_PRICES[Item::pickAxe_iron_Id] = pair<int,int>(7, 9);
|
|
MIN_MAX_PRICES[Item::pickAxe_diamond_Id] = pair<int,int>(10, 12);
|
|
MIN_MAX_PRICES[Item::shovel_iron_Id] = pair<int,int>(4, 6);
|
|
MIN_MAX_PRICES[Item::shovel_diamond_Id] = pair<int,int>(7, 8);
|
|
MIN_MAX_PRICES[Item::hoe_iron_Id] = pair<int,int>(4, 6);
|
|
MIN_MAX_PRICES[Item::hoe_diamond_Id] = pair<int,int>(7, 8);
|
|
MIN_MAX_PRICES[Item::boots_iron_Id] = pair<int,int>(4, 6);
|
|
MIN_MAX_PRICES[Item::boots_diamond_Id] = pair<int,int>(7, 8);
|
|
MIN_MAX_PRICES[Item::helmet_iron_Id] = pair<int,int>(4, 6);
|
|
MIN_MAX_PRICES[Item::helmet_diamond_Id] = pair<int,int>(7, 8);
|
|
MIN_MAX_PRICES[Item::chestplate_iron_Id] = pair<int,int>(10, 14);
|
|
MIN_MAX_PRICES[Item::chestplate_diamond_Id] = pair<int,int>(16, 19);
|
|
MIN_MAX_PRICES[Item::leggings_iron_Id] = pair<int,int>(8, 10);
|
|
MIN_MAX_PRICES[Item::leggings_diamond_Id] = pair<int,int>(11, 14);
|
|
MIN_MAX_PRICES[Item::boots_chain_Id] = pair<int,int>(5, 7);
|
|
MIN_MAX_PRICES[Item::helmet_chain_Id] = pair<int,int>(5, 7);
|
|
MIN_MAX_PRICES[Item::chestplate_chain_Id] = pair<int,int>(11, 15);
|
|
MIN_MAX_PRICES[Item::leggings_chain_Id] = pair<int,int>(9, 11);
|
|
MIN_MAX_PRICES[Item::bread_Id] = pair<int,int>(-4, -2);
|
|
MIN_MAX_PRICES[Item::melon_Id] = pair<int,int>(-8, -4);
|
|
MIN_MAX_PRICES[Item::apple_Id] = pair<int,int>(-8, -4);
|
|
MIN_MAX_PRICES[Item::cookie_Id] = pair<int,int>(-10, -7);
|
|
MIN_MAX_PRICES[Tile::glass_Id] = pair<int,int>(-5, -3);
|
|
MIN_MAX_PRICES[Tile::bookshelf_Id] = pair<int,int>(3, 4);
|
|
MIN_MAX_PRICES[Item::chestplate_leather_Id] = pair<int,int>(4, 5);
|
|
MIN_MAX_PRICES[Item::boots_leather_Id] = pair<int,int>(2, 4);
|
|
MIN_MAX_PRICES[Item::helmet_leather_Id] = pair<int,int>(2, 4);
|
|
MIN_MAX_PRICES[Item::leggings_leather_Id] = pair<int,int>(2, 4);
|
|
MIN_MAX_PRICES[Item::saddle_Id] = pair<int,int>(6, 8);
|
|
MIN_MAX_PRICES[Item::expBottle_Id] = pair<int,int>(-4, -1);
|
|
MIN_MAX_PRICES[Item::redStone_Id] = pair<int,int>(-4, -1);
|
|
MIN_MAX_PRICES[Item::compass_Id] = pair<int,int>(10, 12);
|
|
MIN_MAX_PRICES[Item::clock_Id] = pair<int,int>(10, 12);
|
|
MIN_MAX_PRICES[Tile::glowstone_Id] = pair<int,int>(-3, -1);
|
|
MIN_MAX_PRICES[Item::porkChop_cooked_Id] = pair<int,int>(-7, -5);
|
|
MIN_MAX_PRICES[Item::beef_cooked_Id] = pair<int,int>(-7, -5);
|
|
MIN_MAX_PRICES[Item::chicken_cooked_Id] = pair<int,int>(-8, -6);
|
|
MIN_MAX_PRICES[Item::eyeOfEnder_Id] = pair<int,int>(7, 11);
|
|
MIN_MAX_PRICES[Item::arrow_Id] = pair<int,int>(-12, -8);
|
|
}
|
|
|
|
/**
|
|
* Adds a merchant recipe that trades items for a single ruby.
|
|
*
|
|
* @param list
|
|
* @param itemId
|
|
* @param random
|
|
* @param likelyHood
|
|
*/
|
|
void Villager::addItemForTradeIn(MerchantRecipeList *list, int itemId, Random *random, float likelyHood)
|
|
{
|
|
if (random->nextFloat() < likelyHood)
|
|
{
|
|
list->push_back(new MerchantRecipe(getItemTradeInValue(itemId, random), Item::emerald));
|
|
}
|
|
}
|
|
|
|
shared_ptr<ItemInstance> Villager::getItemTradeInValue(int itemId, Random *random)
|
|
{
|
|
return shared_ptr<ItemInstance>(new ItemInstance(itemId, getTradeInValue(itemId, random), 0));
|
|
}
|
|
|
|
int Villager::getTradeInValue(int itemId, Random *random)
|
|
{
|
|
auto it = MIN_MAX_VALUES.find(itemId);
|
|
if (it == MIN_MAX_VALUES.end())
|
|
{
|
|
return 1;
|
|
}
|
|
pair<int, int> minMax = it->second;
|
|
if (minMax.first >= minMax.second)
|
|
{
|
|
return minMax.first;
|
|
}
|
|
return minMax.first + random->nextInt(minMax.second - minMax.first);
|
|
}
|
|
|
|
/**
|
|
* Adds a merchant recipe that trades rubies for an item. If the cost is
|
|
* negative, one ruby will give several of that item.
|
|
*
|
|
* @param list
|
|
* @param itemId
|
|
* @param random
|
|
* @param likelyHood
|
|
*/
|
|
void Villager::addItemForPurchase(MerchantRecipeList *list, int itemId, Random *random, float likelyHood)
|
|
{
|
|
if (random->nextFloat() < likelyHood)
|
|
{
|
|
int purchaseCost = getPurchaseCost(itemId, random);
|
|
shared_ptr<ItemInstance> rubyItem;
|
|
shared_ptr<ItemInstance> resultItem;
|
|
if (purchaseCost < 0)
|
|
{
|
|
rubyItem = shared_ptr<ItemInstance>( new ItemInstance(Item::emerald_Id, 1, 0) );
|
|
resultItem = shared_ptr<ItemInstance>( new ItemInstance(itemId, -purchaseCost, 0) );
|
|
}
|
|
else
|
|
{
|
|
rubyItem = shared_ptr<ItemInstance>( new ItemInstance(Item::emerald_Id, purchaseCost, 0) );
|
|
resultItem = shared_ptr<ItemInstance>( new ItemInstance(itemId, 1, 0) );
|
|
}
|
|
list->push_back(new MerchantRecipe(rubyItem, resultItem));
|
|
}
|
|
}
|
|
|
|
int Villager::getPurchaseCost(int itemId, Random *random)
|
|
{
|
|
auto it = MIN_MAX_PRICES.find(itemId);
|
|
if (it == MIN_MAX_PRICES.end())
|
|
{
|
|
return 1;
|
|
}
|
|
pair<int, int> minMax = it->second;
|
|
if (minMax.first >= minMax.second)
|
|
{
|
|
return minMax.first;
|
|
}
|
|
return minMax.first + random->nextInt(minMax.second - minMax.first);
|
|
}
|
|
|
|
void Villager::handleEntityEvent(byte id)
|
|
{
|
|
if (id == EntityEvent::LOVE_HEARTS)
|
|
{
|
|
addParticlesAroundSelf(eParticleType_heart);
|
|
}
|
|
else if (id == EntityEvent::VILLAGER_ANGRY)
|
|
{
|
|
addParticlesAroundSelf(eParticleType_angryVillager);
|
|
}
|
|
else if (id == EntityEvent::VILLAGER_HAPPY)
|
|
{
|
|
addParticlesAroundSelf(eParticleType_happyVillager);
|
|
}
|
|
else
|
|
{
|
|
AgableMob::handleEntityEvent(id);
|
|
}
|
|
}
|
|
|
|
void Villager::addParticlesAroundSelf(ePARTICLE_TYPE particle)
|
|
{
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
double xa = random->nextGaussian() * 0.02;
|
|
double ya = random->nextGaussian() * 0.02;
|
|
double za = random->nextGaussian() * 0.02;
|
|
level->addParticle(particle, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + 1.0f + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
|
|
}
|
|
}
|
|
|
|
MobGroupData *Villager::finalizeMobSpawn(MobGroupData *groupData, int extraData /*= 0*/) // 4J Added extraData param
|
|
{
|
|
groupData = AgableMob::finalizeMobSpawn(groupData);
|
|
|
|
setProfession(level->random->nextInt(PROFESSION_MAX));
|
|
|
|
return groupData;
|
|
}
|
|
|
|
void Villager::setRewardPlayersInVillage()
|
|
{
|
|
rewardPlayersOnFirstVillage = true;
|
|
}
|
|
|
|
shared_ptr<AgableMob> Villager::getBreedOffspring(shared_ptr<AgableMob> target)
|
|
{
|
|
// 4J - added limit to villagers that can be bred
|
|
if(level->canCreateMore(GetType(), Level::eSpawnType_Breed) )
|
|
{
|
|
shared_ptr<Villager> villager = shared_ptr<Villager>(new Villager(level));
|
|
villager->finalizeMobSpawn(NULL);
|
|
return villager;
|
|
}
|
|
else
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
bool Villager::canBeLeashed()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
wstring Villager::getDisplayName()
|
|
{
|
|
if (hasCustomName()) return getCustomName();
|
|
|
|
int name = IDS_VILLAGER;
|
|
switch(getProfession())
|
|
{
|
|
case PROFESSION_FARMER:
|
|
name = IDS_VILLAGER_FARMER;
|
|
break;
|
|
case PROFESSION_LIBRARIAN:
|
|
name = IDS_VILLAGER_LIBRARIAN;
|
|
break;
|
|
case PROFESSION_PRIEST:
|
|
name = IDS_VILLAGER_PRIEST;
|
|
break;
|
|
case PROFESSION_SMITH:
|
|
name = IDS_VILLAGER_SMITH;
|
|
break;
|
|
case PROFESSION_BUTCHER:
|
|
name = IDS_VILLAGER_BUTCHER;
|
|
break;
|
|
};
|
|
return app.GetString(name);
|
|
}
|