Files
MinecraftConsoles/Minecraft.World/VillageFeature.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

50 lines
1.2 KiB
C++

#pragma once
#include "StructureFeature.h"
#include "StructureStart.h"
class Biome;
class VillageFeature : public StructureFeature
{
public:
static const wstring OPTION_SIZE_MODIFIER;
static const wstring OPTION_SPACING;
private:
int villageSizeModifier;
int townSpacing;
int minTownSeparation;
void _init(int iXZSize);
public:
static void staticCtor();
static vector<Biome *> allowedBiomes;
VillageFeature(int iXZSize);
VillageFeature(unordered_map<wstring, wstring> options, int iXZSize);
wstring getFeatureName();
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
virtual StructureStart *createStructureStart(int x, int z);
public:
class VillageStart : public StructureStart
{
public:
static StructureStart *Create() { return new VillageStart(); }
virtual EStructureStart GetType() { return eStructureStart_VillageStart; }
private:
bool valid;
int m_iXZSize;
public:
VillageStart();
VillageStart(Level *level, Random *random, int chunkX, int chunkZ, int villageSizeModifier,int iXZSize);
bool isValid();
void addAdditonalSaveData(CompoundTag *tag);
void readAdditonalSaveData(CompoundTag *tag);
};
int m_iXZSize;
};