* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#pragma once
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#include "StructureFeature.h"
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#include "StructureStart.h"
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class Biome;
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class VillageFeature : public StructureFeature
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{
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public:
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static const wstring OPTION_SIZE_MODIFIER;
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static const wstring OPTION_SPACING;
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private:
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int villageSizeModifier;
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int townSpacing;
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int minTownSeparation;
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void _init(int iXZSize);
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public:
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static void staticCtor();
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static vector<Biome *> allowedBiomes;
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VillageFeature(int iXZSize);
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VillageFeature(unordered_map<wstring, wstring> options, int iXZSize);
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wstring getFeatureName();
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protected:
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virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
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virtual StructureStart *createStructureStart(int x, int z);
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public:
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class VillageStart : public StructureStart
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{
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public:
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static StructureStart *Create() { return new VillageStart(); }
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virtual EStructureStart GetType() { return eStructureStart_VillageStart; }
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private:
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bool valid;
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int m_iXZSize;
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public:
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VillageStart();
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VillageStart(Level *level, Random *random, int chunkX, int chunkZ, int villageSizeModifier,int iXZSize);
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bool isValid();
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void addAdditonalSaveData(CompoundTag *tag);
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void readAdditonalSaveData(CompoundTag *tag);
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};
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int m_iXZSize;
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};
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