Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

499 lines
12 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.village.h"
#include "net.minecraft.world.entity.npc.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "BasicTypeContainers.h"
#include "Village.h"
Village::Aggressor::Aggressor(shared_ptr<LivingEntity> mob, int timeStamp)
{
this->mob = mob;
this->timeStamp = timeStamp;
}
Village::Village()
{
accCenter = new Pos(0, 0, 0);
center = new Pos(0, 0, 0);
radius = 0;
stableSince = 0;
_tick = 0;
populationSize = 0;
golemCount = 0;
noBreedTimer = 0;
level = NULL;
}
Village::Village(Level *level)
{
accCenter = new Pos(0, 0, 0);
center = new Pos(0, 0, 0);
radius = 0;
stableSince = 0;
_tick = 0;
populationSize = 0;
golemCount = 0;
noBreedTimer = 0;
this->level = level;
}
Village::~Village()
{
delete accCenter;
delete center;
for(auto& aggressor : aggressors)
{
delete aggressor;
}
}
void Village::setLevel(Level *level)
{
this->level = level;
}
void Village::tick(int tick)
{
this->_tick = tick;
updateDoors();
updateAggressors();
if (tick % 20 == 0) countPopulation();
if (tick % 30 == 0) countGolem();
int idealGolemCount = populationSize / 10;
if (golemCount < idealGolemCount && doorInfos.size() > 20 && level->random->nextInt(7000) == 0)
{
Vec3 *spawnPos = findRandomSpawnPos(center->x, center->y, center->z, 2, 4, 2);
if (spawnPos != NULL)
{
shared_ptr<VillagerGolem> vg = shared_ptr<VillagerGolem>( new VillagerGolem(level) );
vg->setPos(spawnPos->x, spawnPos->y, spawnPos->z);
level->addEntity(vg);
++golemCount;
}
}
// 4J - All commented out in java
// for (DoorInfo di : doorInfos) {
// level.addParticle("heart", di.getIndoorX() + 0.5, di.getIndoorY() + .5f, di.getIndoorZ() + 0.5, 0, 1, 0);
// }
//
// for (int i = 0; i < 8; ++i)
// for (int j = 0; j < 8; ++j)
// level.addParticle("heart", center.x + 0.5 + i, center.y + .5f, center.z + 0.5 + j, 0, 1, 0);
// for (float i = 0; i < Math.PI * 2; i += 0.1) {
// int x = center.x + (int) (Math.cos(i) * radius);
// int z = center.z + (int) (Math.sin(i) * radius);
// level.addParticle("heart", x, center.y + .5f, z, 0, 1, 0);
// }
}
Vec3 *Village::findRandomSpawnPos(int x, int y, int z, int sx, int sy, int sz)
{
for (int i = 0; i < 10; ++i)
{
int xx = x + level->random->nextInt(16) - 8;
int yy = y + level->random->nextInt(6) - 3;
int zz = z + level->random->nextInt(16) - 8;
if (!isInside(xx, yy, zz)) continue;
if (canSpawnAt(xx, yy, zz, sx, sy, sz)) return Vec3::newTemp(xx, yy, zz);
}
return NULL;
}
bool Village::canSpawnAt(int x, int y, int z, int sx, int sy, int sz)
{
if (!level->isTopSolidBlocking(x, y - 1, z)) return false;
int startX = x - sx / 2;
int startZ = z - sz / 2;
for (int xx = startX; xx < startX + sx; xx++)
for (int yy = y; yy < y + sy; yy++)
for (int zz = startZ; zz < startZ + sz; zz++)
if (level->isSolidBlockingTile(xx, yy, zz)) return false;
return true;
}
void Village::countGolem()
{
// Fix - let bots report themselves?
vector<shared_ptr<Entity> > *golems = level->getEntitiesOfClass(typeid(VillagerGolem), AABB::newTemp(center->x - radius, center->y - 4, center->z - radius, center->x + radius, center->y + 4, center->z + radius));
golemCount = golems->size();
delete golems;
}
void Village::countPopulation()
{
vector<shared_ptr<Entity> > *villagers = level->getEntitiesOfClass(typeid(Villager), AABB::newTemp(center->x - radius, center->y - 4, center->z - radius, center->x + radius, center->y + 4, center->z + radius));
populationSize = villagers->size();
delete villagers;
if (populationSize == 0)
{
// forget standing
playerStanding.clear();
}
}
Pos *Village::getCenter()
{
return center;
}
int Village::getRadius()
{
return radius;
}
int Village::getDoorCount()
{
return doorInfos.size();
}
int Village::getStableAge()
{
return _tick - stableSince;
}
int Village::getPopulationSize()
{
return populationSize;
}
bool Village::isInside(int xx, int yy, int zz)
{
return center->distSqr(xx, yy, zz) < radius * radius;
}
vector<shared_ptr<DoorInfo> > *Village::getDoorInfos()
{
return &doorInfos;
}
shared_ptr<DoorInfo> Village::getClosestDoorInfo(int x, int y, int z)
{
shared_ptr<DoorInfo> closest = nullptr;
int closestDistSqr = Integer::MAX_VALUE;
//for (DoorInfo dm : doorInfos)
for(auto& dm : doorInfos)
{
int distSqr = dm->distanceToSqr(x, y, z);
if (distSqr < closestDistSqr)
{
closest = dm;
closestDistSqr = distSqr;
}
}
return closest;
}
shared_ptr<DoorInfo>Village::getBestDoorInfo(int x, int y, int z)
{
shared_ptr<DoorInfo> closest = nullptr;
int closestDist = Integer::MAX_VALUE;
//for (DoorInfo dm : doorInfos)
for(auto& dm : doorInfos)
{
int distSqr = dm->distanceToSqr(x, y, z);
if (distSqr > 16 * 16) distSqr *= 1000;
else distSqr = dm->getBookingsCount();
if (distSqr < closestDist)
{
closest = dm;
closestDist = distSqr;
}
}
return closest;
}
bool Village::hasDoorInfo(int x, int y, int z)
{
return getDoorInfo(x, y, z) != NULL;
}
shared_ptr<DoorInfo> Village::getDoorInfo(int x, int y, int z)
{
if (center->distSqr(x, y, z) > radius * radius) return nullptr;
for( auto& di : doorInfos)
{
if (di->x == x && di->z == z && abs(di->y - y) <= 1)
return di;
}
return nullptr;
}
void Village::addDoorInfo(shared_ptr<DoorInfo> di)
{
doorInfos.push_back(di);
accCenter->x += di->x;
accCenter->y += di->y;
accCenter->z += di->z;
calcInfo();
stableSince = di->timeStamp;
}
bool Village::canRemove()
{
return doorInfos.empty();
}
void Village::addAggressor(shared_ptr<LivingEntity> mob)
{
for(auto& a : aggressors)
{
if (a->mob == mob)
{
a->timeStamp = _tick;
return;
}
}
aggressors.push_back(new Aggressor(mob, _tick));
}
shared_ptr<LivingEntity> Village::getClosestAggressor(shared_ptr<LivingEntity> from)
{
double closestSqr = Double::MAX_VALUE;
Aggressor *closest = NULL;
for(auto& a : aggressors)
{
double distSqr = a->mob->distanceToSqr(from);
if (distSqr > closestSqr) continue;
closest = a;
closestSqr = distSqr;
}
return closest != NULL ? closest->mob : nullptr;
}
shared_ptr<Player> Village::getClosestBadStandingPlayer(shared_ptr<LivingEntity> from)
{
double closestSqr = Double::MAX_VALUE;
shared_ptr<Player> closest = nullptr;
for(auto& it : playerStanding)
{
wstring player = it.first;
if (isVeryBadStanding(player))
{
shared_ptr<Player> mob = level->getPlayerByName(player);
if (mob != NULL)
{
double distSqr = mob->distanceToSqr(from);
if (distSqr > closestSqr) continue;
closest = mob;
closestSqr = distSqr;
}
}
}
return closest;
}
void Village::updateAggressors()
{
for (auto it = aggressors.begin(); it != aggressors.end();)
{
Aggressor *a = *it; //it.next();
if (!a->mob->isAlive() || abs(_tick - a->timeStamp) > 300)
{
delete *it;
it = aggressors.erase(it);
//it.remove();
}
else
{
++it;
}
}
}
void Village::updateDoors()
{
bool removed = false;
bool resetBookings = level->random->nextInt(50) == 0;
//for (Iterator<DoorInfo> it = doorInfos.iterator(); it.hasNext();)
for (auto it = doorInfos.begin(); it != doorInfos.end();)
{
shared_ptr<DoorInfo> dm = *it; //it.next();
if (resetBookings) dm->resetBookingCount();
if (!isDoor(dm->x, dm->y, dm->z) || abs(_tick - dm->timeStamp) > 1200)
{
accCenter->x -= dm->x;
accCenter->y -= dm->y;
accCenter->z -= dm->z;
removed = true;
dm->removed = true;
it = doorInfos.erase(it);
//it.remove();
}
else
{
++it;
}
}
if (removed) calcInfo();
}
bool Village::isDoor(int x, int y, int z)
{
int tileId = level->getTile(x, y, z);
if (tileId <= 0) return false;
return tileId == Tile::door_wood_Id;
}
void Village::calcInfo()
{
int s = doorInfos.size();
if (s == 0)
{
center->set(0, 0, 0);
radius = 0;
return;
}
center->set(accCenter->x / s, accCenter->y / s, accCenter->z / s);
int maxRadiusSqr = 0;
//for (DoorInfo dm : doorInfos)
for(auto& dm : doorInfos)
{
maxRadiusSqr = std::max<int>(dm->distanceToSqr(center->x, center->y, center->z), maxRadiusSqr);
}
int doorDist= Villages::MaxDoorDist; // Take into local int for PS4 as max takes a reference to the const int there and then needs the value to exist for the linker
radius = max(doorDist, (int) sqrt((float)maxRadiusSqr) + 1);
}
int Village::getStanding(const wstring &playerName)
{
auto it = playerStanding.find(playerName);
if (it != playerStanding.end())
{
return it->second;
}
return 0;
}
int Village::modifyStanding(const wstring &playerName, int delta)
{
int current = getStanding(playerName);
int newValue = Mth::clamp(current + delta, -30, 10);
playerStanding.insert(pair<wstring,int>(playerName, newValue));
return newValue;
}
bool Village::isGoodStanding(const wstring &playerName)
{
return getStanding(playerName) >= 0;
}
bool Village::isBadStanding(const wstring &playerName)
{
return getStanding(playerName) <= -5;
}
bool Village::isVeryBadStanding(const wstring playerName)
{
return getStanding(playerName) <= -15;
}
void Village::readAdditionalSaveData(CompoundTag *tag)
{
populationSize = tag->getInt(L"PopSize");
radius = tag->getInt(L"Radius");
golemCount = tag->getInt(L"Golems");
stableSince = tag->getInt(L"Stable");
_tick = tag->getInt(L"Tick");
noBreedTimer = tag->getInt(L"MTick");
center->x = tag->getInt(L"CX");
center->y = tag->getInt(L"CY");
center->z = tag->getInt(L"CZ");
accCenter->x = tag->getInt(L"ACX");
accCenter->y = tag->getInt(L"ACY");
accCenter->z = tag->getInt(L"ACZ");
ListTag<CompoundTag> *doorTags = (ListTag<CompoundTag> *) tag->getList(L"Doors");
for (int i = 0; i < doorTags->size(); i++)
{
CompoundTag *dTag = doorTags->get(i);
shared_ptr<DoorInfo> door = shared_ptr<DoorInfo>(new DoorInfo(dTag->getInt(L"X"), dTag->getInt(L"Y"), dTag->getInt(L"Z"), dTag->getInt(L"IDX"), dTag->getInt(L"IDZ"), dTag->getInt(L"TS")));
doorInfos.push_back(door);
}
ListTag<CompoundTag> *playerTags = (ListTag<CompoundTag> *) tag->getList(L"Players");
for (int i = 0; i < playerTags->size(); i++)
{
CompoundTag *pTag = playerTags->get(i);
playerStanding.insert(pair<wstring,int>(pTag->getString(L"Name"), pTag->getInt(L"S")));
}
}
void Village::addAdditonalSaveData(CompoundTag *tag)
{
tag->putInt(L"PopSize", populationSize);
tag->putInt(L"Radius", radius);
tag->putInt(L"Golems", golemCount);
tag->putInt(L"Stable", stableSince);
tag->putInt(L"Tick", _tick);
tag->putInt(L"MTick", noBreedTimer);
tag->putInt(L"CX", center->x);
tag->putInt(L"CY", center->y);
tag->putInt(L"CZ", center->z);
tag->putInt(L"ACX", accCenter->x);
tag->putInt(L"ACY", accCenter->y);
tag->putInt(L"ACZ", accCenter->z);
ListTag<CompoundTag> *doorTags = new ListTag<CompoundTag>(L"Doors");
//for (DoorInfo dm : doorInfos)
for(auto& dm : doorInfos)
{
CompoundTag *doorTag = new CompoundTag(L"Door");
doorTag->putInt(L"X", dm->x);
doorTag->putInt(L"Y", dm->y);
doorTag->putInt(L"Z", dm->z);
doorTag->putInt(L"IDX", dm->insideDx);
doorTag->putInt(L"IDZ", dm->insideDz);
doorTag->putInt(L"TS", dm->timeStamp);
doorTags->add(doorTag);
}
tag->put(L"Doors", doorTags);
ListTag<CompoundTag> *playerTags = new ListTag<CompoundTag>(L"Players");
//for (String player : playerStanding.keySet())
for(auto& it : playerStanding)
{
wstring player = it.first;
CompoundTag *playerTag = new CompoundTag(player);
playerTag->putString(L"Name", player);
playerTag->putInt(L"S", it.second);
playerTags->add(playerTag);
}
tag->put(L"Players", playerTags);
}
void Village::resetNoBreedTimer()
{
noBreedTimer = _tick;
}
bool Village::isBreedTimerOk()
{
// prevent new villagers if a villager was killed by a mob within 3
// minutes
return noBreedTimer == 0 || (_tick - noBreedTimer) >= (SharedConstants::TICKS_PER_SECOND * 60 * 3);
}
void Village::rewardAllPlayers(int amount)
{
for(auto& it : playerStanding)
{
modifyStanding(it.first, amount);
}
}