Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

63 lines
1.7 KiB
C++

#pragma once
using namespace std;
class AABB;
class Vec3
{
// 4J added so we can have separate pools for different threads
class ThreadStorage
{
public:
static const int POOL_SIZE = 1024;
Vec3 *pool;
unsigned int poolPointer;
ThreadStorage();
~ThreadStorage();
};
static DWORD tlsIdx;
static ThreadStorage *tlsDefault;
public:
// Each new thread that needs to use Vec3 pools will need to call one of the following 2 functions, to either create its own
// local storage, or share the default storage already allocated by the main thread
static void CreateNewThreadStorage();
static void UseDefaultThreadStorage();
static void ReleaseThreadStorage();
static Vec3 *newPermanent(double x, double y, double z);
static void clearPool();
static void resetPool();
static Vec3 *newTemp(double x, double y, double z);
double x, y, z;
private:
Vec3() {}
Vec3(double x, double y, double z);
Vec3 *set(double x, double y, double z);
public:
Vec3 *interpolateTo(Vec3 *t, double p);
Vec3 *vectorTo(Vec3 *p);
Vec3 *normalize();
double dot(Vec3 *p);
Vec3 *cross(Vec3 *p);
Vec3 *add(double x, double y, double z);
double distanceTo(Vec3 *p);
double distanceToSqr(Vec3 *p);
double distanceToSqr(double x2, double y2, double z2);
Vec3 *scale(double l);
double length();
Vec3 *clipX(Vec3 *b, double xt);
Vec3 *clipY(Vec3 *b, double yt);
Vec3 *clipZ(Vec3 *b, double zt);
wstring toString();
Vec3 *lerp(Vec3 *v, double a);
void xRot(float degs);
void yRot(float degs);
void zRot(float degs);
// 4J Added
double distanceTo(AABB *box);
Vec3* closestPointOnLine(Vec3* p1, Vec3* p2);
double distanceFromLine(Vec3* p1, Vec3* p2);
};