This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
37 lines
892 B
C++
37 lines
892 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class UseItemPacket : public Packet, public enable_shared_from_this<UseItemPacket>
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{
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private:
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static const float CLICK_ACCURACY;
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int x, y, z, face;
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shared_ptr<ItemInstance> item;
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float clickX, clickY, clickZ;
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public:
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UseItemPacket();
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UseItemPacket(int x, int y, int z, int face, shared_ptr<ItemInstance> item, float clickX, float clickY, float clickZ);
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~UseItemPacket();
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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int getX();
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int getY();
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int getZ();
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int getFace();
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shared_ptr<ItemInstance> getItem();
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float getClickX();
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float getClickY();
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float getClickZ();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new UseItemPacket()); }
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virtual int getId() { return 15; }
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};
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