This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.effect.h"
|
|
#include "InputOutputStream.h"
|
|
#include "PacketListener.h"
|
|
#include "BasicTree.h"
|
|
#include "BasicTypeContainers.h"
|
|
#include "UpdateMobEffectPacket.h"
|
|
|
|
|
|
|
|
UpdateMobEffectPacket::UpdateMobEffectPacket()
|
|
{
|
|
entityId = 0;
|
|
effectId = 0;
|
|
effectAmplifier = 0;
|
|
effectDurationTicks = 0;
|
|
}
|
|
|
|
UpdateMobEffectPacket::UpdateMobEffectPacket(int entityId, MobEffectInstance *effect)
|
|
{
|
|
this->entityId = entityId;
|
|
effectId = (BYTE) (effect->getId() & 0xff);
|
|
effectAmplifier = (char) (effect->getAmplifier() & 0xff);
|
|
|
|
if (effect->getDuration() > Short::MAX_VALUE)
|
|
{
|
|
effectDurationTicks = Short::MAX_VALUE;
|
|
}
|
|
else
|
|
{
|
|
effectDurationTicks = (short) effect->getDuration();
|
|
}
|
|
}
|
|
|
|
void UpdateMobEffectPacket::read(DataInputStream *dis)
|
|
{
|
|
entityId = dis->readInt();
|
|
effectId = dis->readByte();
|
|
effectAmplifier = dis->readByte();
|
|
effectDurationTicks = dis->readShort();
|
|
}
|
|
|
|
void UpdateMobEffectPacket::write(DataOutputStream *dos)
|
|
{
|
|
dos->writeInt(entityId);
|
|
dos->writeByte(effectId);
|
|
dos->writeByte(effectAmplifier);
|
|
dos->writeShort(effectDurationTicks);
|
|
}
|
|
|
|
bool UpdateMobEffectPacket::isSuperLongDuration()
|
|
{
|
|
return effectDurationTicks == Short::MAX_VALUE;
|
|
}
|
|
|
|
void UpdateMobEffectPacket::handle(PacketListener *listener)
|
|
{
|
|
listener->handleUpdateMobEffect(shared_from_this());
|
|
}
|
|
|
|
int UpdateMobEffectPacket::getEstimatedSize()
|
|
{
|
|
return 8;
|
|
}
|
|
|
|
bool UpdateMobEffectPacket::canBeInvalidated()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool UpdateMobEffectPacket::isInvalidatedBy(shared_ptr<Packet> packet)
|
|
{
|
|
shared_ptr<UpdateMobEffectPacket> target = dynamic_pointer_cast<UpdateMobEffectPacket>(packet);
|
|
return target->entityId == entityId && target->effectId == effectId;
|
|
} |