26 lines
835 B
C++
26 lines
835 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class UpdateGameRuleProgressPacket : public Packet, public enable_shared_from_this<UpdateGameRuleProgressPacket>
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{
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public:
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ConsoleGameRules::EGameRuleType m_definitionType;
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wstring m_messageId;
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int m_icon, m_auxValue;
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int m_dataTag;
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byteArray m_data;
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UpdateGameRuleProgressPacket();
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UpdateGameRuleProgressPacket(ConsoleGameRules::EGameRuleType definitionType, const wstring &messageId, int icon, int auxValue, int dataTag, void *data, int dataLength);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new UpdateGameRuleProgressPacket()); }
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virtual int getId() { return 158; }
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}; |