This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "UpdateGameRuleProgressPacket.h"
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UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket()
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{
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m_messageId = L"";
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m_icon = -1;
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m_auxValue = 0;
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m_definitionType = ConsoleGameRules::eGameRuleType_LevelRules;
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m_dataTag = 0;
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}
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UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket(ConsoleGameRules::EGameRuleType definitionType, const wstring &messageId, int icon, int auxValue, int dataTag, void *data, int dataLength)
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{
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m_definitionType = definitionType;
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m_messageId = messageId;
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m_icon = icon;
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m_auxValue = auxValue;
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m_dataTag = dataTag;
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if(dataLength > 0)
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{
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m_data = byteArray(dataLength);
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memcpy(m_data.data,data,dataLength);
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}
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else
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{
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m_data = byteArray();
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}
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}
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void UpdateGameRuleProgressPacket::read(DataInputStream *dis) //throws IOException
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{
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m_definitionType = (ConsoleGameRules::EGameRuleType)dis->readInt();
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m_messageId = readUtf(dis,64);
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m_icon = dis->readInt();
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m_auxValue = dis->readByte();
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m_dataTag = dis->readInt();
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int dataLength = dis->readInt();
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if(dataLength > 0)
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{
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m_data = byteArray(dataLength);
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dis->readFully(m_data);
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}
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else
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{
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m_data = byteArray();
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}
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}
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void UpdateGameRuleProgressPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeInt(m_definitionType);
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writeUtf(m_messageId,dos);
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dos->writeInt(m_icon);
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dos->writeByte(m_auxValue);
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dos->writeInt(m_dataTag);
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dos->writeInt(m_data.length);
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dos->write(m_data);
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}
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void UpdateGameRuleProgressPacket::handle(PacketListener *listener)
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{
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listener->handleUpdateGameRuleProgressPacket(shared_from_this());
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}
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int UpdateGameRuleProgressPacket::getEstimatedSize()
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{
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return (int)m_messageId.length() + 4 + m_data.length;
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} |