44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#pragma once
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#include "Tile.h"
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class TripWireTile : public Tile
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{
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using Tile::getTickDelay;
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public:
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static const int MASK_POWERED = 0x1;
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static const int MASK_SUSPENDED = 0x2;
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static const int MASK_ATTACHED = 0x4;
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static const int MASK_DISARMED = 0x8;
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TripWireTile(int id);
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int getTickDelay(Level *level);
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AABB *getAABB(Level *level, int x, int y, int z);
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bool blocksLight();
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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int getRenderLayer();
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int getRenderShape();
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int getResource(int data, Random *random, int playerBonusLevel);
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int cloneTileId(Level *level, int x, int y, int z);
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void neighborChanged(Level *level, int x, int y, int z, int type);
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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void onPlace(Level *level, int x, int y, int z);
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void onRemove(Level *level, int x, int y, int z, int id, int data);
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void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
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private:
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void updateSource(Level *level, int x, int y, int z, int data);
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public:
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void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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void tick(Level *level, int x, int y, int z, Random *random);
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private:
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void checkPressed(Level *level, int x, int y, int z);
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public:
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static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int data, int dir);
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};
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