Files
MinecraftConsoles/Minecraft.World/TripWireTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

229 lines
5.3 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "TripWireTile.h"
TripWireTile::TripWireTile(int id) : Tile(id, Material::decoration, isSolidRender())
{
setShape(0, 0, 0, 1, 2.5f / 16.0f, 1);
this->setTicking(true);
}
int TripWireTile::getTickDelay(Level *level)
{
// 4J: Increased (x2); quick update caused problems with shared
// data between client and server.
return 20; // 10;
}
AABB *TripWireTile::getAABB(Level *level, int x, int y, int z)
{
return NULL;
}
bool TripWireTile::blocksLight()
{
return false;
}
bool TripWireTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool TripWireTile::isCubeShaped()
{
return false;
}
int TripWireTile::getRenderLayer()
{
return 1;
}
int TripWireTile::getRenderShape()
{
return Tile::SHAPE_TRIPWIRE;
}
int TripWireTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::string_Id;
}
int TripWireTile::cloneTileId(Level *level, int x, int y, int z)
{
return Item::string_Id;
}
void TripWireTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
int data = level->getData(x, y, z);
bool wasSuspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED;
bool isSuspended = !level->isTopSolidBlocking(x, y - 1, z);
if (wasSuspended != isSuspended)
{
spawnResources(level, x, y, z, data, 0);
level->removeTile(x, y, z);
}
}
void TripWireTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{
int data = level->getData(x, y, z);
bool attached = (data & MASK_ATTACHED) == MASK_ATTACHED;
bool suspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED;
if (!suspended)
{
setShape(0, 0, 0, 1, 1.5f / 16.0f, 1);
}
else if (!attached)
{
setShape(0, 0, 0, 1, 8.0f / 16.0f, 1);
}
else
{
setShape(0, 1.0f / 16.0f, 0, 1, 2.5f / 16.0f, 1);
}
}
void TripWireTile::onPlace(Level *level, int x, int y, int z)
{
int data = level->isTopSolidBlocking(x, y - 1, z) ? 0 : MASK_SUSPENDED;
level->setData(x, y, z, data, Tile::UPDATE_ALL);
updateSource(level, x, y, z, data);
}
void TripWireTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
updateSource(level, x, y, z, data | MASK_POWERED);
}
void TripWireTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)
{
if (level->isClientSide) return;
if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears_Id)
{
level->setData(x, y, z, data | MASK_DISARMED, Tile::UPDATE_NONE);
}
}
void TripWireTile::updateSource(Level *level, int x, int y, int z, int data)
{
for (int dir = 0; dir < 2; dir++)
{
for (int i = 1; i < TripWireSourceTile::WIRE_DIST_MAX; i++)
{
int xx = x + Direction::STEP_X[dir] * i;
int zz = z + Direction::STEP_Z[dir] * i;
int tile = level->getTile(xx, y, zz);
if (tile == Tile::tripWireSource_Id)
{
int sourceDir = level->getData(xx, y, zz) & TripWireSourceTile::MASK_DIR;
if (sourceDir == Direction::DIRECTION_OPPOSITE[dir])
{
Tile::tripWireSource->calculateState(level, xx, y, zz, tile, level->getData(xx, y, zz), true, i, data);
}
break;
}
else if (tile != Tile::tripWire_Id)
{
break;
}
}
}
}
void TripWireTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
if (level->isClientSide) return;
if ((level->getData(x, y, z) & MASK_POWERED) == MASK_POWERED) return;
checkPressed(level, x, y, z);
}
void TripWireTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->isClientSide) return;
if ((level->getData(x, y, z) & MASK_POWERED) != MASK_POWERED) return;
checkPressed(level, x, y, z);
}
void TripWireTile::checkPressed(Level *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
bool wasPressed = (data & MASK_POWERED) == MASK_POWERED;
bool shouldBePressed = false;
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1));
if (!entities->empty())
{
for (auto& e : *entities)
{
if ( e && !e->isIgnoringTileTriggers())
{
shouldBePressed = true;
break;
}
}
}
if (shouldBePressed && !wasPressed)
{
data |= MASK_POWERED;
}
if (!shouldBePressed && wasPressed)
{
data &= ~MASK_POWERED;
}
if (shouldBePressed != wasPressed)
{
level->setData(x, y, z, data, Tile::UPDATE_ALL);
updateSource(level, x, y, z, data);
}
if (shouldBePressed)
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
}
bool TripWireTile::shouldConnectTo(LevelSource *level, int x, int y, int z, int data, int dir)
{
int tx = x + Direction::STEP_X[dir];
int ty = y;
int tz = z + Direction::STEP_Z[dir];
int t = level->getTile(tx, ty, tz);
bool suspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED;
if (t == Tile::tripWireSource_Id)
{
int otherData = level->getData(tx, ty, tz);
int facing = otherData & TripWireSourceTile::MASK_DIR;
return facing == Direction::DIRECTION_OPPOSITE[dir];
}
if (t == Tile::tripWire_Id)
{
int otherData = level->getData(tx, ty, tz);
bool otherSuspended = (otherData & MASK_SUSPENDED) == MASK_SUSPENDED;
return suspended == otherSuspended;
}
return false;
}