Files
MinecraftConsoles/Minecraft.World/TripWireSourceTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

44 lines
1.7 KiB
C++

#pragma once
#include "Tile.h"
class TripWireSourceTile : public Tile
{
public:
using Tile::getTickDelay;
static const int MASK_DIR = 0x3;
static const int MASK_ATTACHED = 0x4;
static const int MASK_POWERED = 0x8;
static const int WIRE_DIST_MIN = 1;
static const int WIRE_DIST_MAX = 2 + 40; // 2 hooks + x string
TripWireSourceTile(int id);
AABB *getAABB(Level *level, int x, int y, int z);
bool blocksLight();
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
int getRenderShape();
int getTickDelay(Level *level);
bool mayPlace(Level *level, int x, int y, int z, int face);
bool mayPlace(Level *level, int x, int y, int z);
int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
void finalizePlacement(Level *level, int x, int y, int z, int data);
void neighborChanged(Level *level, int x, int y, int z, int type);
void calculateState(Level *level, int x, int y, int z, int id, int data, bool canUpdate, int wireSource, int wireSourceData);
void tick(Level *level, int x, int y, int z, Random *random);
private:
void playSound(Level *level, int x, int y, int z, bool attached, bool powered, bool wasAttached, bool wasPowered);
void notifyNeighbors(Level *level, int x, int y, int z, int dir);
bool checkCanSurvive(Level *level, int x, int y, int z);
public:
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
bool isSignalSource();
};