This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
359 lines
9.9 KiB
C++
359 lines
9.9 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "net.minecraft.world.level.tile.h"
|
|
#include "net.minecraft.world.level.redstone.h"
|
|
#include "TripWireSourceTile.h"
|
|
|
|
TripWireSourceTile::TripWireSourceTile(int id) : Tile(id, Material::decoration, isSolidRender())
|
|
{
|
|
this->setTicking(true);
|
|
}
|
|
|
|
AABB *TripWireSourceTile::getAABB(Level *level, int x, int y, int z)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
bool TripWireSourceTile::blocksLight()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool TripWireSourceTile::isSolidRender(bool isServerLevel)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool TripWireSourceTile::isCubeShaped()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int TripWireSourceTile::getRenderShape()
|
|
{
|
|
return Tile::SHAPE_TRIPWIRE_SOURCE;
|
|
}
|
|
|
|
int TripWireSourceTile::getTickDelay(Level *level)
|
|
{
|
|
return 10;
|
|
}
|
|
|
|
bool TripWireSourceTile::mayPlace(Level *level, int x, int y, int z, int face)
|
|
{
|
|
if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1)) return true;
|
|
if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1)) return true;
|
|
if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z)) return true;
|
|
if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z)) return true;
|
|
return false;
|
|
}
|
|
|
|
bool TripWireSourceTile::mayPlace(Level *level, int x, int y, int z)
|
|
{
|
|
if (level->isSolidBlockingTile(x - 1, y, z))
|
|
{
|
|
return true;
|
|
}
|
|
else if (level->isSolidBlockingTile(x + 1, y, z))
|
|
{
|
|
return true;
|
|
}
|
|
else if (level->isSolidBlockingTile(x, y, z - 1))
|
|
{
|
|
return true;
|
|
}
|
|
else if (level->isSolidBlockingTile(x, y, z + 1))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int TripWireSourceTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
|
|
{
|
|
int dir = 0;
|
|
|
|
if (face == Facing::NORTH && level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) dir = Direction::NORTH;
|
|
if (face == Facing::SOUTH && level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) dir = Direction::SOUTH;
|
|
if (face == Facing::WEST && level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) dir = Direction::WEST;
|
|
if (face == Facing::EAST && level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) dir = Direction::EAST;
|
|
|
|
return dir;
|
|
}
|
|
|
|
void TripWireSourceTile::finalizePlacement(Level *level, int x, int y, int z, int data)
|
|
{
|
|
calculateState(level, x, y, z, id, data, false, -1, 0);
|
|
}
|
|
|
|
void TripWireSourceTile::neighborChanged(Level *level, int x, int y, int z, int type)
|
|
{
|
|
if (type == this->id) return;
|
|
if (checkCanSurvive(level, x, y, z))
|
|
{
|
|
int data = level->getData(x, y, z);
|
|
int dir = data & MASK_DIR;
|
|
bool replace = false;
|
|
|
|
if (!level->isSolidBlockingTile(x - 1, y, z) && dir == Direction::EAST) replace = true;
|
|
if (!level->isSolidBlockingTile(x + 1, y, z) && dir == Direction::WEST) replace = true;
|
|
if (!level->isSolidBlockingTile(x, y, z - 1) && dir == Direction::SOUTH) replace = true;
|
|
if (!level->isSolidBlockingTile(x, y, z + 1) && dir == Direction::NORTH) replace = true;
|
|
|
|
if (replace)
|
|
{
|
|
spawnResources(level, x, y, z, data, 0);
|
|
level->removeTile(x, y, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TripWireSourceTile::calculateState(Level *level, int x, int y, int z, int id, int data, bool canUpdate,
|
|
/*4J-Jev, these parameters only used with 'updateSource' -->*/ int wireSource, int wireSourceData)
|
|
{
|
|
int dir = data & MASK_DIR;
|
|
bool wasAttached = (data & MASK_ATTACHED) == MASK_ATTACHED;
|
|
bool wasPowered = (data & MASK_POWERED) == MASK_POWERED;
|
|
bool attached = id == Tile::tripWireSource_Id; // id is only != TripwireSource_id when 'onRemove'
|
|
bool powered = false;
|
|
bool suspended = !level->isTopSolidBlocking(x, y - 1, z);
|
|
int stepX = Direction::STEP_X[dir];
|
|
int stepZ = Direction::STEP_Z[dir];
|
|
int receiverPos = 0;
|
|
int wiresData[WIRE_DIST_MAX];
|
|
|
|
// Loop over each tile down the wire, from this tile, to the expected opposing src tile.
|
|
for (int i = 1; i < WIRE_DIST_MAX; i++)
|
|
{
|
|
int xx = x + stepX * i;
|
|
int zz = z + stepZ * i;
|
|
int tile = level->getTile(xx, y, zz);
|
|
|
|
if (tile == Tile::tripWireSource_Id)
|
|
{
|
|
int otherData = level->getData(xx, y, zz);
|
|
|
|
if ((otherData & MASK_DIR) == Direction::DIRECTION_OPPOSITE[dir])
|
|
{
|
|
receiverPos = i;
|
|
}
|
|
|
|
break;
|
|
}
|
|
else if (tile == Tile::tripWire_Id || i == wireSource) // wireSource is the wiretile that caused an 'updateSource'
|
|
{
|
|
int wireData = i == wireSource ? wireSourceData : level->getData(xx, y, zz);
|
|
bool wireArmed = (wireData & TripWireTile::MASK_DISARMED) != TripWireTile::MASK_DISARMED;
|
|
bool wirePowered = (wireData & TripWireTile::MASK_POWERED) == TripWireTile::MASK_POWERED;
|
|
bool wireSuspended = (wireData & TripWireTile::MASK_SUSPENDED) == TripWireTile::MASK_SUSPENDED;
|
|
attached &= wireSuspended == suspended;
|
|
powered |= wireArmed && wirePowered;
|
|
|
|
wiresData[i] = wireData;
|
|
|
|
if (i == wireSource)
|
|
{
|
|
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
|
|
attached &= wireArmed;
|
|
}
|
|
}
|
|
else // Non-wire or src tile encountered.
|
|
{
|
|
wiresData[i] = -1;
|
|
attached = false;
|
|
}
|
|
}
|
|
|
|
attached &= receiverPos > WIRE_DIST_MIN;
|
|
powered &= attached;
|
|
int state = (attached ? MASK_ATTACHED : 0) | (powered ? MASK_POWERED : 0);
|
|
data = dir | state;
|
|
|
|
if (receiverPos > 0) // If a receiver is detected update it's state and notify it's neighbours.
|
|
{
|
|
int xx = x + stepX * receiverPos;
|
|
int zz = z + stepZ * receiverPos;
|
|
int opposite = Direction::DIRECTION_OPPOSITE[dir];
|
|
level->setData(xx, y, zz, opposite | state, Tile::UPDATE_ALL);
|
|
notifyNeighbors(level, xx, y, zz, opposite);
|
|
|
|
playSound(level, xx, y, zz, attached, powered, wasAttached, wasPowered);
|
|
}
|
|
|
|
playSound(level, x, y, z, attached, powered, wasAttached, wasPowered);
|
|
|
|
if (id > 0) // ie. it isn't being removed.
|
|
{
|
|
level->setData(x, y, z, data, Tile::UPDATE_ALL);
|
|
if (canUpdate) notifyNeighbors(level, x, y, z, dir);
|
|
}
|
|
|
|
if (wasAttached != attached)
|
|
{
|
|
for (int i = 1; i < receiverPos; i++)
|
|
{
|
|
int xx = x + stepX * i;
|
|
int zz = z + stepZ * i;
|
|
int wireData = wiresData[i];
|
|
if (wireData < 0) continue;
|
|
|
|
if (attached)
|
|
{
|
|
wireData |= TripWireTile::MASK_ATTACHED;
|
|
}
|
|
else
|
|
{
|
|
wireData &= ~TripWireTile::MASK_ATTACHED;
|
|
}
|
|
|
|
|
|
level->setData(xx, y, zz, wireData, Tile::UPDATE_ALL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TripWireSourceTile::tick(Level *level, int x, int y, int z, Random *random)
|
|
{
|
|
calculateState(level, x, y, z, id, level->getData(x, y, z), true, -1, 0);
|
|
}
|
|
|
|
void TripWireSourceTile::playSound(Level *level, int x, int y, int z, bool attached, bool powered, bool wasAttached, bool wasPowered)
|
|
{
|
|
if (powered && !wasPowered)
|
|
{
|
|
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.4f, 0.6f);
|
|
}
|
|
else if (!powered && wasPowered)
|
|
{
|
|
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.4f, 0.5f);
|
|
}
|
|
else if (attached && !wasAttached)
|
|
{
|
|
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.4f, 0.7f);
|
|
}
|
|
else if (!attached && wasAttached)
|
|
{
|
|
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_BOW_HIT, 0.4f, 1.2f / (level->random->nextFloat() * 0.2f + 0.9f));
|
|
}
|
|
}
|
|
|
|
void TripWireSourceTile::notifyNeighbors(Level *level, int x, int y, int z, int dir)
|
|
{
|
|
level->updateNeighborsAt(x, y, z, id);
|
|
|
|
if (dir == Direction::EAST)
|
|
{
|
|
level->updateNeighborsAt(x - 1, y, z, id);
|
|
}
|
|
else if (dir == Direction::WEST)
|
|
{
|
|
level->updateNeighborsAt(x + 1, y, z, id);
|
|
}
|
|
else if (dir == Direction::SOUTH)
|
|
{
|
|
level->updateNeighborsAt(x, y, z - 1, id);
|
|
}
|
|
else if (dir == Direction::NORTH)
|
|
{
|
|
level->updateNeighborsAt(x, y, z + 1, id);
|
|
}
|
|
}
|
|
|
|
bool TripWireSourceTile::checkCanSurvive(Level *level, int x, int y, int z)
|
|
{
|
|
if (!mayPlace(level, x, y, z))
|
|
{
|
|
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
|
|
level->removeTile(x, y, z);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void TripWireSourceTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
|
|
{
|
|
int dir = level->getData(x, y, z) & MASK_DIR;
|
|
float r = 3 / 16.0f;
|
|
|
|
if (dir == Direction::EAST)
|
|
{
|
|
setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
|
|
}
|
|
else if (dir == Direction::WEST)
|
|
{
|
|
setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
|
|
}
|
|
else if (dir == Direction::SOUTH)
|
|
{
|
|
setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
|
|
}
|
|
else if (dir == Direction::NORTH)
|
|
{
|
|
setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
|
|
}
|
|
}
|
|
|
|
void TripWireSourceTile::onRemove(Level *level, int x, int y, int z, int id, int data)
|
|
{
|
|
bool attached = (data & MASK_ATTACHED) == MASK_ATTACHED;
|
|
bool powered = (data & MASK_POWERED) == MASK_POWERED;
|
|
|
|
if (attached || powered)
|
|
{
|
|
calculateState(level, x, y, z, 0, data, false, -1, 0); // Disconnect
|
|
// the other end.
|
|
}
|
|
|
|
if (powered)
|
|
{
|
|
level->updateNeighborsAt(x, y, z, this->id);
|
|
int dir = data & MASK_DIR;
|
|
|
|
if (dir == Direction::EAST)
|
|
{
|
|
level->updateNeighborsAt(x - 1, y, z, this->id);
|
|
}
|
|
else if (dir == Direction::WEST)
|
|
{
|
|
level->updateNeighborsAt(x + 1, y, z, this->id);
|
|
}
|
|
else if (dir == Direction::SOUTH)
|
|
{
|
|
level->updateNeighborsAt(x, y, z - 1, this->id);
|
|
}
|
|
else if (dir == Direction::NORTH)
|
|
{
|
|
level->updateNeighborsAt(x, y, z + 1, this->id);
|
|
}
|
|
}
|
|
|
|
Tile::onRemove(level, x, y, z, id, data);
|
|
}
|
|
|
|
int TripWireSourceTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
|
|
{
|
|
return (level->getData(x, y, z) & MASK_POWERED) == MASK_POWERED ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
|
|
}
|
|
|
|
int TripWireSourceTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
|
|
{
|
|
int data = level->getData(x, y, z);
|
|
if ((data & MASK_POWERED) != MASK_POWERED) return Redstone::SIGNAL_NONE;
|
|
int myDir = data & MASK_DIR;
|
|
|
|
if (myDir == Direction::NORTH && dir == Facing::NORTH) return Redstone::SIGNAL_MAX;
|
|
if (myDir == Direction::SOUTH && dir == Facing::SOUTH) return Redstone::SIGNAL_MAX;
|
|
if (myDir == Direction::WEST && dir == Facing::WEST) return Redstone::SIGNAL_MAX;
|
|
if (myDir == Direction::EAST && dir == Facing::EAST) return Redstone::SIGNAL_MAX;
|
|
|
|
|
|
return Redstone::SIGNAL_NONE;
|
|
}
|
|
|
|
bool TripWireSourceTile::isSignalSource()
|
|
{
|
|
return true;
|
|
}
|