Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

55 lines
1.3 KiB
C++

#pragma once
#include "RotatedPillarTile.h"
class ChunkRebuildData;
class Player;
class TreeTile : public RotatedPillarTile
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const int DARK_TRUNK = 1;
static const int BIRCH_TRUNK = 2;
static const int JUNGLE_TRUNK = 3;
static const int MASK_TYPE = 0x3;
static const int MASK_FACING = 0xC;
static const int FACING_Y = 0 << 2;
static const int FACING_X = 1 << 2;
static const int FACING_Z = 2 << 2;
static const int TREE_NAMES_LENGTH = 4;
static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
static const wstring TREE_STRING_NAMES[TREE_NAMES_LENGTH];
static const wstring TREE_TEXTURES[];
private:
Icon *icons_side[TREE_NAMES_LENGTH];
Icon *icons_top[TREE_NAMES_LENGTH];
protected:
TreeTile(int id);
public:
virtual int getResourceCount(Random *random);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual unsigned int getDescriptionId(int iData = -1);
protected:
virtual Icon *getTypeTexture(int type);
virtual Icon *getTopTexture(int type);
public:
static int getWoodType(int data);
void registerIcons(IconRegister *iconRegister);
protected:
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
};