* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#pragma once
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#include "RotatedPillarTile.h"
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class ChunkRebuildData;
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class Player;
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class TreeTile : public RotatedPillarTile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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public:
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static const int DARK_TRUNK = 1;
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static const int BIRCH_TRUNK = 2;
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static const int JUNGLE_TRUNK = 3;
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static const int MASK_TYPE = 0x3;
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static const int MASK_FACING = 0xC;
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static const int FACING_Y = 0 << 2;
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static const int FACING_X = 1 << 2;
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static const int FACING_Z = 2 << 2;
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static const int TREE_NAMES_LENGTH = 4;
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static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
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static const wstring TREE_STRING_NAMES[TREE_NAMES_LENGTH];
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static const wstring TREE_TEXTURES[];
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private:
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Icon *icons_side[TREE_NAMES_LENGTH];
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Icon *icons_top[TREE_NAMES_LENGTH];
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protected:
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TreeTile(int id);
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public:
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virtual int getResourceCount(Random *random);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual unsigned int getDescriptionId(int iData = -1);
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protected:
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virtual Icon *getTypeTexture(int type);
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virtual Icon *getTopTexture(int type);
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public:
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static int getWoodType(int data);
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void registerIcons(IconRegister *iconRegister);
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protected:
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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}; |