This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.piston.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.h"
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#include "LeafTile.h"
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#include "TreeTile.h"
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const unsigned int TreeTile::TREE_NAMES[ TreeTile::TREE_NAMES_LENGTH] = { IDS_TILE_LOG_OAK,
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IDS_TILE_LOG_SPRUCE,
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IDS_TILE_LOG_BIRCH,
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IDS_TILE_LOG_JUNGLE
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};
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const wstring TreeTile::TREE_STRING_NAMES[ TreeTile::TREE_NAMES_LENGTH] = {L"oak", L"spruce", L"birch", L"jungle"};
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const wstring TreeTile::TREE_TEXTURES[] = {L"tree_side", L"tree_spruce", L"tree_birch", L"tree_jungle"};
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TreeTile::TreeTile(int id) : RotatedPillarTile(id, Material::wood)
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{
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}
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int TreeTile::getResourceCount(Random *random)
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{
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return 1;
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}
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int TreeTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::treeTrunk_Id;
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}
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void TreeTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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int r = LeafTile::REQUIRED_WOOD_RANGE;
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int r2 = r + 1;
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if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2))
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{
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for (int xo = -r; xo <= r; xo++)
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for (int yo = -r; yo <= r; yo++)
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for (int zo = -r; zo <= r; zo++)
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{
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int t = level->getTile(x + xo, y + yo, z + zo);
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if (t == Tile::leaves_Id)
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{
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int currentData = level->getData(x + xo, y + yo, z + zo);
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if ((currentData & LeafTile::UPDATE_LEAF_BIT) == 0)
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{
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level->setData(x + xo, y + yo, z + zo, currentData | LeafTile::UPDATE_LEAF_BIT, Tile::UPDATE_NONE);
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}
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}
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}
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}
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}
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unsigned int TreeTile::getDescriptionId(int iData /*= -1*/)
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{
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int type = iData & MASK_TYPE;
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if(type < 0 ) type = 0;
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return TreeTile::TREE_NAMES[type];
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}
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Icon *TreeTile::getTypeTexture(int type)
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{
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return icons_side[type];
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}
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Icon *TreeTile::getTopTexture(int type)
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{
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return icons_top[type];
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}
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int TreeTile::getWoodType(int data)
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{
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return data & MASK_TYPE;
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}
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shared_ptr<ItemInstance> TreeTile::getSilkTouchItemInstance(int data)
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{
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// fix to avoid getting silktouched sideways logs
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return shared_ptr<ItemInstance>(new ItemInstance(id, 1, getWoodType(data)));
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}
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void TreeTile::registerIcons(IconRegister *iconRegister)
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{
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for (int i = 0; i < TREE_NAMES_LENGTH; i++)
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{
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icons_side[i] = iconRegister->registerIcon(getIconName() + L"_" + TREE_STRING_NAMES[i]);
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icons_top[i] = iconRegister->registerIcon(getIconName() + L"_" + TREE_STRING_NAMES[i] + L"_top");
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}
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} |