This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "Container.h"
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#include "Slot.h"
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#include "TrapMenu.h"
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TrapMenu::TrapMenu(shared_ptr<Container> inventory, shared_ptr<DispenserTileEntity> trap)
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{
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this->trap = trap;
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 3; x++)
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{
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addSlot(new Slot(trap, x + y * 3, 62 + x * 18, 17 + y * 18));
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}
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}
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
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}
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}
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x, 8 + x * 18, 70 + 4 * 18));
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}
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}
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bool TrapMenu::stillValid(shared_ptr<Player> player)
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{
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return trap->stillValid(player);
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}
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// 4J Stu - Brought forward from 1.2
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shared_ptr<ItemInstance> TrapMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots.at(slotIndex);
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex < INV_SLOT_START)
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{
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if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
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{
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return nullptr;
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}
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}
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else
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{
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if (!moveItemStackTo(stack, 0, INV_SLOT_START, false))
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{
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return nullptr;
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}
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}
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if (stack->count == 0)
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{
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slot->set(nullptr);
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}
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else
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{
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slot->setChanged();
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}
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if (stack->count == clicked->count)
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{
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// nothing moved
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return nullptr;
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}
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else
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{
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slot->onTake(player, stack);
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}
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}
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return clicked;
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} |