Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

81 lines
1.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "Container.h"
#include "Slot.h"
#include "TrapMenu.h"
TrapMenu::TrapMenu(shared_ptr<Container> inventory, shared_ptr<DispenserTileEntity> trap)
{
this->trap = trap;
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 3; x++)
{
addSlot(new Slot(trap, x + y * 3, 62 + x * 18, 17 + y * 18));
}
}
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
}
}
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x, 8 + x * 18, 70 + 4 * 18));
}
}
bool TrapMenu::stillValid(shared_ptr<Player> player)
{
return trap->stillValid(player);
}
// 4J Stu - Brought forward from 1.2
shared_ptr<ItemInstance> TrapMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex < INV_SLOT_START)
{
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
{
return nullptr;
}
}
else
{
if (!moveItemStackTo(stack, 0, INV_SLOT_START, false))
{
return nullptr;
}
}
if (stack->count == 0)
{
slot->set(nullptr);
}
else
{
slot->setChanged();
}
if (stack->count == clicked->count)
{
// nothing moved
return nullptr;
}
else
{
slot->onTake(player, stack);
}
}
return clicked;
}