87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
#pragma once
|
|
|
|
#include "Tile.h"
|
|
|
|
class Player;
|
|
class HitResult;
|
|
|
|
class TrapDoorTile : public Tile
|
|
{
|
|
friend class Tile;
|
|
private:
|
|
static const int TOP_MASK = 0x8;
|
|
|
|
protected:
|
|
TrapDoorTile(int id, Material *material);
|
|
|
|
/*
|
|
* public int getTexture(int face, int data) { if (face == 0 || face == 1)
|
|
* return tex; int dir = getDir(data); if ((dir == 0 || dir == 2) ^ (face <= 3))
|
|
* { return tex; } int tt = (dir / 2 + ((face & 1) ^ dir)); tt += ((data & 4) /
|
|
* 4); int texture = tex - (data & 8) * 2; if ((tt & 1) != 0) { texture =
|
|
* -texture; } // if (getDir(data)==0 // tt-=((face+data&3)&1)^((data&4)>>2);
|
|
* return texture; }
|
|
*/
|
|
|
|
public:
|
|
bool blocksLight();
|
|
|
|
public:
|
|
bool isSolidRender(bool isServerLevel = false);
|
|
|
|
public:
|
|
bool isCubeShaped();
|
|
bool isPathfindable(LevelSource *level, int x, int y, int z);
|
|
|
|
public:
|
|
int getRenderShape();
|
|
|
|
public:
|
|
AABB *getTileAABB(Level *level, int x, int y, int z);
|
|
|
|
public:
|
|
AABB *getAABB(Level *level, int x, int y, int z);
|
|
|
|
public:
|
|
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
|
|
|
|
public:
|
|
void updateDefaultShape();
|
|
|
|
public:
|
|
using Tile::setShape;
|
|
void setShape(int data);
|
|
|
|
public:
|
|
void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
|
|
|
|
public:
|
|
virtual bool TestUse();
|
|
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
|
|
|
|
public:
|
|
void setOpen(Level *level, int x, int y, int z, bool shouldOpen);
|
|
|
|
|
|
public:
|
|
void neighborChanged(Level *level, int x, int y, int z, int type);
|
|
|
|
|
|
public:
|
|
HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
|
|
|
|
public:
|
|
int getDir(int dir);
|
|
|
|
public:
|
|
int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
|
|
|
|
public:
|
|
bool mayPlace(Level *level, int x, int y, int z, int face);
|
|
|
|
public:
|
|
static bool isOpen(int data);
|
|
|
|
private:
|
|
static bool attachesTo(int id);
|
|
}; |