Files
MinecraftConsoles/Minecraft.World/TrapDoorTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

216 lines
4.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.h"
#include "TrapDoorTile.h"
TrapDoorTile::TrapDoorTile(int id, Material *material) : Tile(id, material,isSolidRender())
{
float r = 0.5f;
float h = 1.0f;
setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
}
bool TrapDoorTile::blocksLight()
{
return false;
}
bool TrapDoorTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool TrapDoorTile::isCubeShaped()
{
return false;
}
bool TrapDoorTile::isPathfindable(LevelSource *level, int x, int y, int z)
{
return !isOpen(level->getData(x, y, z));
}
int TrapDoorTile::getRenderShape()
{
return Tile::SHAPE_BLOCK;
}
AABB *TrapDoorTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return Tile::getTileAABB(level, x, y, z);
}
AABB *TrapDoorTile::getAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return Tile::getAABB(level, x, y, z);
}
void TrapDoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
setShape(level->getData(x, y, z));
}
void TrapDoorTile::updateDefaultShape()
{
float r = 3 / 16.0f;
setShape(0, 0.5f - r / 2, 0, 1, 0.5f + r / 2, 1);
}
void TrapDoorTile::setShape(int data)
{
float r = 3 / 16.0f;
if ((data & TOP_MASK) != 0)
{
setShape(0, 1 - r, 0, 1, 1, 1);
}
else
{
setShape(0, 0, 0, 1, r, 1);
}
if (isOpen(data))
{
if ((data & 3) == 0) setShape(0, 0, 1 - r, 1, 1, 1);
if ((data & 3) == 1) setShape(0, 0, 0, 1, 1, r);
if ((data & 3) == 2) setShape(1 - r, 0, 0, 1, 1, 1);
if ((data & 3) == 3) setShape(0, 0, 0, r, 1, 1);
}
}
void TrapDoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
{
//use(level, x, y, z, player, 0, 0, 0, 0);
}
// 4J-PB - Adding a TestUse for tooltip display
bool TrapDoorTile::TestUse()
{
return true;
}
bool TrapDoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if (material == Material::metal) return true;
if (soundOnly)
{
// 4J - added - just do enough to play the sound
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return false;
}
int dir = level->getData(x, y, z);
level->setData(x, y, z, dir ^ 4, Tile::UPDATE_CLIENTS);
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return true;
}
void TrapDoorTile::setOpen(Level *level, int x, int y, int z, bool shouldOpen)
{
int dir = level->getData(x, y, z);
bool wasOpen = (dir & 4) > 0;
if (wasOpen == shouldOpen) return;
level->setData(x, y, z, dir ^ 4, Tile::UPDATE_CLIENTS);
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
void TrapDoorTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (level->isClientSide) return;
int data = level->getData(x, y, z);
int xt = x;
int zt = z;
if ((data & 3) == 0) zt++;
if ((data & 3) == 1) zt--;
if ((data & 3) == 2) xt++;
if ((data & 3) == 3) xt--;
if (!attachesTo(level->getTile(xt, y, zt)))
{
level->removeTile(x, y, z);
spawnResources(level, x, y, z, data, 0);
}
bool signal = level->hasNeighborSignal(x, y, z);
if( signal || ((type > 0 && Tile::tiles[type]->isSignalSource())) )
{
setOpen(level, x, y, z, signal);
}
}
HitResult *TrapDoorTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)
{
updateShape(level, xt, yt, zt);
return Tile::clip(level, xt, yt, zt, a, b);
}
int TrapDoorTile::getDir(int dir)
{
if ((dir & 4) == 0)
{
return ((dir - 1) & 3);
}
else
{
return (dir & 3);
}
}
int TrapDoorTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int dir = 0;
if (face == 2) dir = 0;
if (face == 3) dir = 1;
if (face == 4) dir = 2;
if (face == 5) dir = 3;
if (face != Facing::UP && face != Facing::DOWN && clickY > 0.5f) dir |= TOP_MASK;
return dir;
}
bool TrapDoorTile::mayPlace(Level *level, int x, int y, int z, int face)
{
if (face == 0) return false;
if (face == 1) return false;
if (face == 2) z++;
if (face == 3) z--;
if (face == 4) x++;
if (face == 5) x--;
return attachesTo(level->getTile(x, y, z));
}
bool TrapDoorTile::isOpen(int data)
{
return (data & 4) != 0;
}
bool TrapDoorTile::attachesTo(int id)
{
if (id <= 0)
{
return false;
}
Tile *tile = Tile::tiles[id];
return tile != NULL && (tile->material->isSolidBlocking() && tile->isCubeShaped()) || tile == Tile::glowstone || (dynamic_cast<HalfSlabTile *>(tile) != NULL) || (dynamic_cast<StairTile *>(tile) != NULL);
}