Files
MinecraftConsoles/Minecraft.World/TradeWithPlayerGoal.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

51 lines
1.0 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.npc.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.inventory.h"
#include "TradeWithPlayerGoal.h"
TradeWithPlayerGoal::TradeWithPlayerGoal(Villager *mob)
{
this->mob = mob;
setRequiredControlFlags(Control::JumpControlFlag | Control::MoveControlFlag);
}
bool TradeWithPlayerGoal::canUse()
{
if (!mob->isAlive()) return false;
if (mob->isInWater()) return false;
if (!mob->onGround) return false;
if (mob->hurtMarked) return false;
shared_ptr<Player> trader = mob->getTradingPlayer();
if (trader == NULL)
{
// no interaction
return false;
}
if (mob->distanceToSqr(trader) > (4 * 4))
{
// too far away
return false;
}
if (!(trader->containerMenu == trader->inventoryMenu))
{
// closed container
return false;
}
return true;
}
void TradeWithPlayerGoal::start()
{
mob->getNavigation()->stop();
}
void TradeWithPlayerGoal::stop()
{
mob->setTradingPlayer(nullptr);
}