Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

250 lines
6.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "TorchTile.h"
TorchTile::TorchTile(int id) : Tile(id, Material::decoration,isSolidRender())
{
this->setTicking(true);
}
AABB *TorchTile::getAABB(Level *level, int x, int y, int z)
{
return NULL;
}
AABB *TorchTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return Tile::getTileAABB(level, x, y, z);
}
void TorchTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
setShape(level->getData(x, y, z));
}
void TorchTile::setShape(int data)
{
int dir = data & 7;
float r = 0.15f;
if (dir == 1)
{
setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
}
else if (dir == 2)
{
setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
}
else if (dir == 3)
{
setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
}
else if (dir == 4)
{
setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
}
else
{
r = 0.1f;
setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r);
}
}
bool TorchTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool TorchTile::isCubeShaped()
{
return false;
}
int TorchTile::getRenderShape()
{
return Tile::SHAPE_TORCH;
}
bool TorchTile::isConnection(Level *level, int x, int y, int z)
{
if (level->isTopSolidBlocking(x, y, z))
{
return true;
}
int tile = level->getTile(x, y, z);
if (tile == Tile::fence_Id || tile == Tile::netherFence_Id
|| tile == Tile::glass_Id || tile == Tile::cobbleWall_Id)
{
return true;
}
return false;
}
bool TorchTile::mayPlace(Level *level, int x, int y, int z)
{
if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
{
return true;
}
else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
{
return true;
}
else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
{
return true;
}
else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
{
return true;
}
else if (isConnection(level, x, y - 1, z))
{
return true;
}
return false;
}
int TorchTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int dir = itemValue;
if (face == 1 && isConnection(level, x, y - 1, z)) dir = 5;
if (face == 2 && level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) dir = 4;
if (face == 3 && level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) dir = 3;
if (face == 4 && level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) dir = 2;
if (face == 5 && level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) dir = 1;
return dir;
}
void TorchTile::tick(Level *level, int x, int y, int z, Random *random)
{
Tile::tick(level, x, y, z, random);
if (level->getData(x, y, z) == 0) onPlace(level, x, y, z);
}
void TorchTile::onPlace(Level *level, int x, int y, int z)
{
if(level->getData(x,y,z) == 0)
{
if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
{
level->setData(x, y, z, 1, Tile::UPDATE_CLIENTS);
}
else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
{
level->setData(x, y, z, 2, Tile::UPDATE_CLIENTS);
}
else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
{
level->setData(x, y, z, 3, Tile::UPDATE_CLIENTS);
}
else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
{
level->setData(x, y, z, 4, Tile::UPDATE_CLIENTS);
}
else if (isConnection(level, x, y - 1, z))
{
level->setData(x, y, z, 5, Tile::UPDATE_CLIENTS);
}
}
checkCanSurvive(level, x, y, z);
}
void TorchTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
checkDoPop(level, x, y, z, type);
}
bool TorchTile::checkDoPop(Level *level, int x, int y, int z, int type)
{
if (checkCanSurvive(level, x, y, z))
{
int dir = level->getData(x, y, z);
bool replace = false;
if (!level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true) && dir == 1) replace = true;
if (!level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true) && dir == 2) replace = true;
if (!level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true) && dir == 3) replace = true;
if (!level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true) && dir == 4) replace = true;
if (!isConnection(level, x, y - 1, z) && dir == 5) replace = true;
if (replace)
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return true;
}
}
else
{
return true;
}
return false;
}
bool TorchTile::checkCanSurvive(Level *level, int x, int y, int z)
{
if (!mayPlace(level, x, y, z))
{
if (level->getTile(x, y, z) == id)
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
return false;
}
return true;
}
HitResult *TorchTile::clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b)
{
setShape(level->getData(x, y, z));
return Tile::clip(level, x, y, z, a, b);
}
void TorchTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
{
int dir = level->getData(xt, yt, zt);
double x = xt + 0.5f;
double y = yt + 0.7f;
double z = zt + 0.5f;
double h = 0.22f;
double r = 0.27f;
if (dir == 1)
{
level->addParticle(eParticleType_smoke, x - r, y + h, z, 0, 0, 0);
level->addParticle(eParticleType_flame, x - r, y + h, z, 0, 0, 0);
}
else if (dir == 2)
{
level->addParticle(eParticleType_smoke, x + r, y + h, z, 0, 0, 0);
level->addParticle(eParticleType_flame, x + r, y + h, z, 0, 0, 0);
}
else if (dir == 3)
{
level->addParticle(eParticleType_smoke, x, y + h, z - r, 0, 0, 0);
level->addParticle(eParticleType_flame, x, y + h, z - r, 0, 0, 0);
}
else if (dir == 4)
{
level->addParticle(eParticleType_smoke, x, y + h, z + r, 0, 0, 0);
level->addParticle(eParticleType_flame, x, y + h, z + r, 0, 0, 0);
}
else
{
level->addParticle(eParticleType_smoke, x, y, z, 0, 0, 0);
level->addParticle(eParticleType_flame, x, y, z, 0, 0, 0);
}
}
bool TorchTile::shouldTileTick(Level *level, int x,int y,int z)
{
return level->getData(x, y, z) == 0;
}