This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
166 lines
4.4 KiB
C++
166 lines
4.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.stats.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.h"
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#include "TopSnowTile.h"
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const int TopSnowTile::MAX_HEIGHT = 6;
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const int TopSnowTile::HEIGHT_MASK = 7; // max 8 steps
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TopSnowTile::TopSnowTile(int id) : Tile(id, Material::topSnow,isSolidRender())
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{
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setShape(0, 0, 0, 1, 2 / 16.0f, 1);
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setTicking(true);
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updateShape(0);
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}
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void TopSnowTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"snow");
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}
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AABB *TopSnowTile::getAABB(Level *level, int x, int y, int z)
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{
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int height = level->getData(x, y, z) & HEIGHT_MASK;
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float offset = 2.0f / SharedConstants::WORLD_RESOLUTION;
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
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return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + (height * offset), z + tls->zz1);
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}
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float TopSnowTile::getHeight(Level *level, int x, int y, int z)
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{
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int height = level->getData(x, y, z) & HEIGHT_MASK;
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return 2 * (1 + height) / 16.0f;
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}
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bool TopSnowTile::blocksLight()
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{
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return false;
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}
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bool TopSnowTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool TopSnowTile::isCubeShaped()
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{
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return false;
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}
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void TopSnowTile::updateDefaultShape()
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{
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updateShape(0);
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}
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void TopSnowTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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updateShape(level->getData(x, y, z));
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}
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void TopSnowTile::updateShape(int data)
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{
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int height = data & HEIGHT_MASK;
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float o = 2 * (1 + height) / 16.0f;
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setShape(0, 0, 0, 1, o, 1);
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}
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bool TopSnowTile::mayPlace(Level *level, int x, int y, int z)
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{
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int t = level->getTile(x, y - 1, z);
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if (t == 0) return false;
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if (t == id && (level->getData(x, y - 1, z) & HEIGHT_MASK) == MAX_HEIGHT + 1) return true;
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// 4J Stu - Assume when placing that this is the server level and we don't care how it's going to be rendered
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// Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow.
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if (t != Tile::leaves_Id && !Tile::tiles[t]->isSolidRender(true)) return false;
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return level->getMaterial(x, y - 1, z)->blocksMotion();
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}
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void TopSnowTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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checkCanSurvive(level, x, y, z);
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}
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bool TopSnowTile::checkCanSurvive(Level *level, int x, int y, int z)
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{
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if (!mayPlace(level, x, y, z))
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{
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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return false;
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}
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return true;
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}
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void TopSnowTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
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{
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int type = Item::snowBall->id;
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int height = data & HEIGHT_MASK;
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popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, height + 1, 0)));
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level->removeTile(x, y, z);
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}
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int TopSnowTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::snowBall->id;
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}
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int TopSnowTile::getResourceCount(Random *random)
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{
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return 0;
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}
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void TopSnowTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (level->getBrightness(LightLayer::Block, x, y, z) > 11)
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{
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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}
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}
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bool TopSnowTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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if (face == 1) return true;
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// 4J - don't render faces if neighbouring tiles are also TopSnowTile with at least the same height as this one
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// Otherwise we get horrible artifacts from the non-manifold geometry created. Fixes bug #8506
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if ( ( level->getTile(x,y,z) == Tile::topSnow_Id ) && ( face >= 2 ) )
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{
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int h0 = level->getData(x,y,z) & HEIGHT_MASK;
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int xx = x;
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int yy = y;
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int zz = z;
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// Work out coords of tile who's face we're considering (rather than it's neighbour which is passed in here as x,y,z already
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// offsetting by the face direction)
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switch(face)
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{
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case 2:
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zz += 1;
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break;
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case 3:
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zz -= 1;
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break;
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case 4:
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xx += 1;
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break;
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case 5:
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xx -= 1;
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break;
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default:
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break;
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}
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int h1 = level->getData(xx,yy,zz) & HEIGHT_MASK;
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if( h0 >= h1 ) return false;
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}
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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bool TopSnowTile::shouldTileTick(Level *level, int x,int y,int z)
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{
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return level->getBrightness(LightLayer::Block, x, y, z) > 11;
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}
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