Files
MinecraftConsoles/Minecraft.World/TopSnowTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

166 lines
4.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.h"
#include "TopSnowTile.h"
const int TopSnowTile::MAX_HEIGHT = 6;
const int TopSnowTile::HEIGHT_MASK = 7; // max 8 steps
TopSnowTile::TopSnowTile(int id) : Tile(id, Material::topSnow,isSolidRender())
{
setShape(0, 0, 0, 1, 2 / 16.0f, 1);
setTicking(true);
updateShape(0);
}
void TopSnowTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"snow");
}
AABB *TopSnowTile::getAABB(Level *level, int x, int y, int z)
{
int height = level->getData(x, y, z) & HEIGHT_MASK;
float offset = 2.0f / SharedConstants::WORLD_RESOLUTION;
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + (height * offset), z + tls->zz1);
}
float TopSnowTile::getHeight(Level *level, int x, int y, int z)
{
int height = level->getData(x, y, z) & HEIGHT_MASK;
return 2 * (1 + height) / 16.0f;
}
bool TopSnowTile::blocksLight()
{
return false;
}
bool TopSnowTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool TopSnowTile::isCubeShaped()
{
return false;
}
void TopSnowTile::updateDefaultShape()
{
updateShape(0);
}
void TopSnowTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
updateShape(level->getData(x, y, z));
}
void TopSnowTile::updateShape(int data)
{
int height = data & HEIGHT_MASK;
float o = 2 * (1 + height) / 16.0f;
setShape(0, 0, 0, 1, o, 1);
}
bool TopSnowTile::mayPlace(Level *level, int x, int y, int z)
{
int t = level->getTile(x, y - 1, z);
if (t == 0) return false;
if (t == id && (level->getData(x, y - 1, z) & HEIGHT_MASK) == MAX_HEIGHT + 1) return true;
// 4J Stu - Assume when placing that this is the server level and we don't care how it's going to be rendered
// Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow.
if (t != Tile::leaves_Id && !Tile::tiles[t]->isSolidRender(true)) return false;
return level->getMaterial(x, y - 1, z)->blocksMotion();
}
void TopSnowTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
checkCanSurvive(level, x, y, z);
}
bool TopSnowTile::checkCanSurvive(Level *level, int x, int y, int z)
{
if (!mayPlace(level, x, y, z))
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return false;
}
return true;
}
void TopSnowTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
{
int type = Item::snowBall->id;
int height = data & HEIGHT_MASK;
popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, height + 1, 0)));
level->removeTile(x, y, z);
}
int TopSnowTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::snowBall->id;
}
int TopSnowTile::getResourceCount(Random *random)
{
return 0;
}
void TopSnowTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->getBrightness(LightLayer::Block, x, y, z) > 11)
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
bool TopSnowTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
if (face == 1) return true;
// 4J - don't render faces if neighbouring tiles are also TopSnowTile with at least the same height as this one
// Otherwise we get horrible artifacts from the non-manifold geometry created. Fixes bug #8506
if ( ( level->getTile(x,y,z) == Tile::topSnow_Id ) && ( face >= 2 ) )
{
int h0 = level->getData(x,y,z) & HEIGHT_MASK;
int xx = x;
int yy = y;
int zz = z;
// Work out coords of tile who's face we're considering (rather than it's neighbour which is passed in here as x,y,z already
// offsetting by the face direction)
switch(face)
{
case 2:
zz += 1;
break;
case 3:
zz -= 1;
break;
case 4:
xx += 1;
break;
case 5:
xx -= 1;
break;
default:
break;
}
int h1 = level->getData(xx,yy,zz) & HEIGHT_MASK;
if( h0 >= h1 ) return false;
}
return Tile::shouldRenderFace(level, x, y, z, face);
}
bool TopSnowTile::shouldTileTick(Level *level, int x,int y,int z)
{
return level->getBrightness(LightLayer::Block, x, y, z) > 11;
}