Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

26 lines
1.1 KiB
C++

#pragma once
#include "Tile.h"
class ChunkRebuildData;
class TntTile : public Tile
{
friend class ChunkRebuildData;
private:
Icon *iconTop;
Icon *iconBottom;
public:
static const int EXPLODE_BIT = 1;
TntTile(int id);
virtual Icon *getTexture(int face, int data);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResourceCount(Random *random);
virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion);
virtual void destroy(Level *level, int x, int y, int z, int data);
virtual void destroy(Level *level, int x, int y, int z, int data, shared_ptr<LivingEntity> source);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual bool dropFromExplosion(Explosion *explosion);
virtual void registerIcons(IconRegister *iconRegister);
};