This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
123 lines
3.8 KiB
C++
123 lines
3.8 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.h"
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#include "TntTile.h"
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#include "SoundTypes.h"
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TntTile::TntTile(int id) : Tile(id, Material::explosive)
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{
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iconTop = NULL;
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iconBottom = NULL;
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}
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Icon *TntTile::getTexture(int face, int data)
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{
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if (face == Facing::DOWN) return iconBottom;
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if (face == Facing::UP) return iconTop;
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return icon;
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}
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void TntTile::onPlace(Level *level, int x, int y, int z)
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{
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Tile::onPlace(level, x, y, z);
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if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT))
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{
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destroy(level, x, y, z, EXPLODE_BIT);
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level->removeTile(x, y, z);
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}
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}
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void TntTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT))
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{
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destroy(level, x, y, z, EXPLODE_BIT);
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level->removeTile(x, y, z);
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}
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}
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int TntTile::getResourceCount(Random *random)
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{
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return 1;
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}
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void TntTile::wasExploded(Level *level, int x, int y, int z, Explosion *explosion)
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{
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// 4J - added - don't every create on the client, I think this must be the cause of a bug reported in the java
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// version where white tnts are created in the network game
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if (level->isClientSide) return;
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// 4J - added condition to have finite limit of these
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// 4J-JEV: Fix for #90934 - Customer Encountered: TU11: Content: Gameplay: TNT blocks are triggered by explosions even though "TNT explodes" option is unchecked.
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if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
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{
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shared_ptr<PrimedTnt> primed = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, explosion->getSourceMob()) );
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primed->life = level->random->nextInt(primed->life / 4) + primed->life / 8;
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level->addEntity(primed);
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}
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}
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void TntTile::destroy(Level *level, int x, int y, int z, int data)
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{
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destroy(level, x, y, z, data, nullptr);
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}
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void TntTile::destroy(Level *level, int x, int y, int z, int data, shared_ptr<LivingEntity> source)
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{
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if (level->isClientSide) return;
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if ((data & EXPLODE_BIT) == 1 )
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{
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// 4J - added condition to have finite limit of these
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if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
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{
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shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, source) );
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level->addEntity(tnt);
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level->playEntitySound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f);
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}
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}
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}
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bool TntTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if (soundOnly) return false;
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if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::flintAndSteel_Id)
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{
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destroy(level, x, y, z, EXPLODE_BIT, player);
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level->removeTile(x, y, z);
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player->getSelectedItem()->hurtAndBreak(1, player);
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return true;
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}
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return Tile::use(level, x, y, z, player, clickedFace, clickX, clickY, clickZ);
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}
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void TntTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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{
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if (entity->GetType() == eTYPE_ARROW && !level->isClientSide)
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{
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if (entity->isOnFire())
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{
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shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(entity);
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destroy(level, x, y, z, EXPLODE_BIT, arrow->owner->instanceof(eTYPE_LIVINGENTITY) ? dynamic_pointer_cast<LivingEntity>(arrow->owner) : nullptr);
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level->removeTile(x, y, z);
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}
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}
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}
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void TntTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"tnt_side");
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iconTop = iconRegister->registerIcon(L"tnt_top");
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iconBottom = iconRegister->registerIcon(L"tnt_bottom");
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}
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bool TntTile::dropFromExplosion(Explosion *explosion)
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{
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return false;
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} |