Files
MinecraftConsoles/Minecraft.World/TimeCommand.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

85 lines
2.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "..\Minecraft.Client\MinecraftServer.h"
#include "..\Minecraft.Client\ServerLevel.h"
#include "net.minecraft.network.packet.h"
#include "TimeCommand.h"
EGameCommand TimeCommand::getId()
{
return eGameCommand_Time;
}
int TimeCommand::getPermissionLevel()
{
return LEVEL_GAMEMASTERS;
}
void TimeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
bool night = dis.readBoolean();
bais.reset();
int amount = 0;
if(night) amount = 12500;
doSetTime(source, amount);
//logAdminAction(source, "commands.time.set", amount);
logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.time.set");
//if (args.length > 1) {
// if (args[0].equals("set")) {
// int amount;
// if (args[1].equals("day")) {
// amount = 0;
// } else if (args[1].equals("night")) {
// amount = 12500;
// } else {
// amount = convertArgToInt(source, args[1], 0);
// }
// doSetTime(source, amount);
// logAdminAction(source, "commands.time.set", amount);
// return;
// } else if (args[0].equals("add")) {
// int amount = convertArgToInt(source, args[1], 0);
// doAddTime(source, amount);
// logAdminAction(source, "commands.time.added", amount);
// return;
// }
//}
//throw new UsageException("commands.time.usage");
}
void TimeCommand::doSetTime(shared_ptr<CommandSender> source, int value)
{
for (int i = 0; i < MinecraftServer::getInstance()->levels.length; i++)
{
MinecraftServer::getInstance()->levels[i]->setDayTime(value);
}
}
void TimeCommand::doAddTime(shared_ptr<CommandSender> source, int value)
{
for (int i = 0; i < MinecraftServer::getInstance()->levels.length; i++)
{
ServerLevel *level = MinecraftServer::getInstance()->levels[i];
level->setDayTime(level->getDayTime() + value);
}
}
shared_ptr<GameCommandPacket> TimeCommand::preparePacket(bool night)
{
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writeBoolean(night);
return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Time, baos.toByteArray() ));
}