This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.commands.h"
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#include "..\Minecraft.Client\MinecraftServer.h"
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#include "..\Minecraft.Client\ServerLevel.h"
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#include "net.minecraft.network.packet.h"
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#include "TimeCommand.h"
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EGameCommand TimeCommand::getId()
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{
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return eGameCommand_Time;
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}
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int TimeCommand::getPermissionLevel()
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{
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return LEVEL_GAMEMASTERS;
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}
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void TimeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
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{
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ByteArrayInputStream bais(commandData);
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DataInputStream dis(&bais);
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bool night = dis.readBoolean();
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bais.reset();
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int amount = 0;
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if(night) amount = 12500;
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doSetTime(source, amount);
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//logAdminAction(source, "commands.time.set", amount);
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logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.time.set");
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//if (args.length > 1) {
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// if (args[0].equals("set")) {
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// int amount;
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// if (args[1].equals("day")) {
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// amount = 0;
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// } else if (args[1].equals("night")) {
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// amount = 12500;
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// } else {
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// amount = convertArgToInt(source, args[1], 0);
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// }
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// doSetTime(source, amount);
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// logAdminAction(source, "commands.time.set", amount);
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// return;
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// } else if (args[0].equals("add")) {
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// int amount = convertArgToInt(source, args[1], 0);
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// doAddTime(source, amount);
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// logAdminAction(source, "commands.time.added", amount);
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// return;
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// }
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//}
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//throw new UsageException("commands.time.usage");
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}
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void TimeCommand::doSetTime(shared_ptr<CommandSender> source, int value)
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{
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for (int i = 0; i < MinecraftServer::getInstance()->levels.length; i++)
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{
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MinecraftServer::getInstance()->levels[i]->setDayTime(value);
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}
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}
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void TimeCommand::doAddTime(shared_ptr<CommandSender> source, int value)
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{
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for (int i = 0; i < MinecraftServer::getInstance()->levels.length; i++)
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{
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ServerLevel *level = MinecraftServer::getInstance()->levels[i];
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level->setDayTime(level->getDayTime() + value);
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}
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}
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shared_ptr<GameCommandPacket> TimeCommand::preparePacket(bool night)
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{
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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dos.writeBoolean(night);
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return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Time, baos.toByteArray() ));
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} |