This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
#include "stdafx.h"
|
|
#include <iostream>
|
|
#include "InputOutputStream.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "PacketListener.h"
|
|
#include "TileUpdatePacket.h"
|
|
#include "Dimension.h"
|
|
|
|
|
|
|
|
TileUpdatePacket::TileUpdatePacket()
|
|
{
|
|
shouldDelay = true;
|
|
}
|
|
|
|
TileUpdatePacket::TileUpdatePacket(int x, int y, int z, Level *level)
|
|
{
|
|
shouldDelay = true;
|
|
this->x = x;
|
|
this->y = y;
|
|
this->z = z;
|
|
block = level->getTile(x, y, z);
|
|
data = level->getData(x, y, z);
|
|
levelIdx = ( ( level->dimension->id == 0 ) ? 0 : ( (level->dimension->id == -1) ? 1 : 2 ) );
|
|
}
|
|
|
|
void TileUpdatePacket::read(DataInputStream *dis) //throws IOException
|
|
{
|
|
#ifdef _LARGE_WORLDS
|
|
x = dis->readInt();
|
|
y = dis->readUnsignedByte();
|
|
z = dis->readInt();
|
|
|
|
block = (int)dis->readShort() & 0xffff;
|
|
|
|
BYTE dataLevel = dis->readByte();
|
|
data = dataLevel & 0xf;
|
|
levelIdx = (dataLevel>>4) & 0xf;
|
|
#else
|
|
// 4J - See comments in write for packing
|
|
int xyzdata = dis->readInt();
|
|
x = ( xyzdata >> 22 ) & 0x3ff;
|
|
y = ( xyzdata >> 14 ) & 0xff;
|
|
z = ( xyzdata >> 4 ) & 0x3ff;
|
|
x = ( x << 22 ) >> 22;
|
|
z = ( z << 22 ) >> 22;
|
|
data = xyzdata & 0xf;
|
|
block = (int)dis->readShort() & 0xffff;
|
|
//levelIdx = ( xyzdata >> 31 ) & 1;
|
|
|
|
// Can't pack this as it's now 2 bits
|
|
levelIdx = (int)dis->readByte();
|
|
#endif
|
|
}
|
|
|
|
void TileUpdatePacket::write(DataOutputStream *dos) //throws IOException
|
|
{
|
|
#ifdef _LARGE_WORLDS
|
|
dos->writeInt(x);
|
|
dos->write(y);
|
|
dos->writeInt(z);
|
|
dos->writeShort(block);
|
|
|
|
BYTE dataLevel = ((levelIdx & 0xf ) << 4) | (data & 0xf);
|
|
dos->writeByte(dataLevel);
|
|
#else
|
|
// 4J - for our fixed size map, we can pack x & z into 10 bits each (-512 -> 511), y into 8 bits (0 to 255)
|
|
// block type could really be 7 bits but leaving that as 8 for future ease of expansion. Data only needs to be 4-bits as that is how it
|
|
// is ultimately stored
|
|
int xyzdata = ( ( x & 0x3ff ) << 22 ) | ( ( y & 0xff ) << 14 ) | ( ( z & 0x3ff ) << 4 ) | ( data & 0xf);
|
|
//xyzdata |= levelIdx << 31;
|
|
dos->writeInt(xyzdata);
|
|
dos->writeShort(block);
|
|
|
|
// Can't pack this as it's now 2 bits
|
|
dos->write(levelIdx);
|
|
#endif
|
|
}
|
|
|
|
void TileUpdatePacket::handle(PacketListener *listener)
|
|
{
|
|
listener->handleTileUpdate(shared_from_this());
|
|
}
|
|
|
|
int TileUpdatePacket::getEstimatedSize()
|
|
{
|
|
#ifdef _LARGE_WORLDS
|
|
return 12;
|
|
#else
|
|
return 5;
|
|
#endif
|
|
}
|