Files
2026-03-02 17:37:16 +07:00

45 lines
1.1 KiB
C++

#pragma once
using namespace std;
#include "Item.h"
class Player;
class Level;
class TileItem : public Item
{
public: static const int _class = 0;
using Item::getColor;
private:
int tileId;
Icon *itemIcon;
public:
TileItem(int id);
virtual int getTileId();
//@Override
int getIconType();
//@Override
Icon *getIcon(int auxValue);
virtual bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
virtual unsigned int getDescriptionId(int iData = -1);
// 4J Added
virtual int getColor(int itemAuxValue, int spriteLayer);
// 4J Added
virtual unsigned int getUseDescriptionId(shared_ptr<ItemInstance> instance);
virtual unsigned int getUseDescriptionId();
virtual bool mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item);
//@Override
virtual void registerIcons(IconRegister *iconRegister);
};