This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
222 lines
6.4 KiB
C++
222 lines
6.4 KiB
C++
using namespace std;
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#include "stdafx.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.stats.h"
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#include "TileItem.h"
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#include "facing.h"
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// 4J-PB - for the debug option of not removing items
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#include <xuiresource.h>
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#include <xuiapp.h>
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TileItem::TileItem(int id) : Item(id)
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{
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this->tileId = id + 256;
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itemIcon = NULL;
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}
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int TileItem::getTileId()
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{
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return tileId;
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}
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int TileItem::getIconType()
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{
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if (!Tile::tiles[tileId]->getTileItemIconName().empty())
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{
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return Icon::TYPE_ITEM;
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}
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return Icon::TYPE_TERRAIN;
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}
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Icon *TileItem::getIcon(int auxValue)
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{
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if (itemIcon != NULL)
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{
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return itemIcon;
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}
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return Tile::tiles[tileId]->getTexture(Facing::UP, auxValue);
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}
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bool TileItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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int currentTile = level->getTile(x, y, z);
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if (currentTile == Tile::topSnow_Id && (level->getData(x, y, z) & TopSnowTile::HEIGHT_MASK) < 1)
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{
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face = Facing::UP;
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}
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else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id)
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{
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}
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else
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{
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if (face == 0) y--;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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}
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if (instance->count == 0) return false;
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if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
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if (y == Level::maxBuildHeight - 1 && Tile::tiles[tileId]->material->isSolid()) return false;
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int undertile = level->getTile(x,y-1,z); // For 'BodyGuard' achievement.
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if (level->mayPlace(tileId, x, y, z, false, face, player, instance))
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{
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if(!bTestUseOnOnly)
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{
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Tile *tile = Tile::tiles[tileId];
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// 4J - Adding this from 1.6
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int itemValue = getLevelDataForAuxValue(instance->getAuxValue());
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int dataValue = Tile::tiles[tileId]->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, itemValue);
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if (level->setTileAndData(x, y, z, tileId, dataValue, Tile::UPDATE_ALL))
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{
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// 4J-JEV: Snow/Iron Golems do not have owners apparently.
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int newTileId = level->getTile(x,y,z);
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if ( (tileId == Tile::pumpkin_Id || tileId == Tile::litPumpkin_Id) && newTileId == 0 )
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{
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eINSTANCEOF golemType;
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switch (undertile)
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{
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case Tile::ironBlock_Id: golemType = eTYPE_VILLAGERGOLEM; break;
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case Tile::snow_Id: golemType = eTYPE_SNOWMAN; break;
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default: golemType = eTYPE_NOTSET; break;
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}
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if (golemType != eTYPE_NOTSET)
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{
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player->awardStat(GenericStats::craftedEntity(golemType),GenericStats::param_craftedEntity(golemType));
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}
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}
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// 4J-JEV: Hook for durango 'BlockPlaced' event.
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player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1));
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// 4J - Original comment
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// ok this may look stupid, but neighbor updates can cause the
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// placed block to become something else before these methods
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// are called
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if (level->getTile(x, y, z) == tileId)
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{
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Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player, instance);
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Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue);
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}
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// 4J-PB - Java 1.4 change - getStepSound replaced with getPlaceSound
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//level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f);
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#ifdef _DEBUG
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int iPlaceSound=tile->soundType->getPlaceSound();
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int iStepSound=tile->soundType->getStepSound();
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// char szPlaceSoundName[256];
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// char szStepSoundName[256];
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// Minecraft *pMinecraft = Minecraft::GetInstance();
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//
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// if(iPlaceSound==-1)
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// {
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// strcpy(szPlaceSoundName,"NULL");
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// }
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// else
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// {
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// pMinecraft->soundEngine->GetSoundName(szPlaceSoundName,iPlaceSound);
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// }
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// if(iStepSound==-1)
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// {
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// strcpy(szStepSoundName,"NULL");
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// }
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// else
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// {
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// pMinecraft->soundEngine->GetSoundName(szStepSoundName,iStepSound);
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// }
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//app.DebugPrintf("Place Sound - %s, Step Sound - %s\n",szPlaceSoundName,szStepSoundName);
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app.DebugPrintf("Place Sound - %d, Step Sound - %d\n",iPlaceSound,iStepSound);
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#endif
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level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getPlaceSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f);
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#ifndef _FINAL_BUILD
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// 4J-PB - If we have the debug option on, don't reduce the number of this item
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if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_CraftAnything)))
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#endif
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{
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instance->count--;
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}
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}
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}
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return true;
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}
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return false;
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}
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bool TileItem::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item)
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{
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int currentTile = level->getTile(x, y, z);
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if (currentTile == Tile::topSnow_Id)
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{
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face = Facing::UP;
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}
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else if (currentTile != Tile::vine_Id && currentTile != Tile::tallgrass_Id && currentTile != Tile::deadBush_Id)
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{
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if (face == 0) y--;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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}
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return level->mayPlace(getTileId(), x, y, z, false, face, nullptr, item);
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}
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// 4J Added to colourise some tile types in the hint popups
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int TileItem::getColor(int itemAuxValue, int spriteLayer)
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{
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return Tile::tiles[tileId]->getColor();
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}
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unsigned int TileItem::getDescriptionId(shared_ptr<ItemInstance> instance)
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{
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return Tile::tiles[tileId]->getDescriptionId();
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}
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unsigned int TileItem::getDescriptionId(int iData /*= -1*/)
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{
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return Tile::tiles[tileId]->getDescriptionId(iData);
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}
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unsigned int TileItem::getUseDescriptionId(shared_ptr<ItemInstance> instance)
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{
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return Tile::tiles[tileId]->getUseDescriptionId();
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}
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unsigned int TileItem::getUseDescriptionId()
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{
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return Tile::tiles[tileId]->getUseDescriptionId();
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}
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void TileItem::registerIcons(IconRegister *iconRegister)
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{
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wstring iconName = Tile::tiles[tileId]->getTileItemIconName();
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if (!iconName.empty())
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{
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itemIcon = iconRegister->registerIcon(iconName);
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}
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}
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