This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
36 lines
845 B
C++
36 lines
845 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class CompoundTag;
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class TileEntityDataPacket : public Packet, public enable_shared_from_this<TileEntityDataPacket>
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{
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public:
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static const int TYPE_MOB_SPAWNER = 1;
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static const int TYPE_ADV_COMMAND = 2;
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static const int TYPE_BEACON = 3;
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static const int TYPE_SKULL = 4;
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int x, y, z;
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int type;
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CompoundTag *tag;
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private:
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void _init();
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public:
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TileEntityDataPacket();
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~TileEntityDataPacket();
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TileEntityDataPacket(int x, int y, int z, int type, CompoundTag *tag);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new TileEntityDataPacket()); }
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virtual int getId() { return 132; }
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}; |