This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
65 lines
1.1 KiB
C++
65 lines
1.1 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "TileEntityDataPacket.h"
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void TileEntityDataPacket::_init()
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{
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x = y = z = 0;
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type = TYPE_MOB_SPAWNER;
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tag = NULL;
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}
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TileEntityDataPacket::TileEntityDataPacket()
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{
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_init();
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shouldDelay = true;
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}
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TileEntityDataPacket::TileEntityDataPacket(int x, int y, int z, int type, CompoundTag *tag)
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{
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_init();
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shouldDelay = true;
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this->x = x;
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this->y = y;
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this->z = z;
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this->type = type;
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this->tag = tag;
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}
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TileEntityDataPacket::~TileEntityDataPacket()
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{
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delete tag;
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}
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void TileEntityDataPacket::read(DataInputStream *dis)
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{
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x = dis->readInt();
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y = dis->readShort();
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z = dis->readInt();
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type = dis->readByte();
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tag = readNbt(dis);
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}
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void TileEntityDataPacket::write(DataOutputStream *dos)
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{
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dos->writeInt(x);
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dos->writeShort(y);
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dos->writeInt(z);
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dos->writeByte((byte) type);
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writeNbt(tag, dos);
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}
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void TileEntityDataPacket::handle(PacketListener *listener)
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{
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listener->handleTileEntityData(shared_from_this());
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}
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int TileEntityDataPacket::getEstimatedSize()
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{
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return 6 * 4 + 1;
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} |