This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
35 lines
770 B
C++
35 lines
770 B
C++
#pragma once
|
|
|
|
#include "Packet.h"
|
|
|
|
class TileDestructionPacket : public Packet, public enable_shared_from_this<TileDestructionPacket>
|
|
{
|
|
private:
|
|
int id;
|
|
int x;
|
|
int y;
|
|
int z;
|
|
int state;
|
|
|
|
public:
|
|
TileDestructionPacket();
|
|
TileDestructionPacket(int id, int x, int y, int z, int state);
|
|
|
|
virtual void read(DataInputStream *dis);
|
|
virtual void write(DataOutputStream *dos);
|
|
virtual void handle(PacketListener *listener);
|
|
virtual int getEstimatedSize();
|
|
|
|
int getEntityId();
|
|
int getX();
|
|
int getY();
|
|
int getZ();
|
|
int getState();
|
|
|
|
virtual bool canBeInvalidated();
|
|
virtual bool isInvalidatedBy(shared_ptr<Packet> packet);
|
|
|
|
public:
|
|
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new TileDestructionPacket()); }
|
|
virtual int getId() { return 55; }
|
|
}; |