Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

1706 lines
87 KiB
C++

#include "stdafx.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.locale.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.enchantment.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.redstone.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.food.h"
#include "net.minecraft.world.h"
#include "net.minecraft.h"
#include "Tile.h"
wstring Tile::TILE_DESCRIPTION_PREFIX = L"Tile.";
const float Tile::INDESTRUCTIBLE_DESTROY_TIME = -1.0f;
Tile::SoundType *Tile::SOUND_NORMAL = NULL;
Tile::SoundType *Tile::SOUND_WOOD = NULL;
Tile::SoundType *Tile::SOUND_GRAVEL = NULL;
Tile::SoundType *Tile::SOUND_GRASS = NULL;
Tile::SoundType *Tile::SOUND_STONE = NULL;
Tile::SoundType *Tile::SOUND_METAL = NULL;
Tile::SoundType *Tile::SOUND_GLASS = NULL;
Tile::SoundType *Tile::SOUND_CLOTH = NULL;
Tile::SoundType *Tile::SOUND_SAND = NULL;
Tile::SoundType *Tile::SOUND_SNOW = NULL;
Tile::SoundType *Tile::SOUND_LADDER = NULL;
Tile::SoundType *Tile::SOUND_ANVIL = NULL;
bool Tile::solid[TILE_NUM_COUNT];
int Tile::lightBlock[TILE_NUM_COUNT];
bool Tile::transculent[TILE_NUM_COUNT];
int Tile::lightEmission[TILE_NUM_COUNT];
unsigned char Tile::_sendTileData[TILE_NUM_COUNT]; // 4J changed - was bool, now bitfield to indicate which bits are important to be sent
bool Tile::mipmapEnable[TILE_NUM_COUNT];
bool Tile::propagate[TILE_NUM_COUNT];
Tile **Tile::tiles = NULL;
Tile *Tile::stone = NULL;
GrassTile *Tile::grass = NULL;
Tile *Tile::dirt = NULL;
Tile *Tile::cobblestone = NULL;
Tile *Tile::wood = NULL;
Tile *Tile::sapling = NULL;
Tile *Tile::unbreakable = NULL;
LiquidTile *Tile::water = NULL;
Tile *Tile::calmWater = NULL;
LiquidTile *Tile::lava = NULL;
Tile *Tile::calmLava = NULL;
Tile *Tile::sand = NULL;
Tile *Tile::gravel = NULL;
Tile *Tile::goldOre = NULL;
Tile *Tile::ironOre = NULL;
Tile *Tile::coalOre = NULL;
Tile *Tile::treeTrunk = NULL;
LeafTile *Tile::leaves = NULL;
Tile *Tile::sponge = NULL;
Tile *Tile::glass = NULL;
Tile *Tile::lapisOre = NULL;
Tile *Tile::lapisBlock = NULL;
Tile *Tile::dispenser = NULL;
Tile *Tile::sandStone = NULL;
Tile *Tile::noteblock = NULL;
Tile *Tile::bed = NULL;
Tile *Tile::goldenRail = NULL;
Tile *Tile::detectorRail = NULL;
PistonBaseTile *Tile::pistonStickyBase = NULL;
Tile *Tile::web = NULL;
TallGrass *Tile::tallgrass = NULL;
DeadBushTile *Tile::deadBush = NULL;
PistonBaseTile *Tile::pistonBase = NULL;
PistonExtensionTile *Tile::pistonExtension = NULL;
Tile *Tile::wool = NULL;
PistonMovingPiece *Tile::pistonMovingPiece = NULL;
Bush *Tile::flower = NULL;
Bush *Tile::rose = NULL;
Bush *Tile::mushroom_brown = NULL;
Bush *Tile::mushroom_red = NULL;
Tile *Tile::goldBlock = NULL;
Tile *Tile::ironBlock = NULL;
HalfSlabTile *Tile::stoneSlab = NULL;
HalfSlabTile *Tile::stoneSlabHalf = NULL;
Tile *Tile::redBrick = NULL;
Tile *Tile::tnt = NULL;
Tile *Tile::bookshelf = NULL;
Tile *Tile::mossyCobblestone = NULL;
Tile *Tile::obsidian = NULL;
Tile *Tile::torch = NULL;
FireTile *Tile::fire = NULL;
Tile *Tile::mobSpawner = NULL;
Tile *Tile::stairs_wood = NULL;
ChestTile *Tile::chest = NULL;
RedStoneDustTile *Tile::redStoneDust = NULL;
Tile *Tile::diamondOre = NULL;
Tile *Tile::diamondBlock = NULL;
Tile *Tile::workBench = NULL;
Tile *Tile::wheat = NULL;
Tile *Tile::farmland = NULL;
Tile *Tile::furnace = NULL;
Tile *Tile::furnace_lit = NULL;
Tile *Tile::sign = NULL;
Tile *Tile::door_wood = NULL;
Tile *Tile::ladder = NULL;
Tile *Tile::rail = NULL;
Tile *Tile::stairs_stone = NULL;
Tile *Tile::wallSign = NULL;
Tile *Tile::lever = NULL;
Tile *Tile::pressurePlate_stone = NULL;
Tile *Tile::door_iron = NULL;
Tile *Tile::pressurePlate_wood = NULL;
Tile *Tile::redStoneOre = NULL;
Tile *Tile::redStoneOre_lit = NULL;
Tile *Tile::redstoneTorch_off = NULL;
Tile *Tile::redstoneTorch_on = NULL;
Tile *Tile::button = NULL;
Tile *Tile::topSnow = NULL;
Tile *Tile::ice = NULL;
Tile *Tile::snow = NULL;
Tile *Tile::cactus = NULL;
Tile *Tile::clay = NULL;
Tile *Tile::reeds = NULL;
Tile *Tile::jukebox = NULL;
Tile *Tile::fence = NULL;
Tile *Tile::pumpkin = NULL;
Tile *Tile::netherRack = NULL;
Tile *Tile::soulsand = NULL;
Tile *Tile::glowstone = NULL;
PortalTile *Tile::portalTile = NULL;
Tile *Tile::litPumpkin = NULL;
Tile *Tile::cake = NULL;
RepeaterTile *Tile::diode_off = NULL;
RepeaterTile *Tile::diode_on = NULL;
Tile *Tile::stained_glass = NULL;
Tile *Tile::trapdoor = NULL;
Tile *Tile::monsterStoneEgg = NULL;
Tile *Tile::stoneBrick = NULL;
Tile *Tile::hugeMushroom_brown = NULL;
Tile *Tile::hugeMushroom_red = NULL;
Tile *Tile::ironFence = NULL;
Tile *Tile::thinGlass = NULL;
Tile *Tile::melon = NULL;
Tile *Tile::pumpkinStem = NULL;
Tile *Tile::melonStem = NULL;
Tile *Tile::vine = NULL;
Tile *Tile::fenceGate = NULL;
Tile *Tile::stairs_bricks = NULL;
Tile *Tile::stairs_stoneBrickSmooth = NULL;
MycelTile *Tile::mycel = NULL;
Tile *Tile::waterLily = NULL;
Tile *Tile::netherBrick = NULL;
Tile *Tile::netherFence = NULL;
Tile *Tile::stairs_netherBricks = NULL;
Tile *Tile::netherStalk = NULL;
Tile *Tile::enchantTable = NULL;
Tile *Tile::brewingStand = NULL;
CauldronTile *Tile::cauldron = NULL;
Tile *Tile::endPortalTile = NULL;
Tile *Tile::endPortalFrameTile = NULL;
Tile *Tile::endStone = NULL;
Tile *Tile::dragonEgg = NULL;
Tile *Tile::redstoneLight = NULL;
Tile *Tile::redstoneLight_lit = NULL;
// TU9
Tile *Tile::stairs_sandstone = NULL;
Tile *Tile::woodStairsDark = NULL;
Tile *Tile::woodStairsBirch = NULL;
Tile *Tile::woodStairsJungle = NULL;
Tile *Tile::commandBlock = NULL;
BeaconTile *Tile::beacon = NULL;
Tile *Tile::button_wood = NULL;
HalfSlabTile *Tile::woodSlab = NULL;
HalfSlabTile *Tile::woodSlabHalf = NULL;
Tile *Tile::emeraldOre = NULL;
Tile *Tile::enderChest = NULL;
TripWireSourceTile *Tile::tripWireSource = NULL;
Tile *Tile::tripWire = NULL;
Tile *Tile::emeraldBlock = NULL;
Tile *Tile::cocoa = NULL;
Tile *Tile::skull = NULL;
Tile *Tile::cobbleWall = NULL;
Tile *Tile::flowerPot = NULL;
Tile *Tile::carrots = NULL;
Tile *Tile::potatoes = NULL;
Tile *Tile::anvil = NULL;
Tile *Tile::chest_trap = NULL;
Tile *Tile::weightedPlate_light = NULL;
Tile *Tile::weightedPlate_heavy = NULL;
ComparatorTile *Tile::comparator_off = NULL;
ComparatorTile *Tile::comparator_on = NULL;
DaylightDetectorTile *Tile::daylightDetector = NULL;
Tile *Tile::redstoneBlock = NULL;
Tile *Tile::netherQuartz = NULL;
HopperTile *Tile::hopper = NULL;
Tile *Tile::quartzBlock = NULL;
Tile *Tile::stairs_quartz = NULL;
Tile *Tile::activatorRail = NULL;
Tile *Tile::dropper = NULL;
Tile *Tile::clayHardened_colored = NULL;
Tile *Tile::stained_glass_pane = NULL;
Tile *Tile::hayBlock = NULL;
Tile *Tile::woolCarpet = NULL;
Tile *Tile::clayHardened = NULL;
Tile *Tile::coalBlock = NULL;
DWORD Tile::tlsIdxShape = TlsAlloc();
Tile::ThreadStorage::ThreadStorage()
{
xx0 = yy0 = zz0 = xx1 = yy1 = zz1 = 0.0;
tileId = 0;
}
void Tile::CreateNewThreadStorage()
{
ThreadStorage *tls = new ThreadStorage();
TlsSetValue(Tile::tlsIdxShape, tls);
}
void Tile::ReleaseThreadStorage()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
delete tls;
}
void Tile::staticCtor()
{
Tile::SOUND_NORMAL = new Tile::SoundType(eMaterialSoundType_STONE, 1, 1);
Tile::SOUND_WOOD = new Tile::SoundType(eMaterialSoundType_WOOD, 1, 1);
Tile::SOUND_GRAVEL = new Tile::SoundType(eMaterialSoundType_GRAVEL, 1, 1);
Tile::SOUND_GRASS = new Tile::SoundType(eMaterialSoundType_GRASS, 1, 1);
Tile::SOUND_STONE = new Tile::SoundType(eMaterialSoundType_STONE, 1, 1);
Tile::SOUND_METAL = new Tile::SoundType(eMaterialSoundType_STONE, 1, 1.5f);
Tile::SOUND_GLASS = new Tile::SoundType(eMaterialSoundType_STONE, 1, 1, eSoundType_RANDOM_GLASS,eSoundType_STEP_STONE);
Tile::SOUND_CLOTH = new Tile::SoundType(eMaterialSoundType_CLOTH, 1, 1);
Tile::SOUND_SAND = new Tile::SoundType(eMaterialSoundType_SAND, 1, 1);
Tile::SOUND_SNOW = new Tile::SoundType(eMaterialSoundType_SNOW, 1, 1);
Tile::SOUND_LADDER = new Tile::SoundType(eMaterialSoundType_LADDER, 1, 1,eSoundType_DIG_WOOD);
Tile::SOUND_ANVIL = new Tile::SoundType(eMaterialSoundType_ANVIL, 0.3f, 1, eSoundType_DIG_STONE, eSoundType_RANDOM_ANVIL_LAND);
Tile::tiles = new Tile *[TILE_NUM_COUNT];
memset( tiles, 0, sizeof( Tile *)*TILE_NUM_COUNT );
Tile::stone = (new StoneTile(1)) ->setDestroyTime(1.5f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stone")->setDescriptionId(IDS_TILE_STONE)->setUseDescriptionId(IDS_DESC_STONE);
Tile::grass = (GrassTile *) (new GrassTile(2)) ->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"grass")->setDescriptionId(IDS_TILE_GRASS)->setUseDescriptionId(IDS_DESC_GRASS);
Tile::dirt = (new DirtTile(3)) ->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_GRAVEL)->setIconName(L"dirt")->setDescriptionId(IDS_TILE_DIRT)->setUseDescriptionId(IDS_DESC_DIRT);
Tile::cobblestone = (new Tile(4, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"cobblestone")->setDescriptionId(IDS_TILE_STONE_BRICK)->setUseDescriptionId(IDS_DESC_STONE_BRICK);
Tile::wood = (new WoodTile(5)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structwoodstuff, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"planks")->setDescriptionId(IDS_TILE_OAKWOOD_PLANKS)->sendTileData()->setUseDescriptionId(IDS_DESC_WOODENPLANKS);
Tile::sapling = (new Sapling(6)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"sapling")->setDescriptionId(IDS_TILE_SAPLING)->sendTileData()->setUseDescriptionId(IDS_DESC_SAPLING)->disableMipmap();
Tile::unbreakable = (new Tile(7, Material::stone)) ->setIndestructible()->setExplodeable(6000000)->setSoundType(Tile::SOUND_STONE)->setIconName(L"bedrock")->setDescriptionId(IDS_TILE_BEDROCK)->setNotCollectStatistics()->setUseDescriptionId(IDS_DESC_BEDROCK);
Tile::water = (LiquidTile *)(new LiquidTileDynamic(8, Material::water)) ->setDestroyTime(100.0f)->setLightBlock(3)->setIconName(L"water_flow")->setDescriptionId(IDS_TILE_WATER)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_WATER);
Tile::calmWater = (new LiquidTileStatic(9, Material::water)) ->setDestroyTime(100.0f)->setLightBlock(3)->setIconName(L"water_still")->setDescriptionId(IDS_TILE_WATER)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_WATER);
Tile::lava = (LiquidTile *)(new LiquidTileDynamic(10, Material::lava)) ->setDestroyTime(00.0f)->setLightEmission(1.0f)->setLightBlock(255)->setIconName(L"lava_flow")->setDescriptionId(IDS_TILE_LAVA)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_LAVA);
Tile::calmLava = (new LiquidTileStatic(11, Material::lava)) ->setDestroyTime(100.0f)->setLightEmission(1.0f)->setLightBlock(255)->setIconName(L"lava_still")->setDescriptionId(IDS_TILE_LAVA)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_LAVA);
Tile::sand = (new HeavyTile(12)) ->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_SAND)->setIconName(L"sand")->setDescriptionId(IDS_TILE_SAND)->setUseDescriptionId(IDS_DESC_SAND);
Tile::gravel = (new GravelTile(13)) ->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRAVEL)->setIconName(L"gravel")->setDescriptionId(IDS_TILE_GRAVEL)->setUseDescriptionId(IDS_DESC_GRAVEL);
Tile::goldOre = (new OreTile(14)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"gold_ore")->setDescriptionId(IDS_TILE_ORE_GOLD)->setUseDescriptionId(IDS_DESC_ORE_GOLD);
Tile::ironOre = (new OreTile(15)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"iron_ore")->setDescriptionId(IDS_TILE_ORE_IRON)->setUseDescriptionId(IDS_DESC_ORE_IRON);
Tile::coalOre = (new OreTile(16)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"coal_ore")->setDescriptionId(IDS_TILE_ORE_COAL)->setUseDescriptionId(IDS_DESC_ORE_COAL);
Tile::treeTrunk = (new TreeTile(17))->setDestroyTime(2.0f) ->setSoundType(Tile::SOUND_WOOD)->setIconName(L"log")->setDescriptionId(IDS_TILE_LOG)->sendTileData()->setUseDescriptionId(IDS_DESC_LOG);
// 4J - for leaves, have specified that only the data bits that encode the type of leaf are important to be sent
Tile::leaves = (LeafTile *)(new LeafTile(18)) ->setDestroyTime(0.2f)->setLightBlock(1)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"leaves")->setDescriptionId(IDS_TILE_LEAVES)->sendTileData(LeafTile::LEAF_TYPE_MASK)->setUseDescriptionId(IDS_DESC_LEAVES);
Tile::sponge = (new Sponge(19)) ->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"sponge")->setDescriptionId(IDS_TILE_SPONGE)->setUseDescriptionId(IDS_DESC_SPONGE);
Tile::glass = (new GlassTile(20, Material::glass, false)) ->setDestroyTime(0.3f)->setSoundType(Tile::SOUND_GLASS)->setIconName(L"glass")->setDescriptionId(IDS_TILE_GLASS)->setUseDescriptionId(IDS_DESC_GLASS);
Tile::lapisOre = (new OreTile(21)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"lapis_ore")->setDescriptionId(IDS_TILE_ORE_LAPIS)->setUseDescriptionId(IDS_DESC_ORE_LAPIS);
Tile::lapisBlock = (new Tile(22, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_lapis)->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"lapis_block")->setDescriptionId(IDS_TILE_BLOCK_LAPIS)->setUseDescriptionId(IDS_DESC_BLOCK_LAPIS);
Tile::dispenser = (new DispenserTile(23)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_redstoneContainer, Item::eMaterial_undefined)->setDestroyTime(3.5f)->setSoundType(Tile::SOUND_STONE)->setIconName(L"dispenser")->setDescriptionId(IDS_TILE_DISPENSER)->sendTileData()->setUseDescriptionId(IDS_DESC_DISPENSER);
Tile::sandStone = (new SandStoneTile(24)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_sand)->setSoundType(Tile::SOUND_STONE)->setDestroyTime(0.8f)->sendTileData()->setIconName(L"sandstone")->setDescriptionId(IDS_TILE_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE)->sendTileData();
Tile::noteblock = (new NoteBlockTile(25)) ->setDestroyTime(0.8f)->setIconName(L"noteblock")->setDescriptionId(IDS_TILE_MUSIC_BLOCK)->sendTileData()->setUseDescriptionId(IDS_DESC_NOTEBLOCK);
Tile::bed = (new BedTile(26)) ->setDestroyTime(0.2f)->setIconName(L"bed")->setDescriptionId(IDS_TILE_BED)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_BED);
Tile::goldenRail = (new PoweredRailTile(27)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_rail, Item::eMaterial_gold)->setDestroyTime(0.7f)->setSoundType(Tile::SOUND_METAL)->setIconName(L"rail_golden")->setDescriptionId(IDS_TILE_GOLDEN_RAIL)->sendTileData()->setUseDescriptionId(IDS_DESC_POWEREDRAIL)->disableMipmap();
Tile::detectorRail = (new DetectorRailTile(28)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_rail, Item::eMaterial_detector)->setDestroyTime(0.7f)->setSoundType(Tile::SOUND_METAL)->setIconName(L"rail_detector")->setDescriptionId(IDS_TILE_DETECTOR_RAIL)->sendTileData()->setUseDescriptionId(IDS_DESC_DETECTORRAIL)->disableMipmap();
Tile::pistonStickyBase = (PistonBaseTile *)(new PistonBaseTile(29, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_piston, Item::eMaterial_stickypiston)->setIconName(L"pistonStickyBase")->setDescriptionId(IDS_TILE_PISTON_STICK_BASE)->setUseDescriptionId(IDS_DESC_STICKY_PISTON)->sendTileData();
Tile::web = (new WebTile(30)) ->setLightBlock(1)->setDestroyTime(4.0f)->setIconName(L"web")->setDescriptionId(IDS_TILE_WEB)->setUseDescriptionId(IDS_DESC_WEB);
Tile::tallgrass = (TallGrass *)(new TallGrass(31)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"tallgrass")->setDescriptionId(IDS_TILE_TALL_GRASS)->setUseDescriptionId(IDS_DESC_TALL_GRASS)->disableMipmap();
Tile::deadBush = (DeadBushTile *)(new DeadBushTile(32)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"deadbush")->setDescriptionId(IDS_TILE_DEAD_BUSH)->setUseDescriptionId(IDS_DESC_DEAD_BUSH)->disableMipmap();
Tile::pistonBase = (PistonBaseTile *)(new PistonBaseTile(33,false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_piston, Item::eMaterial_piston)->setIconName(L"pistonBase")->setDescriptionId(IDS_TILE_PISTON_BASE)->setUseDescriptionId(IDS_DESC_PISTON)->sendTileData();
Tile::pistonExtension = (PistonExtensionTile *)(new PistonExtensionTile(34))->setDescriptionId(IDS_TILE_PISTON_BASE)->setUseDescriptionId(-1)->sendTileData();
Tile::wool = (new ColoredTile(35, Material::cloth)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_cloth, Item::eMaterial_cloth)->setDestroyTime(0.8f)->setSoundType(Tile::SOUND_CLOTH)->setIconName(L"wool_colored")->setDescriptionId(IDS_TILE_CLOTH)->sendTileData()->setUseDescriptionId(IDS_DESC_WOOL);
Tile::pistonMovingPiece = (PistonMovingPiece *)(new PistonMovingPiece(36)) ->setDescriptionId(IDS_TILE_PISTON_BASE)->setUseDescriptionId(-1);
Tile::flower = (Bush *) (new Bush(37)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"flower_dandelion")->setDescriptionId(IDS_TILE_FLOWER)->setUseDescriptionId(IDS_DESC_FLOWER)->disableMipmap();
Tile::rose = (Bush *) (new Bush(38)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"flower_rose")->setDescriptionId(IDS_TILE_ROSE)->setUseDescriptionId(IDS_DESC_FLOWER)->disableMipmap();
Tile::mushroom_brown = (Bush *) (new Mushroom(39)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setLightEmission(2 / 16.0f)->setIconName(L"mushroom_brown")->setDescriptionId(IDS_TILE_MUSHROOM)->setUseDescriptionId(IDS_DESC_MUSHROOM)->disableMipmap();
Tile::mushroom_red = (Bush *) (new Mushroom(40)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"mushroom_red")->setDescriptionId(IDS_TILE_MUSHROOM)->setUseDescriptionId(IDS_DESC_MUSHROOM)->disableMipmap();
Tile::goldBlock = (new MetalTile(41)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_gold)->setDestroyTime(3.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_METAL)->setIconName(L"gold_block")->setDescriptionId(IDS_TILE_BLOCK_GOLD)->setUseDescriptionId(IDS_DESC_BLOCK_GOLD);
Tile::ironBlock = (new MetalTile(42)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_iron)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_METAL)->setIconName(L"iron_block")->setDescriptionId(IDS_TILE_BLOCK_IRON)->setUseDescriptionId(IDS_DESC_BLOCK_IRON);
Tile::stoneSlab = (HalfSlabTile *) (new StoneSlabTile(Tile::stoneSlab_Id, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_slab, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stoneSlab")->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_SLAB);
Tile::stoneSlabHalf = (HalfSlabTile *) (new StoneSlabTile(Tile::stoneSlabHalf_Id, false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_halfslab, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stoneSlab")->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_HALFSLAB);
Tile::redBrick = (new Tile(45, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_brick)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"brick")->setDescriptionId(IDS_TILE_BRICK)->setUseDescriptionId(IDS_DESC_BRICK);
Tile::tnt = (new TntTile(46)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"tnt")->setDescriptionId(IDS_TILE_TNT)->setUseDescriptionId(IDS_DESC_TNT);
Tile::bookshelf = (new BookshelfTile(47)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_paper, Item::eMaterial_bookshelf)->setDestroyTime(1.5f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"bookshelf")->setDescriptionId(IDS_TILE_BOOKSHELF)->setUseDescriptionId(IDS_DESC_BOOKSHELF);
Tile::mossyCobblestone = (new Tile(48, Material::stone)) ->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"cobblestone_mossy")->setDescriptionId(IDS_TILE_STONE_MOSS)->setUseDescriptionId(IDS_DESC_MOSS_STONE);
Tile::obsidian = (new ObsidianTile(49)) ->setDestroyTime(50.0f)->setExplodeable(2000)->setSoundType(Tile::SOUND_STONE)->setIconName(L"obsidian")->setDescriptionId(IDS_TILE_OBSIDIAN)->setUseDescriptionId(IDS_DESC_OBSIDIAN);
Tile::torch = (new TorchTile(50)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_torch, Item::eMaterial_wood)->setDestroyTime(0.0f)->setLightEmission(15 / 16.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"torch_on")->setDescriptionId(IDS_TILE_TORCH)->setUseDescriptionId(IDS_DESC_TORCH)->disableMipmap();
Tile::fire = (FireTile *) ((new FireTile(51)) ->setDestroyTime(0.0f)->setLightEmission(1.0f)->setSoundType(Tile::SOUND_WOOD))->setIconName(L"fire")->setDescriptionId(IDS_TILE_FIRE)->setNotCollectStatistics()->setUseDescriptionId(-1);
Tile::mobSpawner = (new MobSpawnerTile(52)) ->setDestroyTime(5.0f)->setSoundType(Tile::SOUND_METAL)->setIconName(L"mob_spawner")->setDescriptionId(IDS_TILE_MOB_SPAWNER)->setNotCollectStatistics()->setUseDescriptionId(IDS_DESC_MOB_SPAWNER);
Tile::stairs_wood = (new StairTile(53, Tile::wood,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_wood) ->setIconName(L"stairsWood")->setDescriptionId(IDS_TILE_STAIRS_WOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::chest = (ChestTile *)(new ChestTile(54, ChestTile::TYPE_BASIC)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_chest, Item::eMaterial_wood)->setDestroyTime(2.5f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"chest")->setDescriptionId(IDS_TILE_CHEST)->sendTileData()->setUseDescriptionId(IDS_DESC_CHEST);
Tile::redStoneDust = (RedStoneDustTile *)(new RedStoneDustTile(55)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_NORMAL)->setIconName(L"redstone_dust")->setDescriptionId(IDS_TILE_REDSTONE_DUST)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_REDSTONE_DUST);
Tile::diamondOre = (new OreTile(56)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"diamond_ore")->setDescriptionId(IDS_TILE_ORE_DIAMOND)->setUseDescriptionId(IDS_DESC_ORE_DIAMOND);
Tile::diamondBlock = (new MetalTile(57)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_diamond)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_METAL)->setIconName(L"diamond_block")->setDescriptionId(IDS_TILE_BLOCK_DIAMOND)->setUseDescriptionId(IDS_DESC_BLOCK_DIAMOND);
Tile::workBench = (new WorkbenchTile(58)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_wood)->setDestroyTime(2.5f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"crafting_table")->setDescriptionId(IDS_TILE_WORKBENCH)->setUseDescriptionId(IDS_DESC_CRAFTINGTABLE);
Tile::wheat = (new CropTile(59)) ->setIconName(L"wheat")->setDescriptionId(IDS_TILE_CROPS)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_CROPS)->disableMipmap();
Tile::farmland = (new FarmTile(60)) ->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRAVEL)->setIconName(L"farmland")->setDescriptionId(IDS_TILE_FARMLAND)->setUseDescriptionId(IDS_DESC_FARMLAND)->sendTileData();
Tile::furnace = (new FurnaceTile(61, false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_stone)->setDestroyTime(3.5f)->setSoundType(Tile::SOUND_STONE)->setIconName(L"furnace")->setDescriptionId(IDS_TILE_FURNACE)->sendTileData()->setUseDescriptionId(IDS_DESC_FURNACE);
Tile::furnace_lit = (new FurnaceTile(62, true)) ->setDestroyTime(3.5f)->setSoundType(Tile::SOUND_STONE)->setLightEmission(14 / 16.0f)->setIconName(L"furnace")->setDescriptionId(IDS_TILE_FURNACE)->sendTileData()->setUseDescriptionId(IDS_DESC_FURNACE);
Tile::sign = (new SignTile(63, eTYPE_SIGNTILEENTITY, true)) ->setDestroyTime(1.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"sign")->setDescriptionId(IDS_TILE_SIGN)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_SIGN);
Tile::door_wood = (new DoorTile(64, Material::wood)) ->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_wood")->setDescriptionId(IDS_TILE_DOOR_WOOD)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::ladder = (new LadderTile(65)) ->setDestroyTime(0.4f)->setSoundType(Tile::SOUND_LADDER)->setIconName(L"ladder")->setDescriptionId(IDS_TILE_LADDER)->sendTileData()->setUseDescriptionId(IDS_DESC_LADDER)->disableMipmap();
Tile::rail = (new RailTile(66)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_rail, Item::eMaterial_iron)->setDestroyTime(0.7f)->setSoundType(Tile::SOUND_METAL)->setIconName(L"rail_normal")->setDescriptionId(IDS_TILE_RAIL)->sendTileData()->setUseDescriptionId(IDS_DESC_RAIL)->disableMipmap();
Tile::stairs_stone =(new StairTile(67, Tile::cobblestone,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_stone) ->setIconName(L"stairsStone")->setDescriptionId(IDS_TILE_STAIRS_STONE) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::wallSign = (new SignTile(68, eTYPE_SIGNTILEENTITY, false)) ->setDestroyTime(1.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"sign")->setDescriptionId(IDS_TILE_SIGN)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_SIGN);
Tile::lever = (new LeverTile(69)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_lever, Item::eMaterial_wood)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"lever")->setDescriptionId(IDS_TILE_LEVER)->sendTileData()->setUseDescriptionId(IDS_DESC_LEVER);
Tile::pressurePlate_stone = (Tile *)(new PressurePlateTile(70, L"stone", Material::stone, PressurePlateTile::mobs)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_pressureplate, Item::eMaterial_stone)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_STONE)->setDescriptionId(IDS_TILE_PRESSURE_PLATE)->sendTileData()->setUseDescriptionId(IDS_DESC_PRESSUREPLATE);
Tile::door_iron = (new DoorTile(71, Material::metal)) ->setDestroyTime(5.0f)->setSoundType(Tile::SOUND_METAL)->setIconName(L"door_iron")->setDescriptionId(IDS_TILE_DOOR_IRON)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_IRON);
Tile::pressurePlate_wood = (new PressurePlateTile(72, L"planks_oak", Material::wood, PressurePlateTile::everything)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_pressureplate, Item::eMaterial_wood)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_WOOD)->setDescriptionId(IDS_TILE_PRESSURE_PLATE)->sendTileData()->setUseDescriptionId(IDS_DESC_PRESSUREPLATE);
Tile::redStoneOre = (new RedStoneOreTile(73,false)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"redstone_ore")->setDescriptionId(IDS_TILE_ORE_REDSTONE)->sendTileData()->setUseDescriptionId(IDS_DESC_ORE_REDSTONE);
Tile::redStoneOre_lit = (new RedStoneOreTile(74, true)) ->setLightEmission(10 / 16.0f)->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"redstone_ore")->setDescriptionId(IDS_TILE_ORE_REDSTONE)->sendTileData()->setUseDescriptionId(IDS_DESC_ORE_REDSTONE);
Tile::redstoneTorch_off = (new NotGateTile(75, false)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"redstone_torch_off")->setDescriptionId(IDS_TILE_NOT_GATE)->sendTileData()->setUseDescriptionId(IDS_DESC_REDSTONETORCH)->disableMipmap();
Tile::redstoneTorch_on = (new NotGateTile(76, true)) ->setDestroyTime(0.0f)->setLightEmission(8 / 16.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"redstone_torch_on")->setDescriptionId(IDS_TILE_NOT_GATE)->sendTileData()->setUseDescriptionId(IDS_DESC_REDSTONETORCH)->disableMipmap();
Tile::button = (new StoneButtonTile(77)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_button, Item::eMaterial_stone)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_STONE)->setIconName(L"button")->setDescriptionId(IDS_TILE_BUTTON)->sendTileData()->setUseDescriptionId(IDS_DESC_BUTTON);
Tile::topSnow = (new TopSnowTile(78)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_snow)->setDestroyTime(0.1f)->setSoundType(Tile::SOUND_SNOW)->setIconName(L"snow")->setDescriptionId(IDS_TILE_SNOW)->setUseDescriptionId(IDS_DESC_TOP_SNOW)->sendTileData()->setLightBlock(0);
Tile::ice = (new IceTile(79)) ->setDestroyTime(0.5f)->setLightBlock(3)->setSoundType(Tile::SOUND_GLASS)->setIconName(L"ice")->setDescriptionId(IDS_TILE_ICE)->setUseDescriptionId(IDS_DESC_ICE);
Tile::snow = (new SnowTile(80)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_snow)->setDestroyTime(0.2f)->setSoundType(Tile::SOUND_CLOTH)->setIconName(L"snow")->setDescriptionId(IDS_TILE_SNOW)->setUseDescriptionId(IDS_DESC_SNOW);
Tile::cactus = (new CactusTile(81)) ->setDestroyTime(0.4f)->setSoundType(Tile::SOUND_CLOTH)->setIconName(L"cactus")->setDescriptionId(IDS_TILE_CACTUS)->setUseDescriptionId(IDS_DESC_CACTUS)->disableMipmap();
Tile::clay = (new ClayTile(82)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_clay)->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRAVEL)->setIconName(L"clay")->setDescriptionId(IDS_TILE_CLAY)->setUseDescriptionId(IDS_DESC_CLAY_TILE);
Tile::reeds = (new ReedTile(83)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"reeds")->setDescriptionId(IDS_TILE_REEDS)->setNotCollectStatistics()->setUseDescriptionId(IDS_DESC_REEDS)->disableMipmap();
Tile::jukebox = (new JukeboxTile(84)) ->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"jukebox")->setDescriptionId(IDS_TILE_JUKEBOX)->sendTileData()->setUseDescriptionId(IDS_DESC_JUKEBOX);
Tile::fence = (new FenceTile(85, L"planks_oak", Material::wood)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setDescriptionId(IDS_TILE_FENCE)->setUseDescriptionId(IDS_DESC_FENCE);
Tile::pumpkin = (new PumpkinTile(86, false)) ->setDestroyTime(1.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"pumpkin")->setDescriptionId(IDS_TILE_PUMPKIN)->sendTileData()->setUseDescriptionId(IDS_DESC_PUMPKIN);
Tile::netherRack = (new NetherrackTile(87)) ->setDestroyTime(0.4f)->setSoundType(Tile::SOUND_STONE)->setIconName(L"netherrack")->setDescriptionId(IDS_TILE_HELL_ROCK)->setUseDescriptionId(IDS_DESC_HELL_ROCK);
Tile::soulsand = (new SoulSandTile(88)) ->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_SAND)->setIconName(L"soul_sand")->setDescriptionId(IDS_TILE_HELL_SAND)->setUseDescriptionId(IDS_DESC_HELL_SAND);
Tile::glowstone = (new Glowstonetile(89, Material::glass)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_torch, Item::eMaterial_glowstone)->setDestroyTime(0.3f)->setSoundType(Tile::SOUND_GLASS)->setLightEmission(1.0f)->setIconName(L"glowstone")->setDescriptionId(IDS_TILE_LIGHT_GEM)->setUseDescriptionId(IDS_DESC_GLOWSTONE);
Tile::portalTile = (PortalTile *) ((new PortalTile(90)) ->setDestroyTime(-1)->setSoundType(Tile::SOUND_GLASS)->setLightEmission(0.75f))->setIconName(L"portal")->setDescriptionId(IDS_TILE_PORTAL)->setUseDescriptionId(IDS_DESC_PORTAL);
Tile::litPumpkin = (new PumpkinTile(91, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_torch, Item::eMaterial_pumpkin)->setDestroyTime(1.0f)->setSoundType(Tile::SOUND_WOOD)->setLightEmission(1.0f)->setIconName(L"pumpkin")->setDescriptionId(IDS_TILE_LIT_PUMPKIN)->sendTileData()->setUseDescriptionId(IDS_DESC_JACKOLANTERN);
Tile::cake = (new CakeTile(92)) ->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_CLOTH)->setIconName(L"cake")->setDescriptionId(IDS_TILE_CAKE)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_CAKE);
Tile::diode_off = (RepeaterTile *)(new RepeaterTile(93, false)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"repeater_off")->setDescriptionId(IDS_ITEM_DIODE)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_REDSTONEREPEATER)->disableMipmap();
Tile::diode_on = (RepeaterTile *)(new RepeaterTile(94, true)) ->setDestroyTime(0.0f)->setLightEmission(10 / 16.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"repeater_on")->setDescriptionId(IDS_ITEM_DIODE)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_REDSTONEREPEATER)->disableMipmap();
Tile::stained_glass = (new StainedGlassBlock(95, Material::glass))->setBaseItemTypeAndMaterial(Item::eBaseItemType_glass, Item::eMaterial_glass)->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setIconName(L"glass")->setDescriptionId(IDS_TILE_STAINED_GLASS)->setUseDescriptionId(IDS_DESC_STAINED_GLASS);
Tile::trapdoor = (new TrapDoorTile(96, Material::wood)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_door, Item::eMaterial_trap)->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"trapdoor")->setDescriptionId(IDS_TILE_TRAPDOOR)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_TRAPDOOR);
Tile::monsterStoneEgg = (new StoneMonsterTile(97)) ->setDestroyTime(0.75f)->setIconName(L"monsterStoneEgg")->setDescriptionId(IDS_TILE_STONE_SILVERFISH)->setUseDescriptionId(IDS_DESC_STONE_SILVERFISH);
Tile::stoneBrick = (new SmoothStoneBrickTile(98)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stoneSmooth)->setDestroyTime(1.5f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setIconName(L"stonebrick")->setDescriptionId(IDS_TILE_STONE_BRICK_SMOOTH)->setUseDescriptionId(IDS_DESC_STONE_BRICK_SMOOTH);
Tile::hugeMushroom_brown = (new HugeMushroomTile(99, Material::wood, HugeMushroomTile::MUSHROOM_TYPE_BROWN)) ->setDestroyTime(0.2f)->setSoundType(SOUND_WOOD)->setIconName(L"mushroom_block")->setDescriptionId(IDS_TILE_HUGE_MUSHROOM_1)->setUseDescriptionId(IDS_DESC_MUSHROOM)->sendTileData();
Tile::hugeMushroom_red = (new HugeMushroomTile(100, Material::wood, HugeMushroomTile::MUSHROOM_TYPE_RED)) ->setDestroyTime(0.2f)->setSoundType(SOUND_WOOD)->setIconName(L"mushroom_block")->setDescriptionId(IDS_TILE_HUGE_MUSHROOM_2)->setUseDescriptionId(IDS_DESC_MUSHROOM)->sendTileData();
Tile::ironFence = (new ThinFenceTile(101, L"iron_bars", L"iron_bars", Material::metal, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_iron)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_METAL)->setDescriptionId(IDS_TILE_IRON_FENCE)->setUseDescriptionId(IDS_DESC_IRON_FENCE);
Tile::thinGlass = (new ThinFenceTile(102, L"glass", L"glass_pane_top", Material::glass, false)) ->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setDescriptionId(IDS_TILE_THIN_GLASS)->setUseDescriptionId(IDS_DESC_THIN_GLASS);
Tile::melon = (new MelonTile(103)) ->setDestroyTime(1.0f)->setSoundType(SOUND_WOOD)->setIconName(L"melon")->setDescriptionId(IDS_TILE_MELON)->setUseDescriptionId(IDS_DESC_MELON_BLOCK);
Tile::pumpkinStem = (new StemTile(104, Tile::pumpkin)) ->setDestroyTime(0.0f)->setSoundType(SOUND_WOOD)->setIconName(L"pumpkin_stem")->setDescriptionId(IDS_TILE_PUMPKIN_STEM)->sendTileData();
Tile::melonStem = (new StemTile(105, Tile::melon)) ->setDestroyTime(0.0f)->setSoundType(SOUND_WOOD)->setIconName(L"melon_stem")->setDescriptionId(IDS_TILE_MELON_STEM)->sendTileData();
Tile::vine = (new VineTile(106))->setDestroyTime(0.2f) ->setSoundType(SOUND_GRASS)->setIconName(L"vine")->setDescriptionId(IDS_TILE_VINE)->setUseDescriptionId(IDS_DESC_VINE)->sendTileData();
Tile::fenceGate = (new FenceGateTile(107)) ->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"fenceGate")->setDescriptionId(IDS_TILE_FENCE_GATE)->sendTileData()->setUseDescriptionId(IDS_DESC_FENCE_GATE);
Tile::stairs_bricks = (new StairTile(108, Tile::redBrick,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_brick) ->setIconName(L"stairsBrick")->setDescriptionId(IDS_TILE_STAIRS_BRICKS) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::stairs_stoneBrickSmooth = (new StairTile(109, Tile::stoneBrick,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_stoneSmooth)->setIconName(L"stairsStoneBrickSmooth")->setDescriptionId(IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::mycel = (MycelTile *)(new MycelTile(110)) ->setDestroyTime(0.6f)->setSoundType(SOUND_GRASS)->setIconName(L"mycelium")->setDescriptionId(IDS_TILE_MYCEL)->setUseDescriptionId(IDS_DESC_MYCEL);
Tile::waterLily = (new WaterlilyTile(111)) ->setDestroyTime(0.0f)->setSoundType(SOUND_GRASS)->setIconName(L"waterlily")->setDescriptionId(IDS_TILE_WATERLILY)->setUseDescriptionId(IDS_DESC_WATERLILY);
Tile::netherBrick = (new Tile(112, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_netherbrick)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setIconName(L"nether_brick")->setDescriptionId(IDS_TILE_NETHERBRICK)->setUseDescriptionId(IDS_DESC_NETHERBRICK);
Tile::netherFence = (new FenceTile(113, L"nether_brick", Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_netherbrick)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setDescriptionId(IDS_TILE_NETHERFENCE)->setUseDescriptionId(IDS_DESC_NETHERFENCE);
Tile::stairs_netherBricks = (new StairTile(114, Tile::netherBrick,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_netherbrick)->setIconName(L"stairsNetherBrick")->setDescriptionId(IDS_TILE_STAIRS_NETHERBRICK) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::netherStalk = (new NetherWartTile(115)) ->setIconName(L"nether_wart")->setDescriptionId(IDS_TILE_NETHERSTALK)->sendTileData()->setUseDescriptionId(IDS_DESC_NETHERSTALK);
Tile::enchantTable = (new EnchantmentTableTile(116)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_magic)->setDestroyTime(5.0f)->setExplodeable(2000)->setIconName(L"enchanting_table")->setDescriptionId(IDS_TILE_ENCHANTMENTTABLE)->setUseDescriptionId(IDS_DESC_ENCHANTMENTTABLE);
Tile::brewingStand = (new BrewingStandTile(117)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_blaze)->setDestroyTime(0.5f)->setLightEmission(2 / 16.0f)->setIconName(L"brewing_stand")->setDescriptionId(IDS_TILE_BREWINGSTAND)->sendTileData()->setUseDescriptionId(IDS_DESC_BREWING_STAND);
Tile::cauldron = (CauldronTile *)(new CauldronTile(118)) ->setDestroyTime(2.0f)->setIconName(L"cauldron")->setDescriptionId(IDS_TILE_CAULDRON)->sendTileData()->setUseDescriptionId(IDS_DESC_CAULDRON);
Tile::endPortalTile = (new TheEndPortal(119, Material::portal)) ->setDestroyTime(INDESTRUCTIBLE_DESTROY_TIME)->setExplodeable(6000000)->setDescriptionId(IDS_TILE_END_PORTAL)->setUseDescriptionId(IDS_DESC_END_PORTAL);
Tile::endPortalFrameTile = (new TheEndPortalFrameTile(120)) ->setSoundType(SOUND_GLASS)->setLightEmission(2 / 16.0f)->setDestroyTime(INDESTRUCTIBLE_DESTROY_TIME)->setIconName(L"endframe")->setDescriptionId(IDS_TILE_ENDPORTALFRAME)->sendTileData()->setExplodeable(6000000)->setUseDescriptionId(IDS_DESC_ENDPORTALFRAME);
Tile::endStone = (new Tile(121, Material::stone)) ->setDestroyTime(3.0f)->setExplodeable(15)->setSoundType(SOUND_STONE)->setIconName(L"end_stone")->setDescriptionId(IDS_TILE_WHITESTONE)->setUseDescriptionId(IDS_DESC_WHITESTONE);
Tile::dragonEgg = (new EggTile(122)) ->setDestroyTime(3.0f)->setExplodeable(15)->setSoundType(SOUND_STONE)->setLightEmission(2.0f / 16.0f)->setIconName(L"dragon_egg")->setDescriptionId(IDS_TILE_DRAGONEGG)->setUseDescriptionId(IDS_DESC_DRAGONEGG);
Tile::redstoneLight = (new RedlightTile(123, false)) ->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setIconName(L"redstone_lamp_off")->setDescriptionId(IDS_TILE_REDSTONE_LIGHT)->setUseDescriptionId(IDS_DESC_REDSTONE_LIGHT);
Tile::redstoneLight_lit = (new RedlightTile(124, true)) ->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setIconName(L"redstone_lamp_on")->setDescriptionId(IDS_TILE_REDSTONE_LIGHT)->setUseDescriptionId(IDS_DESC_REDSTONE_LIGHT);
Tile::woodSlab = (HalfSlabTile *) (new WoodSlabTile(Tile::woodSlab_Id, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_slab, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB);
Tile::woodSlabHalf = (HalfSlabTile *) (new WoodSlabTile(Tile::woodSlabHalf_Id, false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_halfslab, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB);
Tile::cocoa = (new CocoaTile(127)) ->setDestroyTime(0.2f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"cocoa")->sendTileData()->setDescriptionId(IDS_TILE_COCOA)->setUseDescriptionId(IDS_DESC_COCOA);
Tile::stairs_sandstone = (new StairTile(128, Tile::sandStone,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_sand) ->setIconName(L"stairsSandstone")->setDescriptionId(IDS_TILE_STAIRS_SANDSTONE) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::emeraldOre = (new OreTile(129)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(SOUND_STONE)->setIconName(L"emerald_ore")->setDescriptionId(IDS_TILE_EMERALDORE)->setUseDescriptionId(IDS_DESC_EMERALDORE);
Tile::enderChest = (new EnderChestTile(130)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_chest, Item::eMaterial_ender)->setDestroyTime(22.5f)->setExplodeable(1000)->setSoundType(SOUND_STONE)->setIconName(L"enderChest")->sendTileData()->setLightEmission(.5f)->setDescriptionId(IDS_TILE_ENDERCHEST)->setUseDescriptionId(IDS_DESC_ENDERCHEST);
Tile::tripWireSource = (TripWireSourceTile *)( new TripWireSourceTile(131) ) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_lever, Item::eMaterial_undefined)->setIconName(L"trip_wire_source")->sendTileData()->setDescriptionId(IDS_TILE_TRIPWIRE_SOURCE)->setUseDescriptionId(IDS_DESC_TRIPWIRE_SOURCE);
Tile::tripWire = (new TripWireTile(132)) ->setIconName(L"trip_wire")->sendTileData()->setDescriptionId(IDS_TILE_TRIPWIRE)->setUseDescriptionId(IDS_DESC_TRIPWIRE);
Tile::emeraldBlock = (new MetalTile(133)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_emerald)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_METAL)->setIconName(L"emerald_block")->setDescriptionId(IDS_TILE_EMERALDBLOCK)->setUseDescriptionId(IDS_DESC_EMERALDBLOCK);
Tile::woodStairsDark = (new StairTile(134, Tile::wood, TreeTile::DARK_TRUNK)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_sprucewood)->setIconName(L"stairsWoodSpruce")->setDescriptionId(IDS_TILE_STAIRS_SPRUCEWOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::woodStairsBirch = (new StairTile(135, Tile::wood, TreeTile::BIRCH_TRUNK)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_birchwood)->setIconName(L"stairsWoodBirch")->setDescriptionId(IDS_TILE_STAIRS_BIRCHWOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::woodStairsJungle =(new StairTile(136, Tile::wood, TreeTile::JUNGLE_TRUNK))->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_junglewood)->setIconName(L"stairsWoodJungle")->setDescriptionId(IDS_TILE_STAIRS_JUNGLEWOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::commandBlock = (new CommandBlock(137)) ->setIndestructible()->setExplodeable(6000000)->setIconName(L"command_block")->setDescriptionId(IDS_TILE_COMMAND_BLOCK)->setUseDescriptionId(IDS_DESC_COMMAND_BLOCK);
Tile::beacon = (BeaconTile *) (new BeaconTile(138)) ->setLightEmission(1.0f)->setIconName(L"beacon")->setDescriptionId(IDS_TILE_BEACON)->setUseDescriptionId(IDS_DESC_BEACON);
Tile::cobbleWall = (new WallTile(139, Tile::stoneBrick)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_stone)->setIconName(L"cobbleWall")->setDescriptionId(IDS_TILE_COBBLESTONE_WALL)->setUseDescriptionId(IDS_DESC_COBBLESTONE_WALL);
Tile::flowerPot = (new FlowerPotTile(140)) ->setDestroyTime(0.0f)->setSoundType(SOUND_NORMAL)->setIconName(L"flower_pot")->setDescriptionId(IDS_TILE_FLOWERPOT)->setUseDescriptionId(IDS_DESC_FLOWERPOT);
Tile::carrots = (new CarrotTile(141)) ->setIconName(L"carrots")->setDescriptionId(IDS_TILE_CARROTS)->setUseDescriptionId(IDS_DESC_CARROTS)->disableMipmap();
Tile::potatoes = (new PotatoTile(142)) ->setIconName(L"potatoes")->setDescriptionId(IDS_TILE_POTATOES)->setUseDescriptionId(IDS_DESC_POTATO)->disableMipmap();
Tile::button_wood = (new WoodButtonTile(143)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_button, Item::eMaterial_wood)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"button")->setDescriptionId(IDS_TILE_BUTTON)->sendTileData()->setUseDescriptionId(IDS_DESC_BUTTON);
Tile::skull = (new SkullTile(144)) ->setDestroyTime(1.0f)->setSoundType(SOUND_STONE)->setIconName(L"skull")->setDescriptionId(IDS_TILE_SKULL)->setUseDescriptionId(IDS_DESC_SKULL);
Tile::anvil = (new AnvilTile(145)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_iron)->setDestroyTime(5.0f)->setSoundType(SOUND_ANVIL)->setExplodeable(2000)->setIconName(L"anvil")->sendTileData()->setDescriptionId(IDS_TILE_ANVIL)->setUseDescriptionId(IDS_DESC_ANVIL);
Tile::chest_trap = (new ChestTile(146, ChestTile::TYPE_TRAP)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_chest, Item::eMaterial_trap)->setDestroyTime(2.5f)->setSoundType(SOUND_WOOD)->setDescriptionId(IDS_TILE_CHEST_TRAP)->setUseDescriptionId(IDS_DESC_CHEST_TRAP);
Tile::weightedPlate_light = (new WeightedPressurePlateTile(147, L"gold_block", Material::metal, Redstone::SIGNAL_MAX)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_pressureplate, Item::eMaterial_gold)->setDestroyTime(0.5f)->setSoundType(SOUND_WOOD)->setDescriptionId(IDS_TILE_WEIGHTED_PLATE_LIGHT)->setUseDescriptionId(IDS_DESC_WEIGHTED_PLATE_LIGHT);
Tile::weightedPlate_heavy = (new WeightedPressurePlateTile(148, L"iron_block", Material::metal, Redstone::SIGNAL_MAX * 10))->setBaseItemTypeAndMaterial(Item::eBaseItemType_pressureplate, Item::eMaterial_iron)->setDestroyTime(0.5f)->setSoundType(SOUND_WOOD)->setDescriptionId(IDS_TILE_WEIGHTED_PLATE_HEAVY)->setUseDescriptionId(IDS_DESC_WEIGHTED_PLATE_HEAVY);
Tile::comparator_off = (ComparatorTile *) (new ComparatorTile(149, false)) ->setDestroyTime(0.0f)->setSoundType(SOUND_WOOD)->setIconName(L"comparator_off")->setDescriptionId(IDS_TILE_COMPARATOR)->setUseDescriptionId(IDS_DESC_COMPARATOR);
Tile::comparator_on = (ComparatorTile *) (new ComparatorTile(150, true)) ->setDestroyTime(0.0f)->setLightEmission(10 / 16.0f)->setSoundType(SOUND_WOOD)->setIconName(L"comparator_on")->setDescriptionId(IDS_TILE_COMPARATOR)->setUseDescriptionId(IDS_DESC_COMPARATOR);
Tile::daylightDetector = (DaylightDetectorTile *) (new DaylightDetectorTile(151))->setDestroyTime(0.2f)->setSoundType(SOUND_WOOD)->setIconName(L"daylight_detector")->setDescriptionId(IDS_TILE_DAYLIGHT_DETECTOR)->setUseDescriptionId(IDS_DESC_DAYLIGHT_DETECTOR);
Tile::redstoneBlock = (new PoweredMetalTile(152)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_redstone)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_METAL)->setIconName(L"redstone_block")->setDescriptionId(IDS_TILE_REDSTONE_BLOCK)->setUseDescriptionId(IDS_DESC_REDSTONE_BLOCK);
Tile::netherQuartz = (new OreTile(153)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(SOUND_STONE)->setIconName(L"quartz_ore")->setDescriptionId(IDS_TILE_NETHER_QUARTZ)->setUseDescriptionId(IDS_DESC_NETHER_QUARTZ_ORE);
Tile::hopper = (HopperTile *)(new HopperTile(154)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_redstoneContainer, Item::eMaterial_undefined)->setDestroyTime(3.0f)->setExplodeable(8)->setSoundType(SOUND_WOOD)->setIconName(L"hopper")->setDescriptionId(IDS_TILE_HOPPER)->setUseDescriptionId(IDS_DESC_HOPPER);
Tile::quartzBlock = (new QuartzBlockTile(155)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_quartz)->setSoundType(SOUND_STONE)->setDestroyTime(0.8f)->setIconName(L"quartz_block")->setDescriptionId(IDS_TILE_QUARTZ_BLOCK)->setUseDescriptionId(IDS_DESC_QUARTZ_BLOCK);
Tile::stairs_quartz = (new StairTile(156, Tile::quartzBlock, QuartzBlockTile::TYPE_DEFAULT)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_quartz)->setIconName(L"stairsQuartz")->setDescriptionId(IDS_TILE_STAIRS_QUARTZ)->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::activatorRail = (new PoweredRailTile(157)) ->setDestroyTime(0.7f)->setSoundType(SOUND_METAL)->setIconName(L"rail_activator")->setDescriptionId(IDS_TILE_ACTIVATOR_RAIL)->setUseDescriptionId(IDS_DESC_ACTIVATOR_RAIL);
Tile::dropper = (new DropperTile(158)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_redstoneContainer, Item::eMaterial_undefined)->setDestroyTime(3.5f)->setSoundType(SOUND_STONE)->setIconName(L"dropper")->setDescriptionId(IDS_TILE_DROPPER)->setUseDescriptionId(IDS_DESC_DROPPER);
Tile::clayHardened_colored = (new ColoredTile(159, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_clay, Item::eMaterial_clay)->setDestroyTime(1.25f)->setExplodeable(7)->setSoundType(SOUND_STONE)->setIconName(L"hardened_clay_stained")->setDescriptionId(IDS_TILE_STAINED_CLAY)->setUseDescriptionId(IDS_DESC_STAINED_CLAY);
Tile::stained_glass_pane = (new StainedGlassPaneBlock(160)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_glass, Item::eMaterial_glass)->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setIconName(L"glass")->setDescriptionId(IDS_TILE_STAINED_GLASS_PANE)->setUseDescriptionId(IDS_DESC_STAINED_GLASS_PANE);
Tile::hayBlock = (new HayBlockTile(170)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_wheat)->setDestroyTime(0.5f)->setSoundType(SOUND_GRASS)->setIconName(L"hay_block")->setDescriptionId(IDS_TILE_HAY)->setUseDescriptionId(IDS_DESC_HAY);
Tile::woolCarpet = (new WoolCarpetTile(171)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_carpet, Item::eMaterial_cloth)->setDestroyTime(0.1f)->setSoundType(SOUND_CLOTH)->setIconName(L"woolCarpet")->setLightBlock(0)->setDescriptionId(IDS_TILE_CARPET)->setUseDescriptionId(IDS_DESC_CARPET);
Tile::clayHardened = (new Tile(172, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_clay, Item::eMaterial_clay)->setDestroyTime(1.25f)->setExplodeable(7)->setSoundType(SOUND_STONE)->setIconName(L"hardened_clay")->setDescriptionId(IDS_TILE_HARDENED_CLAY)->setUseDescriptionId(IDS_DESC_HARDENED_CLAY);
Tile::coalBlock = (new Tile(173, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_coal)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setIconName(L"coal_block")->setDescriptionId(IDS_TILE_COAL)->setUseDescriptionId(IDS_DESC_COAL_BLOCK);
// Special cases for certain items since they can have different icons
Item::items[wool_Id] = ( new WoolTileItem(Tile::wool_Id- 256) )->setIconName(L"cloth")->setDescriptionId(IDS_TILE_CLOTH)->setUseDescriptionId(IDS_DESC_WOOL);
Item::items[clayHardened_colored_Id]= ( new WoolTileItem(Tile::clayHardened_colored_Id - 256))->setIconName(L"clayHardenedStained")->setDescriptionId(IDS_TILE_STAINED_CLAY)->setUseDescriptionId(IDS_DESC_STAINED_CLAY);
Item::items[stained_glass_Id] = ( new WoolTileItem(Tile::stained_glass_Id - 256))->setIconName(L"stainedGlass")->setDescriptionId(IDS_TILE_STAINED_GLASS)->setUseDescriptionId(IDS_DESC_STAINED_GLASS);
Item::items[stained_glass_pane_Id] = ( new WoolTileItem(Tile::stained_glass_pane_Id - 256))->setIconName(L"stainedGlassPane")->setDescriptionId(IDS_TILE_STAINED_GLASS_PANE)->setUseDescriptionId(IDS_DESC_STAINED_GLASS_PANE);
Item::items[woolCarpet_Id] = ( new WoolTileItem(Tile::woolCarpet_Id - 256))->setIconName(L"woolCarpet")->setDescriptionId(IDS_TILE_CARPET)->setUseDescriptionId(IDS_DESC_CARPET);
Item::items[treeTrunk_Id] = ( new MultiTextureTileItem(Tile::treeTrunk_Id - 256, treeTrunk, (int *)TreeTile::TREE_NAMES, 4) )->setIconName(L"log")->setDescriptionId(IDS_TILE_LOG)->setUseDescriptionId(IDS_DESC_LOG);
Item::items[wood_Id] = ( new MultiTextureTileItem(Tile::wood_Id - 256, Tile::wood, (int *)WoodTile::WOOD_NAMES, 4, IDS_TILE_PLANKS))->setIconName(L"wood")->setDescriptionId(IDS_TILE_OAKWOOD_PLANKS)->setUseDescriptionId(IDS_DESC_LOG); // <- TODO
Item::items[monsterStoneEgg_Id] = ( new MultiTextureTileItem(Tile::monsterStoneEgg_Id - 256, monsterStoneEgg, (int *)StoneMonsterTile::STONE_MONSTER_NAMES, 3))->setIconName(L"monsterStoneEgg")->setDescriptionId(IDS_TILE_STONE_SILVERFISH)->setUseDescriptionId(IDS_DESC_STONE_SILVERFISH); // 4J - Brought forward from post-1.2 to fix stacking problem
Item::items[stoneBrick_Id] = ( new MultiTextureTileItem(Tile::stoneBrick_Id - 256, stoneBrick,(int *)SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES, 4))->setIconName(L"stonebricksmooth")->setDescriptionId(IDS_TILE_STONE_BRICK_SMOOTH);
Item::items[sandStone_Id] = ( new MultiTextureTileItem(sandStone_Id - 256, sandStone, SandStoneTile::SANDSTONE_NAMES, SandStoneTile::SANDSTONE_BLOCK_NAMES) )->setIconName(L"sandStone")->setDescriptionId(IDS_TILE_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE);
Item::items[quartzBlock_Id] = ( new MultiTextureTileItem(quartzBlock_Id - 256, quartzBlock, QuartzBlockTile::BLOCK_NAMES, QuartzBlockTile::QUARTZ_BLOCK_NAMES) )->setIconName(L"quartzBlock")->setDescriptionId(IDS_TILE_QUARTZ_BLOCK)->setUseDescriptionId(IDS_DESC_QUARTZ_BLOCK);
Item::items[stoneSlabHalf_Id] = ( new StoneSlabTileItem(Tile::stoneSlabHalf_Id - 256, Tile::stoneSlabHalf, Tile::stoneSlab, false) )->setIconName(L"stoneSlab")->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_HALFSLAB);
Item::items[stoneSlab_Id] = ( new StoneSlabTileItem(Tile::stoneSlab_Id - 256, Tile::stoneSlabHalf, Tile::stoneSlab, true))->setIconName(L"stoneSlab")->setDescriptionId(IDS_DESC_STONESLAB)->setUseDescriptionId(IDS_DESC_SLAB);
Item::items[woodSlabHalf_Id] = ( new StoneSlabTileItem(Tile::woodSlabHalf_Id - 256, Tile::woodSlabHalf, Tile::woodSlab, false))->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB);
Item::items[woodSlab_Id] = ( new StoneSlabTileItem(Tile::woodSlab_Id - 256, Tile::woodSlabHalf, Tile::woodSlab, true))->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB);
Item::items[sapling_Id] = ( new MultiTextureTileItem(Tile::sapling_Id - 256, Tile::sapling, Sapling::SAPLING_NAMES, 4) )->setIconName(L"sapling")->setDescriptionId(IDS_TILE_SAPLING)->setUseDescriptionId(IDS_DESC_SAPLING);
Item::items[leaves_Id] = ( new LeafTileItem(Tile::leaves_Id - 256) )->setIconName(L"leaves")->setDescriptionId(IDS_TILE_LEAVES)->setUseDescriptionId(IDS_DESC_LEAVES);
Item::items[vine_Id] = ( new ColoredTileItem(Tile::vine_Id - 256, false))->setDescriptionId(IDS_TILE_VINE)->setUseDescriptionId(IDS_DESC_VINE);
int idsData[3] = {IDS_TILE_SHRUB, IDS_TILE_TALL_GRASS, IDS_TILE_FERN};
intArray ids = intArray(idsData, 3);
Item::items[tallgrass_Id] = ( (ColoredTileItem *)(new ColoredTileItem(Tile::tallgrass_Id - 256, true))->setDescriptionId(IDS_TILE_TALL_GRASS))->setDescriptionPostfixes(ids);
Item::items[topSnow_Id] = ( new SnowItem(topSnow_Id - 256, topSnow) );
Item::items[waterLily_Id] = ( new WaterLilyTileItem(Tile::waterLily_Id - 256));
Item::items[pistonBase_Id] = ( new PistonTileItem(Tile::pistonBase_Id - 256) )->setDescriptionId(IDS_TILE_PISTON_BASE)->setUseDescriptionId(IDS_DESC_PISTON);
Item::items[pistonStickyBase_Id] = ( new PistonTileItem(Tile::pistonStickyBase_Id - 256) )->setDescriptionId(IDS_TILE_PISTON_STICK_BASE)->setUseDescriptionId(IDS_DESC_STICKY_PISTON);
Item::items[cobbleWall_Id] = ( new MultiTextureTileItem(cobbleWall_Id - 256, cobbleWall, (int *)WallTile::COBBLE_NAMES, 2) )->setDescriptionId(IDS_TILE_COBBLESTONE_WALL)->setUseDescriptionId(IDS_DESC_COBBLESTONE_WALL);
Item::items[anvil_Id] = ( new AnvilTileItem(anvil) )->setDescriptionId(IDS_TILE_ANVIL)->setUseDescriptionId(IDS_DESC_ANVIL);
for (int i = 0; i < 256; i++)
{
if ( Tile::tiles[i] != NULL )
{
if( Item::items[i] == NULL)
{
Item::items[i] = new TileItem(i - 256);
Tile::tiles[i]->init();
}
bool propagate = false;
if (i > 0 && Tile::tiles[i]->getRenderShape() == Tile::SHAPE_STAIRS) propagate = true;
if (i > 0 && dynamic_cast<HalfSlabTile *>(Tile::tiles[i]) != NULL)
{
propagate = true;
}
if (i == Tile::farmland_Id) propagate = true;
if (Tile::transculent[i])
{
propagate = true;
}
if (Tile::lightBlock[i] == 0)
{
propagate = true;
}
Tile::propagate[i] = propagate;
}
}
Tile::transculent[0] = true;
Stats::buildItemStats();
// */
}
// 4J - added for common ctor code
void Tile::_init(int id, Material *material, bool isSolidRender)
{
destroySpeed = 0.0f;
explosionResistance = 0.0f;
isInventoryItem = true;
collectStatistics = true;
// 4J Stu - Removed these in favour of TLS versions
//xx0 = yy0 = zz0 = xx1 = yy1 = zz1 = 0;
soundType = Tile::SOUND_NORMAL;
gravity = 1.0f;
friction = 0.6f;
_isTicking = false;
_isEntityTile = false;
/* 4J - TODO
if (Tile.tiles[id] != null)
{
throw new IllegalArgumentException("Slot " + id + " is already occupied by " + Tile.tiles[id] + " when adding " + this);
}
*/
this->material = material;
Tile::tiles[id] = this;
this->id = id;
updateDefaultShape();
// 4J - note these used to call isSolidRender(), but that always calls Tile::isSolidRender in C++ so have added as a parameter that can be varied from
// derived ctors
solid[id] = isSolidRender;
lightBlock[id] = isSolidRender ? 255 : 0;
transculent[id] = !material->blocksLight();
mipmapEnable[id] = true; // 4J added
iconName = L"";
}
Tile::Tile(int id, Material *material, bool isSolidRender)
{
_init(id,material, isSolidRender);
m_iMaterial=Item::eMaterial_undefined;
m_iBaseItemType=Item::eBaseItemType_undefined;
icon = NULL;
}
Tile *Tile::sendTileData(unsigned char importantMask/*=15*/)
{
Tile::_sendTileData[id] = importantMask; // 4J - changed was bool, now bitfield to indicate which bits are important to be sent. Default behaviour with this method is all 4 bits
return this;
}
void Tile::init()
{
}
// 4J-PB - adding so we can class different items together for the new crafting menu
// so pickaxe_stone would get tagged with pickaxe and stone
Tile *Tile::setBaseItemTypeAndMaterial(int iType,int iMaterial)
{
this->m_iBaseItemType = iType;
this->m_iMaterial = iMaterial;
return this;
}
int Tile::getBaseItemType()
{
return this->m_iBaseItemType;
}
int Tile::getMaterial()
{
return this->m_iMaterial;
}
Tile *Tile::setSoundType(const SoundType *soundType)
{
this->soundType = soundType;
return this;
}
Tile *Tile::setLightBlock(int i)
{
lightBlock[id] = i;
return this;
}
Tile *Tile::setLightEmission(float f)
{
Tile::lightEmission[id] = (int) (Level::MAX_BRIGHTNESS * f);
return this;
}
Tile *Tile::setExplodeable(float explosionResistance)
{
this->explosionResistance = explosionResistance * 3;
return this;
}
bool Tile::isSolidBlockingTile(int t)
{
Tile *tile = Tile::tiles[t];
if (tile == NULL) return false;
return tile->material->isSolidBlocking() && tile->isCubeShaped() && !tile->isSignalSource();
}
bool Tile::isCubeShaped()
{
return true;
}
bool Tile::isPathfindable(LevelSource *level, int x, int y, int z)
{
return !material->blocksMotion();
}
int Tile::getRenderShape()
{
return SHAPE_BLOCK;
}
Tile *Tile::setDestroyTime(float destroySpeed)
{
this->destroySpeed = destroySpeed;
if (explosionResistance < destroySpeed * 5) explosionResistance = destroySpeed * 5;
return this;
}
Tile *Tile::setIndestructible()
{
setDestroyTime(INDESTRUCTIBLE_DESTROY_TIME);
return this;
}
float Tile::getDestroySpeed(Level *level, int x, int y, int z)
{
return destroySpeed;
}
Tile *Tile::setTicking(bool tick)
{
_isTicking = tick;
return this;
}
bool Tile::isTicking()
{
return _isTicking;
}
bool Tile::isEntityTile()
{
return _isEntityTile;
}
Tile *Tile::disableMipmap()
{
mipmapEnable[id] = false;
return this;
}
void Tile::setShape(float x0, float y0, float z0, float x1, float y1, float z1)
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
tls->xx0 = x0;
tls->yy0 = y0;
tls->zz0 = z0;
tls->xx1 = x1;
tls->yy1 = y1;
tls->zz1 = z1;
tls->tileId = this->id;
//this->xx0 = x0;
//this->yy0 = y0;
//this->zz0 = z0;
//this->xx1 = x1;
//this->yy1 = y1;
//this->zz1 = z1;
}
float Tile::getBrightness(LevelSource *level, int x, int y, int z)
{
// Lighting fix brought forward from ~1.5 here - used to use the lightEmission level for this tile rather than getting the for the passed in x/y/z coords
return level->getBrightness(x, y, z, lightEmission[level->getTile(x,y,z)]);
}
// 4J - brought forward from 1.8.2
int Tile::getLightColor(LevelSource *level, int x, int y, int z, int tileId/*=-1*/)
{
// Lighting fix brought forward from ~1.5 here - used to use the lightEmission level for this tile rather than getting the for the passed in x/y/z coords
if( tileId == -1 )
{
return level->getLightColor(x, y, z, lightEmission[level->getTile(x,y,z)], -1);
}
else
{
return level->getLightColor(x, y, z, lightEmission[tileId], tileId);
}
}
bool Tile::isFaceVisible(Level *level, int x, int y, int z, int f)
{
if (f == 0) y--;
if (f == 1) y++;
if (f == 2) z--;
if (f == 3) z++;
if (f == 4) x--;
if (f == 5) x++;
return !level->isSolidRenderTile(x, y, z);
}
bool Tile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
if (face == 0 && tls->yy0 > 0) return true;
if (face == 1 && tls->yy1 < 1) return true;
if (face == 2 && tls->zz0 > 0) return true;
if (face == 3 && tls->zz1 < 1) return true;
if (face == 4 && tls->xx0 > 0) return true;
if (face == 5 && tls->xx1 < 1) return true;
return (!level->isSolidRenderTile(x, y, z));
}
// AP - added this function so we can generate the faceFlags for a block in a single fast function
int Tile::getFaceFlags(LevelSource *level, int x, int y, int z)
{
int faceFlags = 0;
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
if( tls->yy0 > 0 || (!level->isSolidRenderTile(x, y - 1, z))) faceFlags |= 0x01;
if( tls->yy1 < 1 || (!level->isSolidRenderTile(x, y + 1, z))) faceFlags |= 0x02;
if( tls->zz0 > 0 || (!level->isSolidRenderTile(x, y, z - 1))) faceFlags |= 0x04;
if( tls->zz1 < 1 || (!level->isSolidRenderTile(x, y, z + 1))) faceFlags |= 0x08;
if( tls->xx0 > 0 || (!level->isSolidRenderTile(x - 1, y, z))) faceFlags |= 0x10;
if( tls->xx1 < 1 || (!level->isSolidRenderTile(x + 1, y, z))) faceFlags |= 0x20;
return faceFlags;
}
bool Tile::isSolidFace(LevelSource *level, int x, int y, int z, int face)
{
return (level->getMaterial(x, y, z)->isSolid());
}
Icon *Tile::getTexture(LevelSource *level, int x, int y, int z, int face)
{
// 4J - addition here to make rendering big blocks of leaves more efficient. Normally leaves never consider themselves as solid, so
// blocks of leaves will have all sides of each block completely visible. Changing to consider as solid if this block is surrounded by
// other leaves (or solid things). This is paired with another change in Level::isSolidRenderTile/Region::isSolidRenderTile which makes things solid
// code-wise (ie for determining visible sides of neighbouring blocks). This change just makes the texture a solid one (tex + 1) which
// we already have in the texture map for doing non-fancy graphics. Note: this tile-specific code is here rather than making some new virtual
// method in the tiles, for the sake of efficiency - I don't imagine we'll be doing much more of this sort of thing
int tileId = level->getTile(x, y, z);
int tileData = level->getData(x, y, z);
if( tileId == Tile::leaves_Id )
{
bool opaque = true;
int axo[6] = { 1,-1, 0, 0, 0, 0};
int ayo[6] = { 0, 0, 1,-1, 0, 0};
int azo[6] = { 0, 0, 0, 0, 1,-1};
for( int i = 0; (i < 6) && opaque; i++ )
{
int t = level->getTile(x + axo[i], y + ayo[i] , z + azo[i]);
if( ( t != Tile::leaves_Id ) && ( ( Tile::tiles[t] == NULL ) || !Tile::tiles[t]->isSolidRender() ) )
{
opaque = false;
}
}
Icon *icon = NULL;
if(opaque)
{
Tile::leaves->setFancy(false);
icon = getTexture(face, tileData);
Tile::leaves->setFancy(true);
}
else
{
icon = getTexture(face, tileData);
}
return icon;
}
return getTexture(face, tileData);
}
Icon *Tile::getTexture(int face, int data)
{
return icon;
}
Icon *Tile::getTexture(int face)
{
return getTexture(face, 0);
}
AABB *Tile::getTileAABB(Level *level, int x, int y, int z)
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1);
}
void Tile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
{
AABB *aabb = getAABB(level, x, y, z);
if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb);
}
AABB *Tile::getAABB(Level *level, int x, int y, int z)
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1);
}
bool Tile::isSolidRender(bool isServerLevel)
{
return true;
}
bool Tile::mayPick(int data, bool liquid)
{
return mayPick();
}
bool Tile::mayPick()
{
return true;
}
void Tile::tick(Level *level, int x, int y, int z, Random *random)
{
}
void Tile::animateTick(Level *level, int x, int y, int z, Random *random)
{
}
void Tile::destroy(Level *level, int x, int y, int z, int data)
{
}
void Tile::neighborChanged(Level *level, int x, int y, int z, int type)
{
}
void Tile::addLights(Level *level, int x, int y, int z)
{
}
int Tile::getTickDelay(Level *level)
{
return 10;
}
void Tile::onPlace(Level *level, int x, int y, int z)
{
}
void Tile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
}
int Tile::getResourceCount(Random *random)
{
return 1;
}
int Tile::getResource(int data, Random *random, int playerBonusLevel)
{
return id;
}
float Tile::getDestroyProgress(shared_ptr<Player> player, Level *level, int x, int y, int z)
{
float destroySpeed = getDestroySpeed(level, x, y, z);
if (destroySpeed < 0) return 0;
if (!player->canDestroy(this))
{
return player->getDestroySpeed(this, false) / destroySpeed / 100.0f;
}
return (player->getDestroySpeed(this, true) / destroySpeed) / 30;
}
void Tile::spawnResources(Level *level, int x, int y, int z, int data, int playerBonusLevel)
{
spawnResources(level, x, y, z, data, 1, playerBonusLevel);
}
void Tile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
{
if (level->isClientSide) return;
int count = getResourceCountForLootBonus(playerBonusLevel, level->random);
for (int i = 0; i < count; i++)
{
if (level->random->nextFloat() > odds) continue;
int type = getResource(data, level->random, playerBonusLevel);
if (type <= 0) continue;
popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, 1, getSpawnResourcesAuxValue(data) ) ) );
}
}
void Tile::popResource(Level *level, int x, int y, int z, shared_ptr<ItemInstance> itemInstance)
{
if( level->isClientSide || !level->getGameRules()->getBoolean(GameRules::RULE_DOTILEDROPS) ) return;
float s = 0.7f;
double xo = level->random->nextFloat() * s + (1 - s) * 0.5;
double yo = level->random->nextFloat() * s + (1 - s) * 0.5;
double zo = level->random->nextFloat() * s + (1 - s) * 0.5;
shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, itemInstance ) );
item->throwTime = 10;
level->addEntity(item);
}
// Brought forward for TU7
void Tile::popExperience(Level *level, int x, int y, int z, int amount)
{
if (!level->isClientSide)
{
while (amount > 0)
{
int newCount = ExperienceOrb::getExperienceValue(amount);
amount -= newCount;
level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x + .5, y + .5, z + .5, newCount)));
}
}
}
int Tile::getSpawnResourcesAuxValue(int data)
{
return 0;
}
float Tile::getExplosionResistance(shared_ptr<Entity> source)
{
return explosionResistance / 5.0f;
}
HitResult *Tile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)
{
updateShape(level, xt, yt, zt);
a = a->add(-xt, -yt, -zt);
b = b->add(-xt, -yt, -zt);
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
Vec3 *xh0 = a->clipX(b, tls->xx0);
Vec3 *xh1 = a->clipX(b, tls->xx1);
Vec3 *yh0 = a->clipY(b, tls->yy0);
Vec3 *yh1 = a->clipY(b, tls->yy1);
Vec3 *zh0 = a->clipZ(b, tls->zz0);
Vec3 *zh1 = a->clipZ(b, tls->zz1);
Vec3 *closest = NULL;
if (containsX(xh0) && (closest == NULL || a->distanceToSqr(xh0) < a->distanceToSqr(closest))) closest = xh0;
if (containsX(xh1) && (closest == NULL || a->distanceToSqr(xh1) < a->distanceToSqr(closest))) closest = xh1;
if (containsY(yh0) && (closest == NULL || a->distanceToSqr(yh0) < a->distanceToSqr(closest))) closest = yh0;
if (containsY(yh1) && (closest == NULL || a->distanceToSqr(yh1) < a->distanceToSqr(closest))) closest = yh1;
if (containsZ(zh0) && (closest == NULL || a->distanceToSqr(zh0) < a->distanceToSqr(closest))) closest = zh0;
if (containsZ(zh1) && (closest == NULL || a->distanceToSqr(zh1) < a->distanceToSqr(closest))) closest = zh1;
if (closest == NULL) return NULL;
int face = -1;
if (closest == xh0) face = Facing::WEST;
if (closest == xh1) face = Facing::EAST;
if (closest == yh0) face = Facing::DOWN;
if (closest == yh1) face = Facing::UP;
if (closest == zh0) face = Facing::NORTH;
if (closest == zh1) face = Facing::SOUTH;
return new HitResult(xt, yt, zt, face, closest->add(xt, yt, zt));
}
bool Tile::containsX(Vec3 *v)
{
if( v == NULL) return false;
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return v->y >= tls->yy0 && v->y <= tls->yy1 && v->z >= tls->zz0 && v->z <= tls->zz1;
}
bool Tile::containsY(Vec3 *v)
{
if( v == NULL) return false;
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return v->x >= tls->xx0 && v->x <= tls->xx1 && v->z >= tls->zz0 && v->z <= tls->zz1;
}
bool Tile::containsZ(Vec3 *v)
{
if( v == NULL) return false;
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return v->x >= tls->xx0 && v->x <= tls->xx1 && v->y >= tls->yy0 && v->y <= tls->yy1;
}
void Tile::wasExploded(Level *level, int x, int y, int z, Explosion *explosion)
{
}
bool Tile::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<ItemInstance> item)
{
return mayPlace(level, x, y, z, face);
}
int Tile::getRenderLayer()
{
return 0;
}
bool Tile::mayPlace(Level *level, int x, int y, int z, int face)
{
return mayPlace(level, x, y, z);
}
bool Tile::mayPlace(Level *level, int x, int y, int z)
{
int t = level->getTile(x, y, z);
return t == 0 || Tile::tiles[t]->material->isReplaceable();
}
// 4J-PB - Adding a TestUse for tooltip display
bool Tile::TestUse()
{
return false;
}
bool Tile::TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player)
{
return false;
}
bool Tile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
return false;
}
void Tile::stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
}
int Tile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
return itemValue;
}
void Tile::prepareRender(Level *level, int x, int y, int z)
{
}
void Tile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
{
}
void Tile::handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current)
{
}
void Tile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
}
double Tile::getShapeX0()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return tls->xx0;
}
double Tile::getShapeX1()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return tls->xx1;
}
double Tile::getShapeY0()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return tls->yy0;
}
double Tile::getShapeY1()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return tls->yy1;
}
double Tile::getShapeZ0()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return tls->zz0;
}
double Tile::getShapeZ1()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return tls->zz1;
}
int Tile::getColor() const
{
return 0xffffff;
}
int Tile::getColor(int auxData)
{
return 0xffffff;
}
int Tile::getColor(LevelSource *level, int x, int y, int z)
{
return 0xffffff;
}
int Tile::getColor(LevelSource *level, int x, int y, int z, int data)
{
return 0xffffff;
}
int Tile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
return Redstone::SIGNAL_NONE;
}
bool Tile::isSignalSource()
{
return false;
}
void Tile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
}
int Tile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{
return Redstone::SIGNAL_NONE;
}
void Tile::updateDefaultShape()
{
setShape(0,0,0,1,1,1);
}
void Tile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
{
// 4J Stu - Special case - only record a crop destroy if is fully grown
if( id==Tile::wheat_Id )
{
if( Tile::wheat->getResource(data, NULL, 0) > 0 )
player->awardStat(
GenericStats::blocksMined(id),
GenericStats::param_blocksMined(id,data,1)
);
}
else if (id == Tile::potatoes_Id)
{
if (Tile::potatoes->getResource(data, NULL, 0) > 0)
player->awardStat(
GenericStats::blocksMined(id),
GenericStats::param_blocksMined(id,data,1)
);
}
else if (id == Tile::carrots_Id)
{
if (Tile::potatoes->getResource(data, NULL, 0) > 0)
player->awardStat(
GenericStats::blocksMined(id),
GenericStats::param_blocksMined(id,data,1)
);
}
else
{
player->awardStat(
GenericStats::blocksMined(id),
GenericStats::param_blocksMined(id,data,1)
);
}
player->awardStat(GenericStats::totalBlocksMined(), GenericStats::param_noArgs()); // 4J : WESTY : Added for other award.
player->causeFoodExhaustion(FoodConstants::EXHAUSTION_MINE);
if( id == Tile::treeTrunk_Id )
player->awardStat(GenericStats::mineWood(), GenericStats::param_noArgs());
if (isSilkTouchable() && EnchantmentHelper::hasSilkTouch(player))
{
shared_ptr<ItemInstance> item = getSilkTouchItemInstance(data);
if (item != NULL)
{
popResource(level, x, y, z, item);
}
}
else
{
int playerBonusLevel = EnchantmentHelper::getDiggingLootBonus(player);
spawnResources(level, x, y, z, data, playerBonusLevel);
}
}
bool Tile::isSilkTouchable()
{
return isCubeShaped() && !_isEntityTile;
}
shared_ptr<ItemInstance> Tile::getSilkTouchItemInstance(int data)
{
int popData = 0;
if (id >= 0 && id < Item::items.length && Item::items[id]->isStackedByData())
{
popData = data;
}
return shared_ptr<ItemInstance>(new ItemInstance(id, 1, popData));
}
int Tile::getResourceCountForLootBonus(int bonusLevel, Random *random)
{
return getResourceCount(random);
}
bool Tile::canSurvive(Level *level, int x, int y, int z)
{
return true;
}
void Tile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
}
void Tile::finalizePlacement(Level *level, int x, int y, int z, int data)
{
}
Tile *Tile::setDescriptionId(unsigned int id)
{
this->descriptionId = id;
return this;
}
wstring Tile::getName()
{
return L"";//I18n::get(getDescriptionId() + L".name");
}
unsigned int Tile::getDescriptionId(int iData /*= -1*/)
{
return descriptionId;
}
Tile *Tile::setUseDescriptionId(unsigned int id)
{
this->useDescriptionId = id;
return this;
}
unsigned int Tile::getUseDescriptionId()
{
return useDescriptionId;
}
bool Tile::triggerEvent(Level *level, int x, int y, int z, int b0, int b1)
{
return false;
}
bool Tile::isCollectStatistics()
{
return collectStatistics;
}
Tile *Tile::setNotCollectStatistics()
{
collectStatistics = false;
return this;
}
int Tile::getPistonPushReaction()
{
return material->getPushReaction();
}
// 4J - brought forward from 1.8.2
float Tile::getShadeBrightness(LevelSource *level, int x, int y, int z)
{
return level->isSolidBlockingTile(x, y, z) ? 0.2f : 1.0f;
}
void Tile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance)
{
}
int Tile::cloneTileId(Level *level, int x, int y, int z)
{
return id;
}
int Tile::cloneTileData(Level *level, int x, int y, int z)
{
return getSpawnResourcesAuxValue(level->getData(x, y, z));
}
void Tile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)
{
}
void Tile::onRemoving(Level *level, int x, int y, int z, int data)
{
}
void Tile::handleRain(Level *level, int x, int y, int z)
{
}
void Tile::levelTimeChanged(Level *level, int64_t delta, int64_t newTime)
{
}
bool Tile::useOwnCloneData()
{
return false;
}
bool Tile::canInstantlyTick()
{
return true;
}
bool Tile::dropFromExplosion(Explosion *explosion)
{
return true;
}
bool Tile::isMatching(int id)
{
return this->id == id;
}
bool Tile::isMatching(int tileIdA, int tileIdB)
{
if (tileIdA == tileIdB)
{
return true;
}
if (tileIdA == 0 || tileIdB == 0 || tiles[tileIdA] == NULL || tiles[tileIdB] == NULL)
{
return false;
}
return tiles[tileIdA]->isMatching(tileIdB);
}
bool Tile::hasAnalogOutputSignal()
{
return false;
}
int Tile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir)
{
return Redstone::SIGNAL_NONE;
}
Tile *Tile::setIconName(const wstring &iconName)
{
this->iconName = iconName;
return this;
}
wstring Tile::getIconName()
{
return iconName.empty() ? L"MISSING_ICON_TILE_" + std::to_wstring(id) + L"_" + std::to_wstring(descriptionId) : iconName;
}
void Tile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(getIconName());
}
wstring Tile::getTileItemIconName()
{
return L"";
}
Tile::SoundType::SoundType(eMATERIALSOUND_TYPE eMaterialSound, float volume, float pitch, int iBreakSound, int iPlaceSound)
{
this->eMaterialSound = eMaterialSound;
if( iBreakSound>-1 )
{
this->iBreakSound = iBreakSound;
}
else
{
switch(eMaterialSound)
{
case eMaterialSoundType_STONE:
this->iBreakSound=eSoundType_DIG_STONE;
break;
case eMaterialSoundType_WOOD:
this->iBreakSound=eSoundType_DIG_WOOD;
break;
case eMaterialSoundType_GRAVEL:
this->iBreakSound=eSoundType_DIG_GRAVEL;
break;
case eMaterialSoundType_GRASS:
this->iBreakSound=eSoundType_DIG_GRASS;
break;
case eMaterialSoundType_METAL:
this->iBreakSound=eSoundType_DIG_STONE;
break;
case eMaterialSoundType_GLASS:
this->iBreakSound=eSoundType_RANDOM_GLASS;
break;
case eMaterialSoundType_CLOTH:
this->iBreakSound=eSoundType_DIG_CLOTH;
break;
case eMaterialSoundType_SAND:
this->iBreakSound=eSoundType_DIG_SAND;
break;
case eMaterialSoundType_SNOW:
this->iBreakSound=eSoundType_DIG_SNOW;
break;
case eMaterialSoundType_LADDER:
this->iBreakSound=eSoundType_DIG_WOOD;
break;
default:
app.DebugPrintf("NO BREAK SOUND!\n");
this->iBreakSound=-1;
break;
}
//this->breakSound = L"step." + this->name;
}
if( iPlaceSound>-1 )
{
this->iPlaceSound = iPlaceSound;
}
else
{
this->iPlaceSound = this->iBreakSound;
}
switch(eMaterialSound)
{
case eMaterialSoundType_STONE:
this->iStepSound=eSoundType_STEP_STONE;
break;
case eMaterialSoundType_WOOD:
this->iStepSound=eSoundType_STEP_WOOD;
break;
case eMaterialSoundType_GRAVEL:
this->iStepSound=eSoundType_STEP_GRAVEL;
break;
case eMaterialSoundType_GRASS:
this->iStepSound=eSoundType_STEP_GRASS;
break;
case eMaterialSoundType_METAL:
this->iStepSound=eSoundType_STEP_METAL;
break;
case eMaterialSoundType_CLOTH:
this->iStepSound=eSoundType_STEP_CLOTH;
break;
case eMaterialSoundType_SAND:
this->iStepSound=eSoundType_STEP_SAND;
break;
case eMaterialSoundType_SNOW:
this->iStepSound=eSoundType_STEP_SNOW;
break;
case eMaterialSoundType_LADDER:
this->iStepSound=eSoundType_STEP_LADDER;
break;
default:
app.DebugPrintf("NO STEP SOUND!\n");
this->iStepSound=-1;
break;
}
//this->stepSound = L"step." + this->name;
this->volume = volume;
this->pitch = pitch;
}
float Tile::SoundType::getVolume() const
{
return volume;
}
float Tile::SoundType::getPitch() const
{
return pitch;
}
//wstring getBreakSound() const { return breakSound; }
//wstring getStepSound() const { return stepSound; }
int Tile::SoundType::getBreakSound() const
{
return iBreakSound;
}
int Tile::SoundType::getStepSound() const
{
return iStepSound;
}
int Tile::SoundType::getPlaceSound() const
{
return iPlaceSound;
}
/*
4J: These are necessary on the PS3.
(and 4 and Vita).
*/
#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
const int Tile::stone_Id;
const int Tile::grass_Id;
const int Tile::dirt_Id;
// 4
const int Tile::wood_Id;
const int Tile::sapling_Id;
const int Tile::unbreakable_Id;
const int Tile::water_Id;
const int Tile::calmWater_Id;
const int Tile::lava_Id;
const int Tile::calmLava_Id;
const int Tile::sand_Id;
const int Tile::gravel_Id;
const int Tile::goldOre_Id;
const int Tile::ironOre_Id;
const int Tile::coalOre_Id;
const int Tile::treeTrunk_Id;
const int Tile::leaves_Id;
const int Tile::sponge_Id;
const int Tile::glass_Id;
const int Tile::lapisOre_Id;
const int Tile::lapisBlock_Id;
const int Tile::dispenser_Id;
const int Tile::sandStone_Id;
// 25
const int Tile::bed_Id;
const int Tile::goldenRail_Id;
const int Tile::detectorRail_Id;
const int Tile::pistonStickyBase_Id;
const int Tile::web_Id;
const int Tile::tallgrass_Id;
const int Tile::deadBush_Id;
const int Tile::pistonBase_Id;
const int Tile::pistonExtensionPiece_Id;
const int Tile::wool_Id;
const int Tile::pistonMovingPiece_Id;
const int Tile::flower_Id;
const int Tile::rose_Id;
const int Tile::mushroom_brown_Id;
const int Tile::mushroom_red_Id;
const int Tile::goldBlock_Id;
const int Tile::ironBlock_Id;
const int Tile::stoneSlab_Id;
const int Tile::stoneSlabHalf_Id;
const int Tile::redBrick_Id;
const int Tile::tnt_Id;
const int Tile::bookshelf_Id;
const int Tile::mossyCobblestone_Id;
const int Tile::obsidian_Id;
const int Tile::torch_Id;
const int Tile::fire_Id;
const int Tile::mobSpawner_Id;
const int Tile::stairs_wood_Id;
const int Tile::chest_Id;
const int Tile::redStoneDust_Id;
const int Tile::diamondOre_Id;
const int Tile::diamondBlock_Id;
const int Tile::workBench_Id;
const int Tile::wheat_Id;
const int Tile::farmland_Id;
const int Tile::furnace_Id;
const int Tile::furnace_lit_Id;
const int Tile::sign_Id;
const int Tile::door_wood_Id;
const int Tile::ladder_Id;
const int Tile::rail_Id;
const int Tile::stairs_stone_Id;
const int Tile::wallSign_Id;
const int Tile::lever_Id;
const int Tile::pressurePlate_stone_Id;
const int Tile::door_iron_Id;
const int Tile::pressurePlate_wood_Id;
const int Tile::redStoneOre_Id;
const int Tile::redStoneOre_lit_Id;
const int Tile::redstoneTorch_off_Id;
const int Tile::redstoneTorch_on_Id;
const int Tile::button_stone_Id;
const int Tile::topSnow_Id;
const int Tile::ice_Id;
const int Tile::snow_Id;
const int Tile::cactus_Id;
const int Tile::clay_Id;
const int Tile::reeds_Id;
const int Tile::jukebox_Id;
const int Tile::fence_Id;
const int Tile::pumpkin_Id;
const int Tile::netherRack_Id;
const int Tile::soulsand_Id;
const int Tile::glowstone_Id;
const int Tile::portalTile_Id;
const int Tile::litPumpkin_Id;
const int Tile::cake_Id;
const int Tile::diode_off_Id;
const int Tile::diode_on_Id;
const int Tile::stained_glass_Id;
const int Tile::trapdoor_Id;
const int Tile::monsterStoneEgg_Id;
const int Tile::stoneBrick_Id;
const int Tile::hugeMushroom_brown_Id;
const int Tile::hugeMushroom_red_Id;
const int Tile::ironFence_Id;
const int Tile::thinGlass_Id;
const int Tile::melon_Id;
const int Tile::pumpkinStem_Id;
const int Tile::melonStem_Id;
const int Tile::vine_Id;
const int Tile::fenceGate_Id;
const int Tile::stairs_bricks_Id;
const int Tile::stairs_stoneBrick_Id;
const int Tile::mycel_Id;
const int Tile::waterLily_Id;
const int Tile::netherBrick_Id;
const int Tile::netherFence_Id;
const int Tile::stairs_netherBricks_Id;
const int Tile::netherStalk_Id;
const int Tile::enchantTable_Id;
const int Tile::brewingStand_Id;
const int Tile::cauldron_Id;
const int Tile::endPortalTile_Id;
const int Tile::endPortalFrameTile_Id;
const int Tile::endStone_Id;
const int Tile::dragonEgg_Id;
const int Tile::redstoneLight_Id;
const int Tile::redstoneLight_lit_Id;
const int Tile::woodSlab_Id;
const int Tile::woodSlabHalf_Id;
const int Tile::cocoa_Id;
const int Tile::stairs_sandstone_Id;
const int Tile::stairs_sprucewood_Id;
const int Tile::stairs_birchwood_Id;
const int Tile::stairs_junglewood_Id;
const int Tile::emeraldOre_Id;
const int Tile::enderChest_Id;
const int Tile::tripWireSource_Id;
const int Tile::tripWire_Id;
const int Tile::emeraldBlock_Id;
const int Tile::cobbleWall_Id;
const int Tile::flowerPot_Id;
const int Tile::carrots_Id;
const int Tile::potatoes_Id;
const int Tile::anvil_Id;
const int Tile::button_wood_Id;
const int Tile::skull_Id;
const int Tile::netherQuartz_Id;
const int Tile::quartzBlock_Id;
const int Tile::stairs_quartz_Id;
const int Tile::woolCarpet_Id;
#endif