Files
MinecraftConsoles/Minecraft.World/ThornsEnchantment.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

77 lines
1.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.enchantment.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.damagesource.h"
#include "ThornsEnchantment.h"
const float ThornsEnchantment::CHANCE_PER_LEVEl = 0.15f;
ThornsEnchantment::ThornsEnchantment(int id, int freq) : Enchantment(id, freq, EnchantmentCategory::armor_torso)
{
setDescriptionId(IDS_ENCHANTMENT_THORNS);
}
int ThornsEnchantment::getMinCost(int level)
{
return 10 + 20 * (level - 1);
}
int ThornsEnchantment::getMaxCost(int level)
{
return Enchantment::getMinCost(level) + 50;
}
int ThornsEnchantment::getMaxLevel()
{
return 3;
}
bool ThornsEnchantment::canEnchant(shared_ptr<ItemInstance> item)
{
ArmorItem *armor = dynamic_cast<ArmorItem *>(item->getItem());
if (armor) return true;
return Enchantment::canEnchant(item);
}
bool ThornsEnchantment::shouldHit(int level, Random *random)
{
if (level <= 0) return false;
return random->nextFloat() < CHANCE_PER_LEVEl * level;
}
int ThornsEnchantment::getDamage(int level, Random *random)
{
if (level > 10)
{
return level - 10;
}
else
{
return 1 + random->nextInt(4);
}
}
void ThornsEnchantment::doThornsAfterAttack(shared_ptr<Entity> source, shared_ptr<LivingEntity> target, Random *random)
{
int level = EnchantmentHelper::getArmorThorns(target);
shared_ptr<ItemInstance> item = EnchantmentHelper::getRandomItemWith(Enchantment::thorns, target);
if (shouldHit(level, random))
{
source->hurt(DamageSource::thorns(target), getDamage(level, random));
source->playSound(eSoundType_DAMAGE_THORNS, .5f, 1.0f);
if (item != NULL)
{
item->hurtAndBreak(3, target);
}
}
else
{
if (item != NULL)
{
item->hurtAndBreak(1, target);
}
}
}