Files
MinecraftConsoles/Minecraft.World/ThinFenceTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

33 lines
1.1 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class ThinFenceTile : public Tile
{
private:
wstring edgeTexture;
bool dropsResources;
wstring texture;
Icon *iconSide;
public:
ThinFenceTile(int id, const wstring &tex, const wstring &edgeTex, Material *material, bool dropsResources);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual void updateDefaultShape();
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual Icon *getEdgeTexture();
bool attachsTo(int tile);
protected:
bool isSilkTouchable();
shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
public:
virtual void registerIcons(IconRegister *iconRegister);
};