Files
MinecraftConsoles/Minecraft.World/ThinFenceTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

155 lines
3.8 KiB
C++

#include "stdafx.h"
#include "ThinFenceTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.h"
ThinFenceTile::ThinFenceTile(int id, const wstring &tex, const wstring &edgeTex, Material *material, bool dropsResources) : Tile(id, material,isSolidRender())
{
iconSide = NULL;
edgeTexture = edgeTex;
this->dropsResources = dropsResources;
this->texture = tex;
}
int ThinFenceTile::getResource(int data, Random *random, int playerBonusLevel)
{
if (!dropsResources)
{
return 0;
}
return Tile::getResource(data, random, playerBonusLevel);
}
bool ThinFenceTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool ThinFenceTile::isCubeShaped()
{
return false;
}
int ThinFenceTile::getRenderShape()
{
return material == Material::glass ? Tile::SHAPE_THIN_PANE : Tile::SHAPE_IRON_FENCE;
}
bool ThinFenceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
int id = level->getTile(x, y, z);
if (id == this->id) return false;
return Tile::shouldRenderFace(level, x, y, z, face);
}
void ThinFenceTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
{
bool n = attachsTo(level->getTile(x, y, z - 1));
bool s = attachsTo(level->getTile(x, y, z + 1));
bool w = attachsTo(level->getTile(x - 1, y, z));
bool e = attachsTo(level->getTile(x + 1, y, z));
if ((w && e) || (!w && !e && !n && !s))
{
setShape(0, 0, 7.0f / 16.0f, 1, 1, 9.0f / 16.0f);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
else if (w && !e)
{
setShape(0, 0, 7.0f / 16.0f, .5f, 1, 9.0f / 16.0f);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
else if (!w && e)
{
setShape(.5f, 0, 7.0f / 16.0f, 1, 1, 9.0f / 16.0f);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
if ((n && s) || (!w && !e && !n && !s))
{
setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
else if (n && !s)
{
setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1, .5f);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
else if (!n && s)
{
setShape(7.0f / 16.0f, 0, .5f, 9.0f / 16.0f, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
}
void ThinFenceTile::updateDefaultShape()
{
setShape(0, 0, 0, 1, 1, 1);
}
void ThinFenceTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
float minX = 7.0f / 16.0f;
float maxX = 9.0f / 16.0f;
float minZ = 7.0f / 16.0f;
float maxZ = 9.0f / 16.0f;
bool n = attachsTo(level->getTile(x, y, z - 1));
bool s = attachsTo(level->getTile(x, y, z + 1));
bool w = attachsTo(level->getTile(x - 1, y, z));
bool e = attachsTo(level->getTile(x + 1, y, z));
if ((w && e) || (!w && !e && !n && !s))
{
minX = 0;
maxX = 1;
}
else if (w && !e)
{
minX = 0;
}
else if (!w && e)
{
maxX = 1;
}
if ((n && s) || (!w && !e && !n && !s))
{
minZ = 0;
maxZ = 1;
}
else if (n && !s)
{
minZ = 0;
}
else if (!n && s)
{
maxZ = 1;
}
setShape(minX, 0, minZ, maxX, 1, maxZ);
}
Icon *ThinFenceTile::getEdgeTexture()
{
return iconSide;
}
bool ThinFenceTile::attachsTo(int tile)
{
return Tile::solid[tile] || tile == id || tile == Tile::glass_Id || tile == Tile::stained_glass_Id || tile == Tile::stained_glass_pane_Id;
}
bool ThinFenceTile::isSilkTouchable()
{
return true;
}
shared_ptr<ItemInstance> ThinFenceTile::getSilkTouchItemInstance(int data)
{
return shared_ptr<ItemInstance>(new ItemInstance(id, 1, data));
}
void ThinFenceTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(texture);
iconSide = iconRegister->registerIcon(edgeTexture);
}