This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
128 lines
3.2 KiB
C++
128 lines
3.2 KiB
C++
#include "stdafx.h"
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#include "TheEndPortal.h"
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#include "TheEndPortalTileEntity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.dimension.h"
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#include "net.minecraft.world.level.storage.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.h"
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DWORD TheEndPortal::tlsIdx = TlsAlloc();
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// 4J - allowAnywhere is a static in java, implementing as TLS here to make thread safe
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bool TheEndPortal::allowAnywhere()
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{
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return (TlsGetValue(tlsIdx) != NULL);
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}
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void TheEndPortal::allowAnywhere(bool set)
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{
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TlsSetValue(tlsIdx,(LPVOID)(set?1:0));
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}
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TheEndPortal::TheEndPortal(int id, Material *material) : BaseEntityTile(id, material, isSolidRender())
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{
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this->setLightEmission(1.0f);
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}
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shared_ptr<TileEntity> TheEndPortal::newTileEntity(Level *level)
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{
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return shared_ptr<TileEntity>(new TheEndPortalTileEntity());
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}
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void TheEndPortal::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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float r = 1 / 16.0f;
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setShape(0, 0, 0, 1, r, 1);
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}
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bool TheEndPortal::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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if (face != 0) return false;
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return BaseEntityTile::shouldRenderFace(level, x, y, z, face);
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}
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void TheEndPortal::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
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{
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}
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bool TheEndPortal::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool TheEndPortal::isCubeShaped()
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{
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return false;
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}
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int TheEndPortal::getResourceCount(Random *random)
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{
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return 0;
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}
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void TheEndPortal::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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{
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if (entity->GetType() == eTYPE_EXPERIENCEORB ) return; // 4J added
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if (entity->riding == NULL && entity->rider.lock() == NULL)
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{
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if (!level->isClientSide)
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{
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if ( entity->instanceof(eTYPE_PLAYER) )
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{
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// 4J Stu - Update the level data position so that the stronghold portal can be shown on the maps
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int x,z;
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x = z = 0;
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if(level->dimension == 0 && !level->getLevelData()->getHasStrongholdEndPortal() && app.GetTerrainFeaturePosition( eTerrainFeature_StrongholdEndPortal, &x, &z) )
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{
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level->getLevelData()->setXStrongholdEndPortal(x);
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level->getLevelData()->setZStrongholdEndPortal(z);
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level->getLevelData()->setHasStrongholdEndPortal();
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}
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}
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entity->changeDimension(1);
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}
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}
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}
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void TheEndPortal::animateTick(Level *level, int xt, int yt, int zt, Random *random)
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{
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double x = xt + random->nextFloat();
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double y = yt + 0.8f;
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double z = zt + random->nextFloat();
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double xa = 0;
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double ya = 0;
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double za = 0;
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level->addParticle(eParticleType_endportal, x, y, z, xa, ya, za);
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}
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int TheEndPortal::getRenderShape()
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{
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return SHAPE_INVISIBLE;
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}
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void TheEndPortal::onPlace(Level *level, int x, int y, int z)
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{
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if (allowAnywhere()) return;
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if (level->dimension->id != 0)
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{
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level->removeTile(x, y, z);
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return;
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}
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}
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int TheEndPortal::cloneTileId(Level *level, int x, int y, int z)
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{
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return 0;
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}
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void TheEndPortal::registerIcons(IconRegister *iconRegister)
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{
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// don't register null, because of particles
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icon = iconRegister->registerIcon(L"portal");
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}
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