Files
MinecraftConsoles/Minecraft.World/TheEndDimension.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

91 lines
1.8 KiB
C++

#include "stdafx.h"
#include "TheEndDimension.h"
#include "FixedBiomeSource.h"
#include "net.minecraft.world.level.levelgen.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "..\Minecraft.Client\Common\Colours\ColourTable.h"
void TheEndDimension::init()
{
biomeSource = new FixedBiomeSource(Biome::sky, 0.5f, 0);
id = 1;
hasCeiling = true;
}
ChunkSource *TheEndDimension::createRandomLevelSource() const
{
return new TheEndLevelRandomLevelSource(level, level->getSeed());
}
float TheEndDimension::getTimeOfDay(int64_t time, float a) const
{
return 0.0f;
}
float *TheEndDimension::getSunriseColor(float td, float a)
{
return NULL;
}
Vec3 *TheEndDimension::getFogColor(float td, float a) const
{
int fogColor = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_End_Fog_Colour ); //0xa080a0;
float br = Mth::cos(td * PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f;
if (br > 1.0f) br = 1.0f;
float r = ((fogColor >> 16) & 0xff) / 255.0f;
float g = ((fogColor >> 8) & 0xff) / 255.0f;
float b = ((fogColor) & 0xff) / 255.0f;
r *= br * 0.0f + 0.15f;
g *= br * 0.0f + 0.15f;
b *= br * 0.0f + 0.15f;
return Vec3::newTemp(r, g, b);
}
bool TheEndDimension::hasGround()
{
return false;
}
bool TheEndDimension::mayRespawn() const
{
return false;
}
bool TheEndDimension::isNaturalDimension()
{
return false;
}
float TheEndDimension::getCloudHeight()
{
return 8;
}
bool TheEndDimension::isValidSpawn(int x, int z) const
{
int topTile = level->getTopTile(x, z);
if (topTile == 0) return false;
return Tile::tiles[topTile]->material->blocksMotion();
}
Pos *TheEndDimension::getSpawnPos()
{
return new Pos(100, 50, 0);
}
bool TheEndDimension::isFoggyAt(int x, int z)
{
return true;
}
int TheEndDimension::getSpawnYPosition()
{
return 50;
}