This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
67 lines
1.2 KiB
C++
67 lines
1.2 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "TexturePacket.h"
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TexturePacket::TexturePacket()
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{
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this->textureName = L"";
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this->dwBytes = 0;
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this->pbData = NULL;
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}
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TexturePacket::~TexturePacket()
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{
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// can't free this - it's used elsewhere
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// if(this->pbData!=NULL)
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// {
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// delete [] this->pbData;
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// }
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}
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TexturePacket::TexturePacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes)
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{
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this->textureName = textureName;
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this->pbData = pbData;
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this->dwBytes = dwBytes;
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}
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void TexturePacket::handle(PacketListener *listener)
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{
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listener->handleTexture(shared_from_this());
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}
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void TexturePacket::read(DataInputStream *dis) //throws IOException
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{
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textureName = dis->readUTF();
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dwBytes = (DWORD)dis->readShort();
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if(dwBytes>0)
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{
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this->pbData= new BYTE [dwBytes];
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for(DWORD i=0;i<dwBytes;i++)
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{
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this->pbData[i] = dis->readByte();
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}
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}
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}
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void TexturePacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeUTF(textureName);
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dos->writeShort((short)dwBytes);
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for(DWORD i=0;i<dwBytes;i++)
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{
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dos->writeByte(this->pbData[i]);
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}
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}
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int TexturePacket::getEstimatedSize()
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{
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return 4096;
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}
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